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17,194 Commits over 1,308 Days - 0.55cph!

1 Year Ago
Foliage shader: Add standard vertex color based procedural animation based on http://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch16.html Some additional changes here to Material API so we don't need to double sample for opacity & removal of dead code. Documentation: https://wiki.facepunch.com/sbox/Foliage_Shader https://files.facepunch.com/matt/1b1111b1/sbox-dev_3qi13Ck52s.mp4
1 Year Ago
Added failing test of typeof(T) in method body hotloads
1 Year Ago
Undo hack inverting green channel, should be fixed on authored assets
1 Year Ago
0ms hotload fast path poc when only method bodies change using MonoMod Biggest flaw of this is detecting the changes, Ziks has some good ideas with comparing the AST https://files.facepunch.com/matt/1b2611b1/sbox-dev_My23jH4uYG.mp4 Print individual changes during compile, show node paths WIP check if all changes are in method bodies Add attributes to package assemblies describing changed methods * SupportsILHotloadAttribute is added if only method bodies change * MethodBodyChangeAttribute is added for each changed method Yet to properly support nested declaring types and methods with overloads. ILHotload looks for SupportsILHotload and MethodBodyChange attributes Fixed methods with identical IL not being replaced by ILHotload ILHotload should never run with a debugger attached Clean up dead code Detour using a generated dynamic method copy from the replacing method Documentation for Compiler.SyntaxTree.cs Added CompilerSettings.SourcePathFilter predicate Boilerplate for writing ILHotload tests Fixed how file changes are emulated in FastPathTest A bit more flexibility in fast path test case code preprocessing Added failing fast path hotload test for changing method signatures ILHotload: changes must be specifically within a BlockSyntax of a method Added Compiler.UpdateParseOptions() for tests to use Don't use ILHotload if a preprocessor define changed Incremental syntax tree parsing Throw when trying to debug an ILHotload swap during a test Basic incremental compilation Make generated code more deterministic, nicer for incremental compile Keep track of which assembly types are actually loaded from Re-use compiler options where possible Changed fast hotload log to a trace Make OnlyMethodBodiesChanged multithreaded, fixed multiple changes in one file Failing test for property body changes Cleanup ILHotload tests, failing test for overloaded method Refactor AST processing for ILHotload Moved to Sandbox.Generator, and now tags changed methods with an attribute rather than referencing them from assembly-level attributes Fixes after refactor, a bit ugly at the moment Support fast hotload for property accessors NoticeWidget shows ms if duration < 1s Call UISystem.OnHotload after an ILHotload ILHotload test for nested blocks Fixed ILHotload change detection for nested blocks Added hotload_fast engine convar to enable / disable IL hotload
1 Year Ago
Cast a second ray if GGX sample goes below ground for SSR
1 Year Ago
Add support for declaring BindComponent properties that include disabled components w/ `[BindComponent( IncludeDisabled = true )]`
1 Year Ago
Editor: When adding a project from file, open editor preferences addon location
1 Year Ago
Tools: Internalize WidgetGallery static methods Do not copy gigabytes of .tga files for Sandbox.Test Documentation pass
1 Year Ago
Iterate, sort of done.. Need to derive wind params from game
1 Year Ago
Redo downsample shader to work properly without flickering, right now with just gaussian since we don't use any others right now Don't dispose of temp rendertarget when trying to resolve it again, GetTemporary gets from dict, fixes multiple ui blur fetches, this solution was causing issues before but seems fine now we're hashing every parameter Do 1px feathering on CopyFrameBufferCached to avoid sampling without real intersection Remove hacks from GenerateMips, rewrite downsample_cs to support other mip generation methods Update compiled skin shader with glow-in-dark fixes
1 Year Ago
Don't dispose of temp rendertarget when trying to resolve it again, GetTemporary gets from dict, fixes multiple ui blur fetches, this solution was causing issues before but seems fine now we're hashing every parameter Do 1px feathering on CopyFrameBufferCached to avoid sampling without real intersection Remove hacks from GenerateMips, rewrite downsample_cs to support other mip generation methods
1 Year Ago
