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16,831 Commits over 1,277 Days - 0.55cph!

1 Year Ago
Fix text selection not working on center and right aligned texts
1 Year Ago
Format everything in RichTextKit Nothing changed except formatting. I forgot to do this when bringing it over, forcing it now so it's not a nuisance going forward (mostly spaces to tabs and looking at diffs)
1 Year Ago
Fix Image panel not updating its size when the texture gets loaded or ScaleToScreen changes
1 Year Ago
Add support for `word-break` css property (#853) Supports `normal` and `break-all` values. Normal will break by word, break-all will break by character. https://files.facepunch.com/crayz/1b0211b1/sbox-dev_Yt8zD84LqS.mp4
1 Year Ago
Drawing tests
1 Year Ago
Saw blade prop https://files.facepunch.com/rickgreeve/tbrender_Viewport.png
1 Year Ago
vr: tracked objects (hands) also use full anchor rotation, not just yaw
1 Year Ago
vr: remove axis limitation on vr anchor rotation, enjoy throwing up
1 Year Ago
Middle-mouse drag to pan camera in FirstPersonCamera (#854)
1 Year Ago
Middle-mouse drag to pan camera in FirstPersonCamera
1 Year Ago
Update Steam Audio to 4.1.3
1 Year Ago
Fix mouse clicks reading even though we're not under the mouse Support global rotating Scale tests Refactor Scene to Gizmo
1 Year Ago
Cleanup
1 Year Ago
Fix temp depth rendertargets hashing incorrectly when changing MSAA setting
1 Year Ago
Use a capsule rather than sphere for ripplecompute, send velocity data to ripplecompute, makes ripples seem fully connected even in low franerates Tag r_water_ripples to be removed from engine on next painday :S Fix intersection flickering in SDF reflections Make water ripples feel much more natural, fix it exploding Fix water collision not working, tweak water ripple propagation
1 Year Ago
Refactor to use Action Set Layers https://files.facepunch.com/devultj/1b0211b1/steamwebhelper_tmcW41uhRr.png
1 Year Ago
RichTextKit - add WordBreakMode to break by words or characters Add word-break with support for `normal` and `break-all` Normal will break by words, break-all will break by characters
1 Year Ago
async option for RenderToPixmap, fixes thumbnail rendering
1 Year Ago
Codegen gamepad manifest which allows InputActions to be processed by SteamInput. Support activators (full press, double press for now). Have to figure out eliminating default binds. https://files.facepunch.com/devultj/1b0211b1/Code_V3N9DYtXZH.png Add gamepad specific properties to InputActionPage https://files.facepunch.com/devultj/1b0211b1/sbox_SV5HighWBa.png
1 Year Ago
Fixed CustomResources not loading for Map Projects loaded through filename (i.e. after compile)
1 Year Ago
Move Scene.Color to Scene.Draw.Color Add global space option .Position handles global + local space and deals with local object rotation
1 Year Ago
Test for block copying List<T> or T[] Lists of structs can use array block copying again More direct copy for StructArrayConverter Fix possible NRE when logging about methods without declaring types Fixed setting size of block-copied list
1 Year Ago
street lamp unit -now breakable
1 Year Ago
ShaderGraph: Add default values to result node so you don't have to plug in a constant if you just want to set a constant value https://files.facepunch.com/layla/1b0211b1/sbox_2nXboeBxrk.png
1 Year Ago
ShaderGraph: Float editor supports rangeless editing https://files.facepunch.com/layla/1b0211b1/sbox_ri3rVeT2hv.mp4
1 Year Ago
ShaderGraph: Remove whitespace from param name, fixes shader compile errors
1 Year Ago
Warn when graph paste is invalid
1 Year Ago
Still try to compile graph preview if there's no result node, we may have preview nodes
1 Year Ago
TransformNormal with no input falls back to vNormalWs Document WorldNormal node to make it clear it's the vertex normal in world space
1 Year Ago
Minor changes Context Menu doesn't close when assigning tags https://files.facepunch.com/rubat/1b0111b1/sbox-dev_FgjdlW8hmS.mp4
1 Year Ago
Fixed setting size of block-copied list
1 Year Ago
Fix possible NRE when logging about methods without declaring types
