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22,418 Commits over 1,614 Days - 0.58cph!

10 Months Ago
Select all mesh vertices with double click
10 Months Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
10 Months Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds
10 Months Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
10 Months Ago
Typo in GetHandleNormalFunc
10 Months Ago
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
10 Months Ago
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
10 Months Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
10 Months Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
10 Months Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
10 Months Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
10 Months Ago
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
10 Months Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
10 Months Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
10 Months Ago
Render dynamic envmap probes in editor sceneviews too
10 Months Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
10 Months Ago
Merge property or variable get / set nodes (#1507)
10 Months Ago
Make control sheet labels draggable
10 Months Ago
Merge property or variable get / set nodes
10 Months Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
10 Months Ago
And another
10 Months Ago
Fix some animgraphs using deleted animtag types
10 Months Ago
Support FBX Normal Mapping/Reference Mode 1/2
10 Months Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
10 Months Ago
Better mesh element selection, supports click drag selection
11 Months Ago
Cancel block tool placement with delete
11 Months Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
11 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
11 Months Ago
Rename status tag to event tag
11 Months Ago
Remove unused animgraph tags
11 Months Ago
Fix NRE in scene tree when selection contains invalid gameobject
11 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
11 Months Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
11 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
11 Months Ago
Update haptics per-controller Scoped haptics support
11 Months Ago
Docs, cleanup Apply LengthScale
11 Months Ago
Squash history, update for SDL
11 Months Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
11 Months Ago
Fixed controller axes not being specific to controllers 🤦🤦
11 Months Ago
Fixed editor error w/ InputSettings.Actions
11 Months Ago
Update Facepunch.ActionGraph
11 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
11 Months Ago
Specify in documentation that NetPermission.OwnerOnly works the same as NetPermission.HostOnly for static actions.
11 Months Ago
Fix crash when selecting nodes with System.Object inputs / properties
11 Months Ago
Minor correction
11 Months Ago
Fixed reading String Table snapshot that has an entry with 0 elements throwing an exception. Instead, ByteStream.ReadArray should return null (empty span) if it has a length of 0. Added a test to prove the bug. Fixes Facepunch/sbox-issues#5357
11 Months Ago
New Hair - Medium Beard https://files.facepunch.com/daniel/1b0811b1/sbox-dev_pc2pbsjud1.jpg
11 Months Ago
Serialize Component FullName instead of ClassName. Fixes cases where two components with the same name exist in different namespaces, sometimes the wrong one will be serialized. Fully backwards compatible. Fixes Facepunch/sbox-issues#5331
11 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
11 Months Ago
Debug view for scene ref nodes