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22,418 Commits over 1,614 Days - 0.58cph!

12 Months Ago
Slightly improve component selector search i.e. "MyComponent" will find the "My Component" component
12 Months Ago
Implicit conversion cleanup
12 Months Ago
Optimize use of Styles.IsDefault
12 Months Ago
Add Sweeper sample Don't query global stats for local games Add samples folder
12 Months Ago
WIP full type library search #1466 https://files.facepunch.com/ziks/2024-02-27/sbox-dev_qIrVpyR3tI.mp4 Selected output / local instance nodes re-implementation
12 Months Ago
Fix hotload error involving duplicate properties Some more hotload skipping for TypeLibrary stuff Update Facepunch.ActionGraphs Fix in parameters Fix sound.play node regression
12 Months Ago
Consider panels visible until their transitions have ended Create menu-main.scene_c style Overflow returns Scroll if -x or -y are scroll Add GameJam category
12 Months Ago
Panel Recursion errors no longer throw full exceptions
12 Months Ago
Catch razor errors, report them nicely Optimize LerpProperty When doing input, use panel's ZIndex to determine order MainMenu is a ScreenPanel Cleanup
12 Months Ago
Use SerializedObject.OnPropertyChanged for more reliable update, instead of relying on OnChildValuesChanged
12 Months Ago
Signal value changes for ResourceControlWidget too
12 Months Ago
Signal value changes for GameObjectControlWidget
12 Months Ago
Forgot the interop somehow
12 Months Ago
Compile GameResource if their source changes (external changes, disk saving)
12 Months Ago
Add Graphics.CopyTexture for GPU texture copying, format and size must be the same
12 Months Ago
Not needed remove Access Control config (unused) Allow projects to skip whitelist (standalone, menu etc) Menu project skips whitelist Create menu-main.scene Render menu ui after game ui (cc @DevulTj) Render loaded menu scene Can open/edit menu project
12 Months Ago
Add toggle grid option pending review of scene toolbar binds (sbox-issues/issues/4767)
12 Months Ago
Sandbox.Generator: don't run some unneeded codegen in intellisense.. ISourceGenerator is obsolete and slow and we should figure out how to make this an IIncrementalGenerator Pixmap.UpdateFromPixels: Support RGBA8888 imageformat
12 Months Ago
Filtered TreeView items aren't selected with shift select or arrow keys Resolves sbox-issues/issues/4516 Can continue shift+selecting in TreeView to modify selection Resolves sbox-issues/issues/4517 A couple small SceneTreeView improvements * Clear TreeView selection by clicking in empty space * Added a button to clear filter text * Search filter responds as you type * Minor style adjustments
12 Months Ago
hair LODs
12 Months Ago
Fix F / scene framing also getting interrupted by camera's smoothing
12 Months Ago
Gizmo.Draw.ScreenText flags defaults to LeftTop Resolves sbox-issues/issues/4574
12 Months Ago
Gizmo toggle is checked when gizmos are on
12 Months Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
12 Months Ago
More informative vulkan init failed message
12 Months Ago
Pressing the play button when viewing a prefab works This assumes the best non-prefab scene for you in this order: 1. Current viewed scene 2. Last viewed scene 3. Closest scene to the left of the prefab 4. Closest scene to the right of the prefab Resolves sbox-issues/issues/4692
12 Months Ago
Fix hotload error involving duplicate properties WIP full type library search #1466 https://files.facepunch.com/ziks/2024-02-27/sbox-dev_qIrVpyR3tI.mp4
12 Months Ago
Fix a couple instances of scene not being marked as unsaved * Adding a component * Modifying the transform, name, or enabled state of a GameObject from the inspector
12 Months Ago
Fixed [Sync] vars on private properties in base classes not being registered. What a strange one! Fixes Facepunch/sbox-issues#4916
12 Months Ago
Determine fate of network objects when owner disconnects (#1463) * Can specify what happens to a network object when owner disconnects - don't love the naming * Unused usings * Some cleanup * DisconnectAction -> NetworkOrphaned. Same terms everywhere else. Add NetworkOrphaned.Random - randomly assign owner when owner disconnects - route this through the host though
12 Months Ago
Fix NRE when trying to access Game.Overlay stuff without a modal system
12 Months Ago
When cloning a GameObject, inherit name (unique) from source
12 Months Ago
Don't prompt scene saving for editor sessions that are GameEditorSession
12 Months Ago
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
12 Months Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
12 Months Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
12 Months Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
12 Months Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
12 Months Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
12 Months Ago
If drag drop trace doesn't hit anything, try hitting grid plane
12 Months Ago
Translation.TryConvert can perform implicit conversions Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
12 Months Ago
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
12 Months Ago
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
12 Months Ago
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
12 Months Ago
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
12 Months Ago
Do something similar in hammer (Downloading dragged assets easier to see)
12 Months Ago
Downloading dragged assets easier to see
12 Months Ago
Add .sln to default gitignore
12 Months Ago
Apply scale to Prop gibs
12 Months Ago
Check for non uniform scale properly