1 Year Ago
Extensions to easily set up inputs for editor Sharable first person control mode
1 Year Ago
RenderToPixmap reads pixels in callback for performance ShaderGraph: Inline float and color editors on nodes, experimental render node previews (only enabled on noise nodes for now) https://files.facepunch.com/layla/1b0111b1/sbox_8EW2bnCQWR.png
1 Year Ago
Remove Scene.Offset, add Scene.Scope with no parameters Better scoping, auto scoping reduces object recreation
1 Year Ago
Push everything that is scoped into a scope struct
1 Year Ago
Add triplanar mapping to blendable
1 Year Ago
Skin shader use DXT5 (no sRGB) instead of BC7 for the combined masks texture; stops blocky artifacts & it's more appropriate Resolves these blocky artifacts on the ao mask: https://files.facepunch.com/matt/1b2811b1/TA6eSCStlI.jpg Obviously this is a bug with bc7e and alpha channels (there are issues open), but it's super specific to the way we're combining these textures together for this shader. For standard color maps bc7e is supreme to all other encoders, and when we're combining channels together bc7 is rarely the right choice, so I think it's more than fine to avoid this. Remove nocompress hint from citizen_skin_ao.png and recompile skin materials
1 Year Ago
Fixed issue where controller actions were stomping keyboard actions - now we store previous controller actions, clear pressed actions, then check via SteamInput
1 Year Ago
Call Asset.UpdateAutoTags when asset dependencies change Refresh Asset Browser Asset Types on compile/addon change Reshuffle default asset tags Better default asset locations for Hammer Hide certain tags like "Model Materials", "Gib Models", "Overlays" & "Decals" by default in "Everything > Models/Materials" locations Added a separate "Overlays & Decals" section to Hammer's Managed Asset Browser to match the legacy asset browser
1 Year Ago
Test for block copying List<T> or T[] Lists of structs can use array block copying again More direct copy for StructArrayConverter
1 Year Ago
Rework parts of CLightCookieManager to prevent crashing and optimize slightly * Don't create new light cookies when we exceed the max, otherwise we'll just fucking crash * Don't needlessly update the texture slices of removed cookies, new cookies will replace * Light cookies use a strong texture handle instead of weak handle
1 Year Ago
Transform.PointToLocal, PointToWorld obey the transform scale Gimzo fixed scale HitboxDebug hitboxes option on Scene Instance Scale cursor delta by transform scale Add common scene toolbar Fix 2d position draggers not handling rotation properly
1 Year Ago
Cardboard box Revised design, more wear and tear. Multiple skins and revised Gibs Merge branch 'master' of sbox
1 Year Ago
Update README: General cleanup, build instructions, using unit tests, engine reference, using Git tips Compute max swap chain size from all monitor dimensions - solves tools like Hammer not being able to render fully on secondary larger monitors GetMaterialOverride return default if the override is invalid, specific fix for Hammer crash but could've been fucked elsewhere
1 Year Ago
Make sure to always set FrameBufferCopyRectangle when using FrameBufferCopyTexture
1 Year Ago
Load input manifest when we grab input actions Loop through available actions on Input.Process, check action state and set accordingly
1 Year Ago
Experiment: Generate our own SteamInput action manifest at runtime w/ user defined actions included
1 Year Ago
Fix Asset.MetaData throwing errors when trying to access non existent data Save asset tags to Asset metadata Added TagPicker.CategoryColumns Open tag picker popup above the tag picker panel Adjust how tag picker popup icons are positioned Asset Browser tag picker uses 2 category columns https://files.facepunch.com/rubat/1b2711b1/WY9VeMVLuT.png Rename some default tags to be shorter Automatically generate user defined tag icons https://files.facepunch.com/rubat/1b2711b1/XWtQJLpV0H.png
1 Year Ago
Update SkiaSharp & HarfBuzzSharp to latest (2.88.3) Apply workaround for SKBitmap.Decode bug