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20,870 Commits over 1,522 Days - 0.57cph!

11 Months Ago
GetAuthToken returns string without quotes Fixes sbox-issues/issues/4381
11 Months Ago
UI: Apply `image-rendering` mode to masks
11 Months Ago
Don't need this log anymore
11 Months Ago
Smaller PackageCard Add Maps List Fix hitbox GameObject weirdness Don't trim Label content Add Button.Disabled Delete FormGroup.razor Clean CreateGameModal (refactoring to Launcher) Add Launcher to project Launch mode
11 Months Ago
Add support for `white-space: pre;` Fixes sbox-issues/issues/4345, can see this being useful for rich text, syntax highlighting, etc.
11 Months Ago
VR: when saving off the HMD matrix, use the one we get directly from openvr - don't do any processing or bullshit
11 Months Ago
ActionGraph context capturing (sbox-issues#4370) ActionGraph node auto-sizing Fix serializing references to the scene object
11 Months Ago
2D Skybox has inifnite bounds too
11 Months Ago
When a map is re-compiled from Hammer reload any MapInstance components to reflect the changes
11 Months Ago
Meant to upload spritecard not skin
11 Months Ago
ToolsVisHandleTransmissiveLighting just takes two params now
11 Months Ago
Move UpdateAmbientOcclusionProxy from SceneObject_PostFlagsUpdate, was causing asserts
11 Months Ago
Don't change SceneObject transform if it didn't change Don't render GameView when it's not visible (in editor)
11 Months Ago
Update citizen with per-vertex curvature and update materials to match new shader changes https://i.imgur.com/Dt9X3Vv.mp4
11 Months Ago
Put CubemapFog and Tonemapping in Post Processing category
11 Months Ago
Menu close the game properly Add Game.Close() - properly clears launch params
11 Months Ago
Fixed not loading the startup scene fallback when loading a project
11 Months Ago
Only mount projects in editor mode Fix not always finding the map from a map package Fix StartupResources being filled with duplicates Show Launch With Map.. option Use map launch startup scene
11 Months Ago
Fixed decals projecting down instead of forward
11 Months Ago
Can use HideInEditor to hide components in component selector
11 Months Ago
Fixed play toggle not working while focused on the game You'll probably need to bind this manually, so if it still doesn't work for you, type "bind F5 play_toggle" in console
11 Months Ago
MenuPanel.Open oipens in the right place Start using webpanel for modals
11 Months Ago
Game doesn't try to put cursor into UI mode if the game isn't playing Update SceneCamera from Component as part of the render
11 Months Ago
Fix map loading stripping off path
11 Months Ago
Reduce shader compile spam (add -robot)
11 Months Ago
MapCollider's physics body will resolve to component Fix NRE in scene trace filter
11 Months Ago
Model renderer resets body groups to models default mesh group mask on model change
11 Months Ago
Fix directional lights dissapearing after going away a wee bit from origin, set up a bounding box that's big enough to enclose the whole universe
11 Months Ago
Don't try to normalize a black texel for hue/saturation shift on baked light cookies, fixes NaN when using cookies on baked lights
11 Months Ago
CSceneSunLightObject doesnt exist anymore Add transmission debug view Fix subsurface scattering shadowing, let transmissive mask be computed at lighting level, unify transmissive terms from skin and whatever else, should fix transmission in non-shadowd lights as well https://i.imgur.com/3h3yvhH.png Update skin shader
11 Months Ago
Add GameObject.IsRoot, GameObject.Root
11 Months Ago
Simulate UI in main tick, rather than during output
11 Months Ago
Game project can set MapStartupScene Add MapInstance.OnMapLoaded Don't close previous map until new one is downloaded and ready Add Scene.Directory.FindByName
11 Months Ago
Add a bunch of helper ActionGraph components https://files.facepunch.com/ziks/1b0311b1/sbox-dev_jQKi0PFKho.png
11 Months Ago
When we dispose of a SceneCamera, queue the native volumetric fog to be disposed of at frame end since a render view with it is likely already queued
11 Months Ago
GameObject flags for "loading" and "error" Add Range to some post processing Show load/error status in GameObject tree
11 Months Ago
Don't list input signals in properties panel Don't show default value for array args Input.ActionNames, Input.GetGroupName( action ) InputActionControlWidget for ActionGraph https://files.facepunch.com/ziks/1b0311b1/sbox-dev_Ix1HH9V6cj.mp4
11 Months Ago
Don't tick everything when the scene is loading Fix map loading extension weirdness Fix UpdateCamera getting called by every GameObject in the scene Build cubemaps for active scenes in both game and tools Add SceneCubemap.IsRendering Try to wait when loading map until cubemaps are rendered Remove unused UpdateObjectsForRendering doesn't take a frustum Don't print building cube maps Call UpdateObjectsForRendering after loading a map
11 Months Ago
Fixed TypeDescription.IsStatic Fixed NotNullableValueTypeConstraint check HasImplementation attribute as a hint for ActionGraph type parameters
11 Months Ago
Nicer default value handling in node editor UI
11 Months Ago
Use one global NodeLibrary, created by GameMenu context (#1426)
11 Months Ago
Fix map scene objects not loading
11 Months Ago
MapInstance unloads the map when disabled, loads when enabled, changes map when map name changes
11 Months Ago
Add global static LaunchArguments class Fix Api timeout
11 Months Ago
Increase api timeout
11 Months Ago
Fix ignore tracing not ignoring hitbox objects sbox-issues/issues/4347
11 Months Ago
Fix complex combos
11 Months Ago
Fix warning
11 Months Ago
Don't re-render camera tool window if it's not visible Add SceneCamera.DebugMode PropertyAttribute can target fields BoolControlWidget reads [Icon] attributes Create SceneOverlayWidget .cs Add Gizmo.Settings.RenderMode new Widget() doesn't need a parent Debug rendermode dropdown for scene view
11 Months Ago
Stop floatslider being editable when ReadOnly Add ReadOnly attribute, DisplayInfo and TypeLibrary uses it