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22,418 Commits over 1,614 Days - 0.58cph!

11 Months Ago
Get rid of redraw flicker when adding/removing from lists and dicts
11 Months Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
11 Months Ago
Fix copy/pasting nodes referencing graph target input.
11 Months Ago
Allow easy access to graph inputs from node menu, including "This" https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png Facepunch/sbox-issues#5082
11 Months Ago
11 Months Ago
Cubemapper tests
11 Months Ago
studdle colour adjustments
11 Months Ago
handlebar_moustache small adjustments
11 Months Ago
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
11 Months Ago
OnDestroyInternal should be internal
11 Months Ago
Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128
11 Months Ago
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
11 Months Ago
[ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes
11 Months Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
11 Months Ago
Fixes local interpolation jitter
11 Months Ago
Initial Improve API, add targets (left/right motor, left/right trigger) Motor frequency emulation Remove unused PWM fixes Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up More patterns Stomp active patterns when using raw access API Docs, allow length scaling
11 Months Ago
More patterns Stomp active patterns when using raw access API Docs, allow length scaling
11 Months Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
11 Months Ago
This bounds checking in izCreateBVH is wrong
11 Months Ago
Revert "Expose SceneTrace etc to ActionGraph" This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d. I want to make some of these methods into action nodes, not expressions.
11 Months Ago
Expose SceneTrace etc to ActionGraph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_NWYZqy5dMC.png
11 Months Ago
Mark IActionComponents as obsolete Don't list obsolete component types in ComponentTypeSelector
11 Months Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
11 Months Ago
Throw exception when trying to lock a MixBuffer twice
12 Months Ago
Delete Input.AnalogInputs/GetAnalog (might re-add later)
12 Months Ago
Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID
12 Months Ago
And this
12 Months Ago
Same bounds fix for DirtyControlMapRegion
12 Months Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
12 Months Ago
Fix NRE on object desyroy (sorry!)
12 Months Ago
Forward controller axis events to managed
12 Months Ago
Forward controller button events to managed
12 Months Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
12 Months Ago
Hide terrain component, don't create this manually
12 Months Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
12 Months Ago
Add Collider.OnTriggerEnter, OnTriggerExit
12 Months Ago
Make block primitive hollow option work
12 Months Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
12 Months Ago
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
12 Months Ago
Half edge renames
12 Months Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again
12 Months Ago
Draw open edges with half thickness
12 Months Ago
Leotard LODs
12 Months Ago
ControlSheet/Inspector tweaks that no-one asked for
12 Months Ago
Render open edges with smaller thickness until I render hash marks for them
12 Months Ago
Add PolygonMesh.IsEdgeOpen
12 Months Ago
GetEdgeVertices has two out vertices, instead of returning array
12 Months Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
12 Months Ago
Fix #nullable context warnings Facepunch/sbox-issues#5116
12 Months Ago
Lock reflection simulator when committing