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20,900 Commits over 1,522 Days - 0.57cph!

12 Months Ago
VR: perform copy before adding layers & don't create temporary back color buffer VR: overlays don't block input if there's a game running, use high quality rendering now that works again
12 Months Ago
Fix incorrect velocity adjustment when clipping 2 planes
12 Months Ago
TreeView's shift select can handle items that aren't in view
12 Months Ago
Citizen: polish Land_Crouching a bit
12 Months Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
12 Months Ago
Remove ConVar.ClientData and associated code
12 Months Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
12 Months Ago
Citizen/animgraph: rip out the Selector node that oversees move_style, and replace it by a State Machine implementation; solves a moderate animation snap if you go from idle to full-on sprint, and also safeguards against repeated large snaps if tapping SHIFT
12 Months Ago
Docs
12 Months Ago
Clean up GameMenuDll.OnRender
12 Months Ago
Render game viewport from tools if game isn't playing
12 Months Ago
Editor viewport camera shouldn't really care about render tags
12 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene
12 Months Ago
Add lightData.HasFrustumFeathering() for seamless fading between light cascades
12 Months Ago
ShaderGraph add ToolsWireframe and ToolsShadingComplexity modes Fixes sboxgame/issues/issues/4104 ShaderGraph add Camera node with position, direction, near/far plane https://files.facepunch.com/matt/1b1111b1/sbox-dev_0SbvbXMF1c.png Fixes sboxgame/issues/issues/3996
12 Months Ago
Shadergraph transforms the given tangent normal into world space
12 Months Ago
Citizen/animgraph: improve jump SM logic + make wish-based airborne flail fade in over 500ms (this leaves the visuals after jump almost unaffected while letting non-jump scenarios like "running off a cliff" look & feel better) + move its 1D blend slightly downstream (this prevents the non-wish flail and the wish flail from competing, and they run out of phase sync so that could look terrible)
12 Months Ago
Compiled light culling material
12 Months Ago
Add more options for editing particle control points (#1379)
12 Months Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
12 Months Ago
Citizen: improved Land_Standing_Movement_[E/W]
12 Months Ago
MapNode.OnAddedToDocument & MapNode.OnRemovedFromDocument Run Scene.EditorTick() from Hammer Get some scene prefabs going in Hammer
12 Months Ago
Delete igametypes
12 Months Ago
Move remaining files from public/game to public/engine2
12 Months Ago
Delete g_pSource2Server Move view_shared to engine2
12 Months Ago
Remove gameinfo.gi, define these keyvalues in C++
12 Months Ago
Compile user shaders
12 Months Ago
Compile core shaders
12 Months Ago
Fixed cell hover color not being set, and fixed cursor type
12 Months Ago
Adjust alignment of keyboard code cell for consistency
12 Months Ago
Add inline support for gamepad code Add tooltip to gamepad cell
12 Months Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)
12 Months Ago
Remove [ClientRpc] [ClientInput] Test fix
12 Months Ago
Put SceneEditor in a namespace
12 Months Ago
Delete source2gameentities
12 Months Ago
Delete isource2host
12 Months Ago
Delete source2serverconfig
12 Months Ago
Delete source2clientconfig
12 Months Ago
Make HmdMatrix44_t internal Put triangle in a Sandbox namespace Everything in the editor addon is in a namespace
12 Months Ago
Remove some unused code
12 Months Ago
Renderering => rendering Re-initialize Json on hotload/reset
12 Months Ago
Hitbox to namespace Fix test periodically failing Move more stuff out of global namespace Sound components to namespace Scene into a namespace Everything in Sandbox.Game is in a namespace protocol++ SceneFile in namespace
12 Months Ago
IzDynamicTree uses izAlignedAlloc
12 Months Ago
oops fucked the name
12 Months Ago
Fix preferences menu
12 Months Ago
Hammer map worlds get a backing Scene, add that Scene's SceneWorlds to the render list Add ComponentEditorWidget which can be decorated with CustomEditorAttribute Example usage: ```cs [CustomEditor( typeof( Terrain ))] public class TerrainEditor : ComponentEditorWidget { // ... } ```
12 Months Ago
Hacky way to let you do constant values for operator inputs
12 Months Ago
Shader CI: Do git clean before pull
12 Months Ago
Minor fixes, x.Load(i) and x[i] has different behaviour between vk and d3d11? Compiled lit user shaders
12 Months Ago
Refactor fog shader to take lights by index rather than by list, unroll loops still