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16,846 Commits over 1,277 Days - 0.55cph!

1 Year Ago
Editor: Fix PackageSelector showing all asset types when trying to filter games. Resolves sboxgame/issues/issues/2811
1 Year Ago
If input actions use the same keyboard code, process all of them instead of just the first action we find.
1 Year Ago
Documentation pass on all new input action classes
1 Year Ago
Fixed ModelDoc Weightlist preview
1 Year Ago
petrol can Merge branch 'master' of sbox
1 Year Ago
Failing test for lambdas implemented as static methods Split nested scope method delegate tests Support for lambdas with nested scope methods
1 Year Ago
Allow reroute nodes to have comments above them https://files.facepunch.com/layla/1b0811b1/sbox_2yuWZoaX1G.mp4
1 Year Ago
Documentation pass on Widgets Fix CheckBox mouse event callbacks Make tag picker icons be not stretched out to 16x16
1 Year Ago
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1 Year Ago
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1 Year Ago
Add keyboard modifiers to GraphicsMouseEvent + Documentation ShaderGraph: First iteration of reroute nodes https://files.facepunch.com/layla/1b0811b1/sbox_P0rciQn0oh.mp4
1 Year Ago
Don't detect expander press on treeview item press if the item has no children, this was stopping items from being clicked sometimes (very annoying) ShaderGraph: Create node preview when drag dropping from node palette https://files.facepunch.com/layla/1b0811b1/sbox_UdPTk18ydz.mp4
1 Year Ago
Initial work for line drawing
1 Year Ago
Add letter-spacing transition
1 Year Ago
Add support for line-height css property Supports px and % values https://files.facepunch.com/crayz/1b0711b1/sbox-dev_JqHcXREoIW.mp4
1 Year Ago
More common widgets documentation
1 Year Ago
Documentation pass for asset tags and widget events Clean up asset browser context menu code a bit
1 Year Ago
Encode tintmask on unused channel of normal map so we don't need a combo to store translucency in Material API
1 Year Ago
Tag all Hammer entity icons with internal tag Do not reset Asset Picker icon size for when opened from native (Will still force list/grid as dictated by native)
1 Year Ago
Check compile result is valid before trying to update output handle configs Add some more known input types
1 Year Ago
Don't make screen position node a constant
1 Year Ago
ShaderGraph: Update output handle configs when evaluating nodes so that we never have connections with an unknown color type https://files.facepunch.com/layla/1b0711b1/sbox_VkB7yk9nFf.mp4
1 Year Ago
Add Camera.Size Add SceneCamera.GetRay Fix main camera size not being set properly Pass drag and drop through to server
1 Year Ago
Add StringQuery Restyled Inputs page https://files.facepunch.com/devultj/1b0711b1/sbox_LLtHZF0hOR.png
1 Year Ago
In tools, when the mouse leaves the game view make it a passive child, so dropping files on it will pass down to Qt and let us do stuff. Restore it back to normal when hovered or console key is pressed. Add BlockingLoopPumper Qt Drag and drop is no longer blocking by default - Added Drag.ExecuteBlocking
1 Year Ago
Fire exit - fix 860
1 Year Ago
ticket machine fix for -862
1 Year Ago
Recompiled cardboard box material Recompiled metal wheely bin material
1 Year Ago
saw blade collision fix
1 Year Ago
fix for 861 Merge branch 'master' of sbox
1 Year Ago
Managed Asset Tags (#843)
1 Year Ago
Align asset tag icon text to center & clean up
1 Year Ago
Fix scenesystem generating an incorrect volumetric fog preview when there's no fog volumes in the map
1 Year Ago
Minor Editor changes, remove notion of "custom" Moved generated manifests to .source2 Remove Gamepad.Activator as it doesn't serve much purpose right now
1 Year Ago
Simplify how baked fog is declared internally and make it much less confusing for end users Disable baked fog on hammer
1 Year Ago
When pressing the console key in editor, only focus the console if it's already visible Remove unused Merge branch 'master' of sbox
1 Year Ago
Change menu checked style border color back Move Asset.AssetTags to its own file
1 Year Ago
Simplify tagpicker Make checked tags more obvious in the menu
1 Year Ago
Add Menu.RemoveOptions and Menu.RemoveMenus (sometimes you want to clear everything but widgets) ShaderGraph: Make the node filter on context menu actually work https://files.facepunch.com/layla/1b0711b1/sbox_Pwav4kprlr.mp4
1 Year Ago
Fix static output result funcs not being evaluated when evaluating all nodes, causing not all previews to be working
1 Year Ago
Remove built in default tags Cleaner tag autogenerated icons Simplify tag menu code Fix tags being case sensitive Fix crash when adding double space to tags Include all tags in one column, no need to complicate this
1 Year Ago
ShaderGraph: Ctrl+Spin will rotate the model with the camera, giving the effect of the lights being rotated, similar to what we have in modeldoc https://files.facepunch.com/layla/1b0711b1/sbox_BF0qMUeERK.mp4
1 Year Ago
Add emoji/linebreak test to text overflow test page
1 Year Ago
Fixes a bug with incorrect forced linebreak positions on fontruns with no linebreaks Use break-all for server and lobby list titles for visual consistency
1 Year Ago
Use Vulkan 1.1 if avaliable to resolve VK_ERROR_INCOMPATIBLE_DRIVER, use Vulkan 1.2 when raytracing is avaliable Fix invalid command buffer in CRenderContextVulkan::ApplyDelayedChanges() [temp] don't mount any asset.party shaders vr_lighting.fxc: need explicit sampler lod as used from vs better logging & timeout for when the swapchain hangs, which it shouldn't be, but lets you know wtf is going on
1 Year Ago
Fix bounds on generated sphere
1 Year Ago
Fix uvs on generated sphere
1 Year Ago
ShaderGraph: Fix mistake in texture name cleaning
1 Year Ago
ShaderGraph: Generate tessellated sphere for preview so shaders don't look bumpy and shit https://files.facepunch.com/layla/1b0611b1/sbox_NEn0OBFX0f.png
1 Year Ago
Fix GraphicsMouseEvent not telling us which button was released