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20,865 Commits over 1,522 Days - 0.57cph!

11 Months Ago
DamageInfo into namespace Don't throw a ton of errors when we run out of voices Add surface sound for break (I got a feeling we already have this somewhere) PhysicsShape.Surface returns null less often Add GameObjectSystem.Stage.FinishUpdate Rename PhysicsBodyComponent.cs to PhysicsBodyExtensions.cs Add PhysicsShape.PlayCollisionSound, PlayFootstepSound, PlayFootLandSound, PlayFootLaunchSound Add CollisionSoundSystem Collision Event System automatically calls into CollisionSoundSystem Add RigidbodyFlags
11 Months Ago
Refactor, add JsonUpgrader.Run so we can re-use this for GameResources
11 Months Ago
ActionGraph: Expose GameObject.Destroy(), Clear()
11 Months Ago
Move JsonUpgrader
11 Months Ago
Use different prefixes for ShaderGraph vs ActionGraph clipboard text Defer loading ActionGraph resources until needed Fix error message when ActionGraph resource not found Fix case where wrong property is deserialized to in Json.DeserializeToObject E.g., the FirstOrDefault could match a property that was JsonIgnored, and miss a property with the same name (with [JsonPropertyName]) that isn't ignored.
11 Months Ago
Added baseline for component version upgraders https://files.facepunch.com/tony/1b0911b1/parsecd_N2kyNOTsPg.png
11 Months Ago
ActionGraph context pass-through for nested graphs
11 Months Ago
Hide context passthrough sockets Context pass-through cleanup Center on input node when first opening an ActionGraph
11 Months Ago
Update sentry DSN Fix NRE in rigidbody
11 Months Ago
Get rid of some redundant timing info Update stb_dxt.h from v1.04 to v1.12 Bail from trying to compress using CPU DXT compressor if non-power-of-two (rather than crashing) Remove forced DXT5 compression
11 Months Ago
Re-add check for compressed block texel views Fallback gracefully to CPU on platforms with no compute support
11 Months Ago
Do the same for meshes
11 Months Ago
Support non uniform scaling convex colliders https://files.facepunch.com/layla/1b0811b1/sbox-dev_bDb1J04Lnd.mp4
11 Months Ago
Add cached flag to OnReadPixels, speeds up memory access Speeds up 4096x4096 texture read from ~92ms to ~5ms in testing
11 Months Ago
Color picker improvements Lose text field input when clicking sliders Don't fail when typing in a hex color without the # Give a little more space to display rgba & hue values
11 Months Ago
Working on passing though context to sub-graphs
11 Months Ago
Time everything (temp, will remove before merge) Switch compression levels for a big compression speed boost (at the cost of very slightly larger files) Test case - 4096x4096: Old: 955ms, on disk 6948kb New: 151ms, on disk 7253kb
11 Months Ago
Add Component.IDamageable and DamageInfo Remove currently unused properties from ModelPropData Component.Flags is now a ComponentFlags Add GameObjectFlags.DontDestroyOnLoad (not implemented) Fix double IDamageable Add DestroyOnEnd to ParticleEmitter Hide SceneObject in ParticleSpriteRenderer if no particles to render Particle collision uses scene trace
11 Months Ago
Texture barriers for Vulkan Output full timing info Move behind a convar so I can compare CPU/GPU easily Staging buffer, barriers, etc. for Vulkan
11 Months Ago
Colors that don't melt my eyes
11 Months Ago
Remove a bunch of redundant vulkan render markers, makes gpu debugging finally show up properly nice looking https://i.imgur.com/7Mq0lhv.png
11 Months Ago
Move ActionGraphView to its own file Fix ActionGraph properties panel resizing itself
11 Months Ago
Delete source1importlib, source1_legacy, vmf_to_vmap
11 Months Ago
Force DXT5 for now, since that's all we have compute support for Dispatch compute and read back
11 Months Ago
VK: Remove deprecated debug marker in favour of debug utils, should be getting prettier output from GPU profiling tools too
11 Months Ago
Delete sfm and sfmobjects (delete sfm interop if you can't compile)
11 Months Ago
Better default type for operator properties Fixed editing integer constants in ActionGraph
11 Months Ago
SceneOverlayWidget updates position when window is moved too Fixes sbox-issues/#4378
11 Months Ago
SceneCamera.Tonemap not enabled by default Fix model rendering bounds Call ForceFlushGPU when rendering to pixmap
11 Months Ago
Update RazorComponentTemplate to use TextArea
11 Months Ago
Add some unit tests for NetworkTable
11 Months Ago
Add TextAreaControlWidget, supports properties using TextAreaAttribute https://files.facepunch.com/tony/1b0811b1/parsecd_Hhi72QodaJ.png
11 Months Ago
Imply AV_PIX_FMT_BGRA for pixel format in video recorder, should pass backbuffer format instead, I'll recheck when I have an AMD GPU in hand Default rendersystem to Vulkan ;) Only bitch that vkQueuePresentKHR failed when it's an actual fail condition, some conditions are still considered and enqueued Fix pObjectName in RenderDeviceVulkan::Construct, empty string check was inverted VK Validation: Fix texture transition in CSceneSystem::DownsampleTexture, this is not to use depth stencils but will always assume color Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute
11 Months Ago
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11 Months Ago
Add Layout.SizeConstraint FixedWidth and FixedHeight operate propertly, added FixedSize Fix ControlWidget's layout expanding vertically
11 Months Ago
Apply scene object transform to physics bones (no animgraph code path)
11 Months Ago
Should fix errors when a GameObject is marked as no save
11 Months Ago
Gizmo shaders display in ToolsVis mode
11 Months Ago
Fix pixmap render crash
11 Months Ago
Fix MaximumWidth/Height swap
11 Months Ago
Change vmdl_c to vmdl in Model.Load
11 Months Ago
Convert ITags to an abstract class
11 Months Ago
Rewrote Qt widget layout implementation so that SizeMode works and makes more sense
11 Months Ago
Recover the scene camera if its position is NaN
11 Months Ago
Add ITagSet.HasAny, HasAll that take ITagSet Added GameTags.Flush - to manually update the flags instead of waiting for the next frame callback Fix warning
11 Months Ago
Add missing methods to TagSet, GameTags
11 Months Ago
Properly hide GameObjectFlags.Hidden in gameobject tree
11 Months Ago
Remove unused Fix scene warnings Remove Camera class
11 Months Ago
Add Panel.Scene
11 Months Ago
Fixed action set flip-flopping between Menu and InGame twice a frame :S