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20,901 Commits over 1,522 Days - 0.57cph!

12 Months Ago
Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375)
12 Months Ago
Go through code looking for painday comments and try to sort them out
12 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets
12 Months Ago
Let's get rid of all the GameSetting/PackageSetting convar stuff now
12 Months Ago
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now
12 Months Ago
Update CodeGenerator unit tests for new stuff
12 Months Ago
Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled
12 Months Ago
Render menu Fix rendering `RootPanel`s in VR: separate out `IsWorldPanel` from `RenderedManually` Clear attributes after popping a layer when rendering UI
12 Months Ago
Update izabu and add my changes
12 Months Ago
depthresolve uses min of all msaa samples
12 Months Ago
Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed
12 Months Ago
Pass engine version how web expects it when searching for packages
12 Months Ago
Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod
12 Months Ago
Typo
12 Months Ago
Unused params
12 Months Ago
Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash
12 Months Ago
Up Engine API version
12 Months Ago
12 Months Ago
Fix api break
12 Months Ago
Remove r_depth_prepass option, we should always be doing it as part of forward+ Depth class uses the pre-resolved depth chain from the prepass instead of trying to sample an MSAA buffer, which was never working on certain MSAA levels and would've required a combo and loads of extra bullshit to do.
12 Months Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
12 Months Ago
MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly
12 Months Ago
Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on)
1 Year Ago
New Outfit Piece - Fisherman Jumpsuit LODs and Skinning adjustments coming asap!
1 Year Ago
Citizen: perform a post-motion-extraction offset on the sprint anims, to get the center-of-mass & pivot point feel better during turns, and blending in general
1 Year Ago
Citizen: improved 'Land_Movement_N' animation, & fixes it potentially causing weird IK leg flips in some movement animations
1 Year Ago
Citizen: improved 'Land_Standing' animation & removed old 'Land' animation from VMDL/files
1 Year Ago
Remove SceneCamera.Enabled (isn't required)
1 Year Ago
Initial commit / struct names not finalized
1 Year Ago
Engine side of multiple scene cameras test (wip)
1 Year Ago
Engine side of multiple scene cameras test (wip)
1 Year Ago
Fix EnumControlWidget for [Flags] enums Before: https://files.facepunch.com/ziks/1b0411b1/flags-before.mp4 After: https://files.facepunch.com/ziks/1b0411b1/flags-after.mp4
1 Year Ago
Add r_depth_debug to visualize the depth buffer
1 Year Ago
Make `ListView.ItemAlign = Align.SpaceBetween` work better, especially when there's not enough items to fill a row
1 Year Ago
Clamp trace fraction
1 Year Ago
Hitbox tags are a tagset Fix opening menus as modal
1 Year Ago
PhysicsTraceBuilder tweaks, allow running existing trace on other worlds
1 Year Ago
When saving editor layout, check for duplicates, make a popup window to confirm changes https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png Add default layout
1 Year Ago
Update Facepunch.ActionGraphs
1 Year Ago
Citizen/animgraph: tie the new airborne flailing to wish_groundspeed
1 Year Ago
Citizen/animgraph: added better airborne flailing + fixed airborne-ground-airborne jank protection using a timeout of 1000ms instead of 100ms
1 Year Ago
Pass correct envmap index Reenable high precision lighting, it's all fine now (but still considering removing it)
1 Year Ago
Set VR depth resolve & refract textures, fixes glass rendering in VR
1 Year Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
1 Year Ago
ReflectionSerializedObject properties set their PropertyType
1 Year Ago
Attributes to ignore / include members as ActionGraph nodes
1 Year Ago
Allow icons in node categories
1 Year Ago
Don't inherit [ActionGraphIgnore] on types
1 Year Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
1 Year Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet