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20,879 Commits over 1,522 Days - 0.57cph!

11 Months Ago
11 Months Ago
Add EditorTool.Trace, EditorTool.MeshTrace CameraComponentTool has a lookat picker
11 Months Ago
SceneOverlayWidget: move children with the edge on resize Camera preview is dpi aware
11 Months Ago
Component EditorTool foundation (Camera Preview)
11 Months Ago
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
11 Months Ago
Fix gizmos not drawing in game Add WidgetWindow.InnerRect
11 Months Ago
Fixed double time (sorry!)
11 Months Ago
Add Task.Frame, Task.FrameEnd, Task.FixedUpdate
11 Months Ago
Asset Browser: bail async task when not valid
11 Months Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks
11 Months Ago
Adjust dragging speed to range (if a float has one) in FloatControlWidget - this makes dragging 0-1 floats a lot more comfortable Fix EnumControlWidget not opening when in a popup Add some extra Paint helper functions Stop trying to be clever in PopupWidget
11 Months Ago
Run tasks in a scene scope
11 Months Ago
Fix ResolveTargetD3D11 srcBox limiting not accounting for offset on dest width min Graphics.GrabFrameTexture uses Graphics.Viewport Fix typos and inconsistent screen uv calc in postprocess shader
11 Months Ago
Fix TakeOwnership RPC not working
11 Months Ago
OnAwake/OnDestroy respect Component.ExecuteInEditor
11 Months Ago
Add InputContext for Scene.FixedUpdate so inputs are reliable when FPS is higher than the fixed update rate
11 Months Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
11 Months Ago
Fix root bones not returning in local space
11 Months Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
11 Months Ago
Copy renderer bones to model physics bones
11 Months Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
11 Months Ago
Add IComponentLister.GetAll<T>() ActionGraph: don't list methods with unsupported parameter delegate types sbox-issues#4275
11 Months Ago
Make the mixgraph as simple as it can be
11 Months Ago
Make sure clearing model in ModelRenderer resets sceneobject to default cube NRE in DrawSelection
11 Months Ago
Add functions to ModelRenderer to set body group
11 Months Ago
Update flex controller weights straight away when setting morphs
11 Months Ago
Fix shadergraph not showing all available nodes from connection, shadergraph doesn't have relevant nodes
11 Months Ago
Strip out Context.Client Protect GameObjectDirectory a bit
11 Months Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
11 Months Ago
Fix audiostream crash
11 Months Ago
Name the threads properly
11 Months Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
11 Months Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
11 Months Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
11 Months Ago
Fix NRE's when playing video
11 Months Ago
Citizen/animgraph: apply the "Disable scale_height main pelvis offset" Tag to the rolling state. Will need a more thorough solution later. (Facepunch/sbox-issues#4296)
11 Months Ago
3d sound falloff tweaks (obey volume more)
11 Months Ago
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
11 Months Ago
Fixed UI sounds being loud for one frame
11 Months Ago
Fix GridLayout returning negative firstindex Fix panel tree not selecting a panel Skip building panel inspector if panel is null Fix StyleEditor not rebuilding Create modals on the overlay Fixed codegen wrapped properties not copying the initializer to the backing field Fixed style errors due to missing sounds Can play sound events by name, like before
11 Months Ago
CubicBeizer to CubicBezier Fix some sound errors
11 Months Ago
Fix sound errors
11 Months Ago
SoundSystem Takeover (#1425)
11 Months Ago
Remove soundevents folder
11 Months Ago
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class
11 Months Ago
Merge SoundSystem into Sound
11 Months Ago
Delete old soundstack Remove unused Recompile mixgraph Remove unused Remove more unused
11 Months Ago
Completely remove SoundEventGuid_t
11 Months Ago
Move CAudioStream_Attached to CAudioStreamManaged
11 Months Ago
Remove unused Initialize Sound.Listener Add SoundHandle.StartSubVoice SoundEvent.UI is obeyed EditorUtility sound plays are 2d by default