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20,865 Commits over 1,522 Days - 0.57cph!

11 Months Ago
Trace.RunAll Support (#1434) * Initial commit * Returns IEnumerable, order by Fraction * Fixed return type on public method
11 Months Ago
ActionGraph: directly use variables for inputs, reachability fixes https://files.facepunch.com/ziks/1b1111b1/sbox-dev_zsJbxaO0TC.mp4 https://files.facepunch.com/ziks/1b1011b1/NVIDIA_Share_k0NTtOlpgq.png
11 Months Ago
BuildBoneHierarchy typo fix, add SkinnedModelRenderer.GetBoneObject( Bone / int )
11 Months Ago
Delete viewmodel AO ( Will come back as a reuseable generic component for camera ), ripplecompute ( unused, shit ), fix depth fetching on Glass to use Depth::Get
11 Months Ago
Directional AO depth doesnt use MSAA Keep MSAA depth read for decals only Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used
11 Months Ago
Fix component members without source info being ordered randomly
11 Months Ago
Hammer entity definitions can live on life support in Sandbox.Tools
11 Months Ago
Fixed VS Code open file, now opens code workspace at specific path/line/column
11 Months Ago
Terrain size is stored on TerrainData, specify the total world size instead of confusing units per texel Fix grid axis colors being the wrong way Use Gizmo colors for grid axis & add SrgbGammaToLinear so the colors aren't fucked Document ComputeShader, remove obsolete, Dispatch throws exception for bad parameters instead of silently failing Terrain shader write to depth Brush preview works again Use compute shader to modify terrain heightmap instead of shitty interpolations on CPU Terrain: Use ShadowRenderType Lighter terrain grid
11 Months Ago
Give Voice Transmitter a few more options Nicer errors if trying to RPC unsupported values
11 Months Ago
Fix tags not always getting applied to scene objects
11 Months Ago
Members with [Expose] are always exposed
11 Months Ago
BytePack dictionary support + tests
11 Months Ago
Never expose intermediary MSAA'd depth to the user, you're just opening a can of pain, use Depth::Get() method instead Shaders need removing old MSAA depth ("SceneDepth"/"DepthBuffer")
11 Months Ago
VR: Don't crash inside ControllerTypeFromString if we weren't able to fetch an index for the device
11 Months Ago
Add CameraComponent.RenderToTexture
11 Months Ago
WIP use variables directly as inputs https://files.facepunch.com/ziks/1b1011b1/NVIDIA_Share_k0NTtOlpgq.png
11 Months Ago
Add Voice component https://files.facepunch.com/layla/1b1011b1/sbox.2024.01.10.20.22.06.mp4
11 Months Ago
Citizen: fixed the neck bone in Airborne_Flail_Movement having been pushed down due to a CAT bug
11 Months Ago
Simplify water shader removing fog and other components, these would all be in it's own entity component now, much simpler, also the whole shader needs to be thrown away
11 Months Ago
Show project close dialog when switching project too
11 Months Ago
Don't write glow to alpha, makes camera previews and screenshots not be translucent with them, compile shader
11 Months Ago
Make MultisampleScreen take the MSAA amount from the current context rather than from the main swapchain, fixes validation of effects using the wrong MSAA level as what the layer wants, fixes glow outlines in preview cameras
11 Months Ago
Updated Terrain tool icons from Jen
11 Months Ago
Citizen: converted all existing FBX animation files to binary FBX - for Facepunch/sbox-issues#3085 Most were already binary FBX, but a few of the earliest ones were ASCII.
11 Months Ago
Don't change fbstate with the viewport size, can cause it to be bigger than the fbstate size too, viewport offsetting is done just right below
11 Months Ago
Fixed return type on public method
11 Months Ago
Returns IEnumerable, order by Fraction
11 Months Ago
Initial commit
11 Months Ago
Blur LineEdit on escape pressed sbox-issues/issues/4438
11 Months Ago
Move MemberInfo.ToSimpleString() extension to Sandbox.System Add Stirng.HtmlEncode() / UrlEncode() extension methods ActionGraph: type name formatting fixes
11 Months Ago
Add close dialog when closing the editor main window, checking all loaded editor scenes https://files.facepunch.com/tony/1b1011b1/parsecd_xYoAHD6h6B.png
11 Months Ago
Fix network message chunking not actually doing shit Tweak string table initialization Unit test validate StringTable
11 Months Ago
Add popup dialog when closing a scene that has unsaved changes - next up multiple scene dialog https://files.facepunch.com/tony/1b1011b1/parsecd_AQsMHNci5r.png
11 Months Ago
Remove unused debug args
11 Months Ago
WrappedPropertySet/Get also have Attributes defined. Two methods with the same name but different signatures will now have unique static attribute list. Fixed attribute constructor issues for backing static attributes.
11 Months Ago
Update template.gitignore to ignore some editor project files
11 Months Ago
Only change ident field inside project creator window if necessary Fixes sbox-issues/issues/4433
11 Months Ago
Add support for (de)serializing component fields
11 Months Ago
Scale gizmo plane (#1432) * Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
11 Months Ago
Don't use the same assembly twice
11 Months Ago
Clean up
11 Months Ago
Remove Time.Tick
11 Months Ago
SceneUtility.Instantiate becomes gameobject.Clone( ... )
11 Months Ago
Support gizmo rotation
11 Months Ago
ActionGraph: Fixed not being able to delete duplicate input / output nodes
11 Months Ago
removed unused using
11 Months Ago
Component Version Upgraders (#1431) https://docs.facepunch.com/doc/component-versioning-2fVhFt2lJp
11 Months Ago
Implement attributes on ReflectionSerializedObject.SerializedProperty Move Terrain editor into an EditorTool ReflectionSerializedObject property SetValue<T> will convert value, catch exceptions TypeSerializedObject SerializedProperty.TryGetAsObject don't throw if null Brush settings widget window FloatControlWidget blurs entry on range slider drag Only modify terrain on mouse drag Change brush order, circle first
11 Months Ago
Added baseline for component version upgraders https://files.facepunch.com/tony/1b0911b1/parsecd_N2kyNOTsPg.png Move JsonUpgrader Refactor, add JsonUpgrader.Run so we can re-use this for GameResources Replace _apiVersion with ComponentVersion defined by the component JsonUpgrader -> JsonUpgraderAttribute, version as a required constructor parameter Demote JsonUpgrader.Run to internal JsonUpgrader.Run -> Upgrade Add unit test for upgrading a component