Update glass materials and glass blur range
1 Year Ago
Fix skybox tint, skybox expects color to be converted from srgb to linear
1 Year Ago
glass.shader_c
1 Year Ago
Cleanup glass shader, fix VR and Tools preview
1 Year Ago
Downsample framebuffercopytexture to be used when needed Translucent shadows for glass https://i.imgur.com/6KYigbg.png Redo downsample shader to work properly without flickering, right now with just gaussian since we don't use any others right now Pass downsample method before ComputeRenderablePassesForContext
1 Year Ago
Remove collision group from particle collision via traces, this will need to be replaced with tags
1 Year Ago
Apply environment light ambient color when light isn't baked
1 Year Ago
Allow Sky.Skyname and Sky.TintColor to be changed after spawn
1 Year Ago
Documentation pass
1 Year Ago
Documentation pass on Sandbox.UI Fix documentation updates for base/editorbase dlls
1 Year Ago
Fix specifc shaders github action job referencing from the shader yml
1 Year Ago
Add overlay layer and cheap rough refraction
1 Year Ago
Fix two lobe speculars not normalizing it's brightness (Skin glowing on dark) https://i.imgur.com/pua5PV8.png
1 Year Ago
Remove a camera's RenderHooks when it's destroyed - fixes effects lingering in other games
1 Year Ago
Documentation pass on Sandbox.UI and other stuff Obsolete more HTML template methods Fixed UI.DropDown (<select>) not working from Razor
1 Year Ago
Handle encountering MethodBase operands in GetStackDelta
1 Year Ago
0ms hotload fast path poc when only method bodies change using MonoMod Biggest flaw of this is detecting the changes, Ziks has some good ideas with comparing the AST https://files.facepunch.com/matt/1b2611b1/sbox-dev_My23jH4uYG.mp4 Print individual changes during compile, show node paths WIP check if all changes are in method bodies Add attributes to package assemblies describing changed methods * SupportsILHotloadAttribute is added if only method bodies change * MethodBodyChangeAttribute is added for each changed method Yet to properly support nested declaring types and methods with overloads. ILHotload looks for SupportsILHotload and MethodBodyChange attributes Fixed methods with identical IL not being replaced by ILHotload ILHotload should never run with a debugger attached Clean up dead code Detour using a generated dynamic method copy from the replacing method Documentation for Compiler.SyntaxTree.cs Added CompilerSettings.SourcePathFilter predicate Boilerplate for writing ILHotload tests Fixed how file changes are emulated in FastPathTest A bit more flexibility in fast path test case code preprocessing Added failing fast path hotload test for changing method signatures ILHotload: changes must be specifically within a BlockSyntax of a method Added Compiler.UpdateParseOptions() for tests to use Don't use ILHotload if a preprocessor define changed Incremental syntax tree parsing Throw when trying to debug an ILHotload swap during a test Basic incremental compilation Make generated code more deterministic, nicer for incremental compile Keep track of which assembly types are actually loaded from Re-use compiler options where possible Changed fast hotload log to a trace Make OnlyMethodBodiesChanged multithreaded, fixed multiple changes in one file Failing test for property body changes Cleanup ILHotload tests, failing test for overloaded method Refactor AST processing for ILHotload Moved to Sandbox.Generator, and now tags changed methods with an attribute rather than referencing them from assembly-level attributes Fixes after refactor, a bit ugly at the moment Support fast hotload for property accessors NoticeWidget shows ms if duration < 1s Call UISystem.OnHotload after an ILHotload ILHotload test for nested blocks Fixed ILHotload change detection for nested blocks Added hotload_fast engine convar to enable / disable IL hotload
1 Year Ago
Start recoding the glass shader from scratch Apply FrameBufferCopyTexture to entire layer rather than batch, fixes some batches returning a null texture Let Material API handle translucency opacity properly and accounting for specular, still need to account for tint opacity Iterate on new glass Randomize shatterglass normals https://i.imgur.com/8EKzZZ8.mp4
1 Year Ago
Remove unused PrepareDeletion from physics body
1 Year Ago
Drag'n'drop is able to find compiled assets
1 Year Ago
Fixed up Hammer ImagePlane Use real file extensions for Asset List drag'n'drop This helps with Hammer's ImagePlane to get the correct file extension, and also just makes sense.
