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22,418 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Working fixed with tabs
1 Year Ago
Tweak sound occlusion ignores
1 Year Ago
Create runtime buffers for dynamically created meshes so they can create trace data, allows them to be scene traced
1 Year Ago
Forward command line between sbox-dev and sbox-launch
1 Year Ago
Add Occlusion , OcclusionRadius , DistanceAttenuation to SoundEvent
1 Year Ago
Early out of CreateToolsTriangleList when there's no runtime buffers but also assert because ideally this should happen
1 Year Ago
Steam audio debug convars Add SoundHandle.SpacialBlend, Name and change how they get disposed Fix sound cutting out when spatial sound played inside head Fill out Sound.Preload
1 Year Ago
CMapAssetType::CalculateDependencies suppress pointless upconversion of vmaps so we don't spend 30+ seconds doing so on initial load
1 Year Ago
Add volume
1 Year Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning Fix tests strip unused Remove unused
1 Year Ago
Fix launcher layout to stop people obsessing
1 Year Ago
Silently ignore delete error when removing unknown cloud file Fix NRE when setting convar Fixed file not found when reading asset json If a model has no meshes, show error model instead Fix text cannot be empty exception in Graphic.Draw Assert on AssetType not null
1 Year Ago
Show stall source to everyone
1 Year Ago
ProjectList own file Run Asset.UpdateInternals() in parallel, empty project initial scan goes from 770ms -> 200ms Don't scan project filesystem twice
1 Year Ago
Fixed StructArrayConverter.BlockCopy Fixes Facepunch/sbox-issues#4794
1 Year Ago
More API updates
1 Year Ago
Update api urls
1 Year Ago
Fix double clicking sbproj not opening it Fix right click unsaved scene error
1 Year Ago
Add TaskSource.FromCanceled & TaskSource.FromException (fixes sbox-issues/issues/4807) Whitelist some Task properties Whitelist OperationCanceledException (fixes sbox-issues/issues/4806)
1 Year Ago
Don't focus on nothing (fixes sbox-issues/issues/4828) Escape deselects all (fixes sbox-issues/issues/4829)
1 Year Ago
Add right click menu in game list Fix DamageInfo breaking changes
1 Year Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
1 Year Ago
Text tabs quick start
1 Year Ago
GatherVisibleLightsGPU Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on Do lightbinning for light culling on render thread when a layer first wants to request lights, guarantees we have a depth pyramid by then If we are on a render thread just do a simple flush for ForceFlushGPU(), we just want the GPU to finish it's work, not clean up things Run lightbinner calculation in render thread & actually on lightbinner layer Light culling tests with depth & light radius on compute shader Flush rather than ForceGPUFlush on CReadGPUBuffer::WaitUntilRead()
1 Year Ago
Component editor
1 Year Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
1 Year Ago
Hide the settings option in the launcher to stop people obsessing over it
1 Year Ago
Fix exceptions in NavMeshToolbarWidget
1 Year Ago
Revert "Update a bunch of assets from kv to json" This reverts commit bd0bfe1240a001e9a121f099e20edb4cfffe5f2c. Upgrade those assets properly Fix conversion from keyvalue to json asset being fucked
1 Year Ago
Make RPC errors more useful
1 Year Ago
Fix project changes not saving
1 Year Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning Fix tests strip unused Remove unused
1 Year Ago
Let sbox-dev.exe -test pass through
1 Year Ago
Fixed ActionGraphResource
1 Year Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
1 Year Ago
Remove broken (deleted) projects from the ProjectList
1 Year Ago
Component editor
1 Year Ago
Fix hotloading action graphs
1 Year Ago
Fix hotloading action graphs Some generated component hotload safety
1 Year Ago
Copy tags from GameObject for Legacy Particle System -> SceneObject In ParticleSpriteRenderer make sure we copy over tags from the GameObject to the SceneObject Internal ReadOnlyTagSet Parse kv tags into ObjectEntry.Tags and use them in SceneMapLoader to set any created sceneobject tags Copy tags from SceneObjects to MapObjectComponent GameObject Add some default tag from Hammer, light, text, particles Fix NRE Set some default tags for Particle and Light and Skybox components Better light tags
1 Year Ago
Don't load global projects from addon.json anymore
1 Year Ago
Untangle EditorScene.GameStarted Update a bunch of assets from kv to json Convert assets kv to json when loading editor Download all cloud packages for the project on startup
1 Year Ago
Add up/down movement to gizmo FirstPersonCamera
1 Year Ago
Component editor Move to Components/Definition Fix calling base constructor in generated component types Avoid deserializing ActionGraph bodies while generating types
1 Year Ago
Delete cloud assets that we can't trace back to a package
1 Year Ago
Revert "Revert "Use standalone launcher by default"" This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80. Remove old project list etc Fix file associations Make default scene camera position less confusing Remove ShowStartScreen editor preference, as it no longer applies Tweak editor startup for single project mode Move SuppressBuildNotifications to the right position
1 Year Ago
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes Also don't add icon button if there's no icon
1 Year Ago
Clear cache body parts on model so that bodygroups in inspector can update properly Add material groups and body parts to their control widget value hashes so they refresh on model reload https://files.facepunch.com/layla/1b1511b1/sbox-dev_10llRRdkD3.mp4
1 Year Ago
Component editor Move to Components/Definition Fix calling base constructor in generated component types
1 Year Ago
Get rid of test log