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16,844 Commits over 1,277 Days - 0.55cph!

1 Year Ago
Let static RPCs be nested in other static classes
1 Year Ago
beer bottle wip, may have some sorting issues Merge branch 'master' of sbox
1 Year Ago
Remove stuff from renderingworld that's from old renderpipelines ( Old SSAO, Old SSR, Dota Depth Prepass, retinaburn ) Fix shadowing on standard shading model, also fixes shadowing on debug visualizations for custom shaders https://files.facepunch.com/sam/1b2311b1/Hammer%20-%20%5Buntitled_1.vmap%20_%5D%202023-02-23%2009-56-29.mp4 Remove r_ssr and ssao ref from mapdoc
1 Year Ago
Escape HTML in console messages, only show first line (#819) * Escape HTML in console messages Inspecting stuff still works fine * Only show the first line of console messages Inspecting them will show the rest
1 Year Ago
Make sure we're passing lighting constants to screenspace particles
1 Year Ago
Make ButtonCode internal again
1 Year Ago
Fixed LastActions getting lost because CUserCmd wasn't grabbing it Added Input.Pressed and Input.Released for custom actions
1 Year Ago
Store input actions in uint64_t, bundle in user command, now they can be read in Simulate context
1 Year Ago
Sfm: Fix crash when recording game
1 Year Ago
Add resizable graphics item for when I need it Fix swizzle node causing shader compile error when there's no input
1 Year Ago
ShaderGraph: Fix WorldPosition node
1 Year Ago
Update shaders
1 Year Ago
Don't draw baked fog lighting on hammer, was causing volumetric fog to be drawn twice after compile
1 Year Ago
Fix Combine node
1 Year Ago
Add decode normal option to transform normal node (default true) and add normalize node while we're at it
1 Year Ago
Escape HTML in console messages Inspecting stuff still works fine Only show the first line of console messages Inspecting them will show the rest
1 Year Ago
Demote SwappedOutAssemblyReference error to warning Group hotload result entries with the same message to avoid console spam Fixed NRE in HotloadResult.ToString() Log an exception if one type takes over 80% of total hotload, and >500ms
1 Year Ago
Store input actions as they happen, add `Input.Down( string action )` Rip out some splitscreen code that was swallowing button released events from ClientDll
1 Year Ago
Update Vulkan SDK + Volk Stub old vrad3-gpu, incompatible from using beta vk headers rendersystemvulkan: fix raytracing being required, remove VK_EXT_debug_report for VK_EXT_debug_utils vfx_vulkan HLSL compiler using dxc and spirv-tools; rendersystem_vulkan support for how dxc does $Globals / register offsets Sam's shader changes, need to review; shouldn't need to change this much probbly hiding issues with vfx_vulkan Yank away solidcolor, seems only old glow used it Fix warnings and errors in vfx compilation for vulkan Fix projected_decals crashing shader compiler Discard packoffset conflicts on vulkan, we don't care about code path, fix conficts on convolve envmap Remove generate_decal_normals Temp fix DXC not interpreting ShadingModel interface correctly vfx_vulkan: compatability with shadergraph vfxcompile: display shader compile time in ms [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts [hack] manually adjusting some vs register offsets to get shit working
1 Year Ago
Fix how screenspace particles are drawn, just draw them directly rather than allocating another render texture to them Only show VR overlay for screenspace particles if we're on VR mode, update post_process shader
1 Year Ago
Fix some stuff and pull reflection compositing changes from SSR branch so we don't need to compile shaders twice when that's merged
1 Year Ago
hlsl_parser: Remove D3D9/GL const defs, register allocations and glsl wrappers rendersystem: RenderContext set their associated thread index from RenderSystem_GetThreadIndex() instead of Plat_GetThreadIndex(), this avoids counting non-rendering threads keeping us well within our MaxDeviceAccessThreads If we didn't find error shader don't bother trying to find a fallback you wouldn't get, just remove the layer, allows us to compile shaders from scratch with everything removed Small HLSL syntax fixes for DXC + Vulkan (FXC is less strict)
1 Year Ago
Fix truncation warnings in ViewDirection node (we should never generate code that has warnings)
1 Year Ago
Add preview toolbar toggle for postprocessing (bloom) default to disabled
1 Year Ago
Snap to grid on resize
1 Year Ago
Jiggle position and reset each update to force a redraw and update hitbox (temp)
1 Year Ago
Add description field too for tooltips
1 Year Ago
Raise output dock when an error happens
1 Year Ago
Add select color choices for comments
1 Year Ago
Add option to control cubemap feathering https://files.facepunch.com/sam/1b2211b1/Hammer%20-%20%5Bcube_priority_test.vmap%20_%5D%202023-02-22%2011-53-48.mp4
1 Year Ago
ShaderGraph: Alert output of any errors when compiling preview shader
1 Year Ago
Get rid of DX9/GL only CFakeSamplerShaderParamBuilder Rewrite overcomplicated RenderState overrides, this would break as soon as you edit the grammar files 😵‍💫
1 Year Ago
ShaderGraph: Add cut copy paste to menu bar with shortcuts, update some icons
1 Year Ago
Demote SwappedOutAssemblyReference error to warning Group hotload result entries with the same message to avoid console spam Fixed NRE in HotloadResult.ToString() Log an exception if one type takes over 80% of total hotload, and >500ms
1 Year Ago
Better node ui tooltips
1 Year Ago
ShaderGraph: Add remap value node
1 Year Ago
ShaderGraph: Added Voronoi Noise node https://files.facepunch.com/ognik/1b2211b1/sbox-dev_81UWPPSRdD.mp4
1 Year Ago
Gizmo type switching
1 Year Ago
WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4
1 Year Ago
Use float input types for A B condition
1 Year Ago
ShaderGraph: Add logic branch node https://files.facepunch.com/layla/1b2111b1/sbox_GI8JVTw3P2.mp4
1 Year Ago
Remove neighbors that aren't reflected in our buffer, compile optimized shaders
1 Year Ago
Remove shitty artifacts while in motion, do denoising reconsruction much better
1 Year Ago
Fix SDF reflections having wrong roughness Do contact hardening on SSR reflections, better reconstruction https://i.imgur.com/lY5VTE5.png
1 Year Ago
trolley old/rusty skin Merge branch 'master' of sbox
1 Year Ago
Comment explaining what's going on - note to self
1 Year Ago
Seemingly fixes odd lag compensation rewind tick offset. Seems to have perfect lag compensation results even with 300 fake ping - I need to test this in a real environment though Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Moved InputAction stuff out of Sandbox.Engine, remove gamepad related stuff for now
1 Year Ago
Start adding descriptions to nodes
1 Year Ago
ShaderGraph: Add node palette to drag drop nodes for when you don't want to do it through context menu https://files.facepunch.com/layla/1b2111b1/sbox_NfxUj4Ingn.mp4