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17,391 Commits over 1,338 Days - 0.54cph!

1 Year Ago
Swap order of parameters so method is first even though you should be using named optional parameters. Minor documentation fixes.
1 Year Ago
Rework Inertia and InertiaRotation to use non inverse inertia to give sane values
1 Year Ago
Modeldoc: Don't scale and mirror offsets for hull and mesh, fixes mirror getting cancelled out
1 Year Ago
ShaderGraph: Fix inline node editor not updating when deleting connection
1 Year Ago
Citizen: tweaks to scale_height source poses (they now affect arms a little bit less)
1 Year Ago
Added Mouse.CursorType setter, my use case here is for interacting with world objects from a game where there's only pointer passthrough.
1 Year Ago
Only force an assembly reload if dependent package did a full hotload Fix exception in ContextTools.DetermineContext in fast hotloaded methods
1 Year Ago
Fixed 'Convert Model to Editable Mesh' with compiled only models Fixes converting a model to a mesh when the model has no source .vmdl combining all bodygroups into 1 big mess. Now only the selected bodygroups are converted to a mesh.
1 Year Ago
Fix menu breaking after hotload WIP force-reload assemblies that depend on a changed package Allow resolving newer assembly versions PackageLoader.LoadAssemblyFromPackage cleanup
1 Year Ago
Condensing
1 Year Ago
Re-use our own functions Post returns HttpResponseMessage
1 Year Ago
Add "new instance" button to asset browser, AssetBrowserInstance class
1 Year Ago
Fix System.Collections.Concurrent not being supported
1 Year Ago
Fix mimic bots not copying player's action inputs Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Remove some logging
1 Year Ago
Fixed unloading IsolatedAssemblyContexts during fast hotload In a fast hotload, DON'T unload outgoing, but DO unload incoming after the fast hotload
1 Year Ago
UI: Create multiple samplers to reduce artifacting on repeat Related to sboxgame/issues/issues/3182, decided that making 4 samplers was better than adding another dynamic combo
1 Year Ago
Make GetKeyWithBinding / GetBindingForButton obsolete as they're useless now
1 Year Ago
Set output color to adjusted atoc opacity, recompile foliage shader for this
1 Year Ago
EngineGizmoInstance
1 Year Ago
Added context menu event for ProjectRow, similarly to asset.contextmenu and folder.contextmenu events. See example on sboxgame/issues/issues/3175
1 Year Ago
beer bottle - new glass shader material tweaks Merge branch 'master' of sbox
1 Year Ago
Editor: Add revert button to project settings, don't have to re-open menu
1 Year Ago
Compile shaders for a project after importing it Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Recompile citizen animgraph from editor, from contentbuilder cmd line it produces a 9kb file instead of 47kb?
1 Year Ago
Silly nob left debug msg in
1 Year Ago
Never recompile symlinked assets, e.g compiled asset from asset.party that you have the source file for
1 Year Ago
Use PackageReference for referencing packages, References for referencing assemblies The fuzzy search in FindCompilerByName was getting messy, so that's replaced with FindCompilerByAssemblyName / FindCompilerByPackageName. Also this fixes changed library packages not marking dependent compilers for recompile (#956) Fixed test passing for the wrong reason Rename Compiler.PackageReference to PackageReferences Don't fast hotload if a referenced assembly has changed More assembly / package reference strictness Made generic method resolving / comparing stricter We need to re-resolve all member references in fast-hotloaded methods This fixes references to types from fast-hotloaded referenced assemblies More precise logic when deciding if a referencing assembly can be fast-hotloaded Constructor resolution regression fix Some cleanup in ILGeneratorExtensions Hotload.GetMethods helper now matches name Access control now caches assembly definitions by name + version Fixes issues where hotload requires a specific old version Assert that the correct assembly definition version is resolved Keep exactly the outgoing assembly definition cached, but dispose older versions Clean up AccessControl.Resolve a bit WIP referencing fast-hotloaded assembly fix
1 Year Ago
Rebuild content - mainly for removing obsolete shader attributes from materials using blendable/glass/foliage
1 Year Ago
Move gizmos folder to engine Run static constructors in sandbox.engine after bootstrap has initialized, because not everything will be loaded yet Make some gizmo stuff public so it all compiles
1 Year Ago
Editor: Add confirmation window to input settings when deleting actions Might be better to have a revert changes button for project settings as a whole, but this is probably fine for now.
1 Year Ago
Get rid of now invalid group source bindings
1 Year Ago
Get rid of a bunch of unused InGame actions from SteamInput manifests
1 Year Ago
Fix default value of slider entries in lobby game settings Assign the slider's value after min & max so it knows what the clamp range is Remove dead code
1 Year Ago
Update launch config tab titles when config changes
1 Year Ago
Fixed telegraph material appearing corrupt Compiled assets
1 Year Ago
blend concrete tweak
1 Year Ago
brick wall material tweak Merge branch 'master' of sbox
1 Year Ago
Fix packages returned by /find/ not getting partial cached Add package/list api
1 Year Ago
Allow increasing sampler per pixel on denoiser, use lower precision gbuffer, fix compositing looking weird
1 Year Ago
Tweak account login
1 Year Ago
Add PhysicsBody Inertia and InertiaRotation getters
1 Year Ago
Citizen/clothing: updated summer shorts to latest rig & reskinned them
1 Year Ago
Citizen/clothing: updated polo shirts to latest rig
1 Year Ago
Citizen/clothing: updated Hawaiian shirt to latest rig
1 Year Ago
Citizen/clothing: updated flannel shirts to latest rig
1 Year Ago
Shadergraph: Shift click connection to insert reroute node
1 Year Ago
Cleaned up Avatar scenemap https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg recompiled assets
1 Year Ago
Citizen/clothing: enabled expensive tangents on dotted dress (gets rid of shading seam)
1 Year Ago
Added leaf pile assets + tileable - 5 Individual leaf models (for dressing/particle use) - leaves_a tileable material + green variant - 2 scattered leaves corner meshes - 6 leaf pile meshes - 4 straight line leaves meshes https://files.facepunch.com/jason/1b2211b1/opera_PaCoGTbV8Y.jpg https://files.facepunch.com/jason/1b2211b1/opera_kEOIGa3Mzw.jpg