reposboxcancel

22,418 Commits over 1,614 Days - 0.58cph!

12 Months Ago
Create prefabs by dragging objects from hierarchy to asset browser Resolves sbox-issues/issues/4740
12 Months Ago
Fix show grid toggle not being checked when grid is shown
12 Months Ago
Fix open scene list not updating when opening a prefab from asset browser Resolves sbox-issues/issues/4904
12 Months Ago
Order in groups too
12 Months Ago
Use order attribute in component sheet to allow property order
12 Months Ago
Forgot to add mesh icons
12 Months Ago
Tweak how static meshes work
12 Months Ago
Only interp here if we're a proxy?
12 Months Ago
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
12 Months Ago
Test comment something out
12 Months Ago
Remove these editor checks, we want to still update the mesh while playing
12 Months Ago
Initial commit to fix interp issues and ownership change
12 Months Ago
Polygon mesh and mesh component
12 Months Ago
Use audio materials
12 Months Ago
Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview
12 Months Ago
Partial rewrite
12 Months Ago
handlebar_moustache fbx test
12 Months Ago
Component editor
12 Months Ago
Motor frequency emulation Remove unused PWM fixes
12 Months Ago
Cleanup Update Facepunch.ActionGraphs Allow [InitializedBy( null )]
12 Months Ago
Fixed AG undo/redo regression IResourceEditor.Changed event Fix save button not enabling for custom editors
12 Months Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
12 Months Ago
Component definition event dispatching https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
12 Months Ago
Finally fixes Facepunch/sbox-issues#4716 - reloading Map Instance when recompiled in Hammer
12 Months Ago
Fixed dragging prefabs into scene view sbox-issues/issues/5079
12 Months Ago
Add support for expression bodied methods for CodeGen. Fixes Facepunch/sbox-issues#5025 Add test for expression bodied CodeGen method
12 Months Ago
Component editor Event definitions https://files.facepunch.com/ziks/2024-03-05/sbox-dev_tLbFO7lAnn.png
12 Months Ago
Initial Improve API, add targets (left/right motor, left/right trigger)
12 Months Ago
Fix truncated context menu for some plugs
12 Months Ago
Slightly increase FOV on Viewmodel preview
12 Months Ago
Can drop into hierarchy (resolves Facepunch/sbox-issues#4453)
12 Months Ago
F1 console: copy exception stack to clipboard when clicking entry (resolves Facepunch/sbox-issues#5038)
12 Months Ago
Failing list block copy test Fixed possible "Destination is too short" on list hotload
12 Months Ago
Add scroll area to EnumControlWidget
12 Months Ago
Update IntegerControlWidget label color GameManager -> Game
12 Months Ago
Component editor
12 Months Ago
Can create variables from outputs again https://files.facepunch.com/ziks/2024-03-05/sbox-dev_KoPIunZlbZ.mp4
12 Months Ago
Tweaks
12 Months Ago
Fixed dragged output listing irrelevant nodes
12 Months Ago
Expose intersection-related structs to ActionGraph Facepunch/sbox-issues#5063 * PhysicsIntersection * PhysicsIntersectionEnd * PhysicsContact * PhysicsContact.Target
12 Months Ago
Update tags when parent changes sbox-issues/issues/4931
12 Months Ago
Tag editor popup improvements * Fixed being tall and oddly spaced out * Placeholder text in create tag entry * Creating a tag rebuilds the list of available tags Editing tags in inspector marks scene unsaved
12 Months Ago
SceneMapLoader: don't cast dynamic shadows for map lights marked as baked shadows only
12 Months Ago
Add VK_EXT_full_screen_exclusive support for enabling but also explicitly disabling exclusive fullscreen (this should stop nvidia forcing exclusive fullscreen on borderless windows)
12 Months Ago
Adjustment to muscle skin and zombie skin + new balding hair
12 Months Ago
Model AssetPreview: for viewmodels show bone merged arms and use viewmodel camera
12 Months Ago
Add Mesh.TriangulatePolygon to triangulate a polygon without needing a massive library
12 Months Ago
When joing via new instance, Project.Current is null - this can break <style> because it can't get relative path of current file. Fix that by just using absolute path in that case. Remove unnecessary assert
12 Months Ago
Mascot LODs
12 Months Ago
Return hit if maxlength < 0 (!) Test reflection per input