1 Year Ago
More null checking in broadphase update
1 Year Ago
Don't purge shapes when removing body
1 Year Ago
Added toilet_a Added toilet_a vmdl + physics prefab Added ceramic.surface property + hooked up ceramic/porcelain soundscape files Merge branch 'master' of sbox
1 Year Ago
Rubikon: Null check shape owner in a few places, should fix some crashes but remember to find out why this is happening, because it shouldn't be possible
1 Year Ago
Remove vr foliage animation from common vs code Material API shouldn't need to double sample for opacity.. have a look at this @Sam Update foliage to have basic artist defined animation based on vertex colors Update tree materials with foliage animation params
1 Year Ago
When breaking a prop, play breaksound from the root physics body if we have one https://files.facepunch.com/devultj/1b0511b1/sbox_N8dwUF251P.mp4
1 Year Ago
Rubikon: Use uint32 storage for touching ent pairs, fixes this hashtable from reaching max capacity when many objects are colliding
1 Year Ago
Rubikon: Add some error checking in broadphase update
1 Year Ago
Crack down on warnings in Sandbox-Engine
1 Year Ago
0ms hotload fast path poc when only method bodies change using MonoMod Biggest flaw of this is detecting the changes, Ziks has some good ideas with comparing the AST https://files.facepunch.com/matt/1b2611b1/sbox-dev_My23jH4uYG.mp4 Print individual changes during compile, show node paths WIP check if all changes are in method bodies Add attributes to package assemblies describing changed methods * SupportsILHotloadAttribute is added if only method bodies change * MethodBodyChangeAttribute is added for each changed method Yet to properly support nested declaring types and methods with overloads. ILHotload looks for SupportsILHotload and MethodBodyChange attributes Fixed methods with identical IL not being replaced by ILHotload ILHotload should never run with a debugger attached Clean up dead code Detour using a generated dynamic method copy from the replacing method Documentation for Compiler.SyntaxTree.cs Added CompilerSettings.SourcePathFilter predicate Boilerplate for writing ILHotload tests Fixed how file changes are emulated in FastPathTest A bit more flexibility in fast path test case code preprocessing Added failing fast path hotload test for changing method signatures ILHotload: changes must be specifically within a BlockSyntax of a method Added Compiler.UpdateParseOptions() for tests to use Don't use ILHotload if a preprocessor define changed Incremental syntax tree parsing Throw when trying to debug an ILHotload swap during a test Basic incremental compilation Make generated code more deterministic, nicer for incremental compile Keep track of which assembly types are actually loaded from Re-use compiler options where possible Changed fast hotload log to a trace Make OnlyMethodBodiesChanged multithreaded, fixed multiple changes in one file Failing test for property body changes Cleanup ILHotload tests, failing test for overloaded method Refactor AST processing for ILHotload Moved to Sandbox.Generator, and now tags changed methods with an attribute rather than referencing them from assembly-level attributes Fixes after refactor, a bit ugly at the moment Support fast hotload for property accessors NoticeWidget shows ms if duration < 1s Call UISystem.OnHotload after an ILHotload ILHotload test for nested blocks Fixed ILHotload change detection for nested blocks
1 Year Ago
More helpful error message when trying to get default value of new field
1 Year Ago
Warn rather than throw if a dictionary key becomes null Failing test reproducing #933 Warn when unable to find a scope method, instead of error Fixed error delegates causing an error themselves on upgrade Fixes #933
1 Year Ago
UsingController reports correct info again. remove LastInputWasController
1 Year Ago
Make obsolete ClearButtons clear actions for now
1 Year Ago
Minor cleanup
1 Year Ago
Add BaseWindow.OnWindowClosed event Update action when edit window gets closed, add border to actions with no button defined
1 Year Ago
Don't use tools vis shading mode if we're not using a vis mode, fixes shader graph preview
1 Year Ago
ShaderGraph: Add vertex color node