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22,418 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Fix tests
1 Year Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning
1 Year Ago
Add joint break strengths to modeldoc
1 Year Ago
Refactoring, making internal Fix warning
1 Year Ago
Clean up Fix menu sounds not playing
1 Year Ago
Clear watcher var after dispose
1 Year Ago
Fix tests
1 Year Ago
Fixes Facepunch/sbox-issues#4725 - Fixes a bunch of issues with SCSS hotloading. Style sheets weren't actually being removed when deleted or changed. Clear previously loaded style sheets properly on hotload. Properly update when stylesheet is added after it had tried to be loaded before.
1 Year Ago
Terrain: 4 layer paintable splatmap, weighted blending, better normals, better tooling Shitty layer selection, need to GetPixels on a mip or something instead Import heightmap dialog, support different resolutions Put all terrain editor code in its own namespace Auto shading by slope Ao texture is excessive
1 Year Ago
Delete CMaterialSystem2AppSystemDict::CreateMainConsoleWindow (dx9 hack) Whitelist Delegate.GetInvocationList() and Delegate.DynamicInvoke( System.Object[] )
1 Year Ago
Change mount logic in OnPostCompileFinished, call SceneMap.OnMapUpdated regardless. Make async and add short delays
1 Year Ago
Scope to active scene time when ticking panels
1 Year Ago
"disconnect" now behaves closer to Source, by closing your game if it's not networked
1 Year Ago
Human Citizen Rough outfit initial set up
1 Year Ago
Support Scene.trace.Body (todo: multi, sweep) https://files.facepunch.com/layla/1b1211b1/sbox-dev_G86CwDirl8.mp4
1 Year Ago
Fied not showing the decrease grid size button (oops)
1 Year Ago
Two columns for input bind list
1 Year Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
1 Year Ago
Added Game Binds modal (accessible via Game.Overlay.ShowBinds())
1 Year Ago
Fix ColorControlWidget popup not constraining to screen
1 Year Ago
Don't pass input to SceneView when clicking its toolbar
1 Year Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
1 Year Ago
Constrain to screen input action delete & edit popups
1 Year Ago
Title case and remove whitespace when creating new components
1 Year Ago
Add Rigidbody.MassOverride
1 Year Ago
Fixed FileSystem.NormalizeFilename changing \ to // in paths instead of to /. This fixes hotloading of .scss files in regular razor Panel (PanelComponent was fine)
1 Year Ago
Save gizmo settings into a project cookie
1 Year Ago
Added toggle gizmos shortcut
1 Year Ago
Pass selection when editing tree nodes to support multi-select editing (https://files.facepunch.com/tony/1b1211b1/sbox_Ji28uTwTuF.mp4)
1 Year Ago
Delete duplicate Scenes\minimal.scene now that Windows has picked it up
1 Year Ago
Update minimal template scenes case sensitivity
1 Year Ago
cherry-pick: Fixed Input.Released/Pressed when using a controller
1 Year Ago
Disable fast hotload when failing to init DetourFactory
1 Year Ago
ControllerInput: use correct actionset actions for dpad/select actions if we're actually in-game.. I really hate this, and want to change it asap Get rid of InputState.Controller, it doesn't serve any puspose
1 Year Ago
Refactor controller input polling, insert into AccumActionsPressed|Released and have the input context system handle everything else. Makes gamepad Input.Pressed/Released work properly
1 Year Ago
Temporary disable DISABLE_VK_LAYER_VALVE_steam_overlay_1 because SteamInput doesn't work without steam overlay (wtf)
1 Year Ago
Start drafting out UI navigation with controller, by traversing panels Refactor so we can switch between panel traversal and virtual cursor based on input Don't revert back to PanelTraversalSystem if analog is empty Add basic working virtual cursor using PanelInput.UpdateMouse Fixed calculation of virtual cursor position Use stylesheet to style virtual cursor, add ScrollSpeed Refactor, virtual cursor as its own rootpanel so we don't add a panel to every root panel we access Disable system if mouse is moving at all Make VirtualCursorOverlay a razor panel Update SteamInput manifest to include joystick inputs for Menu action set Hide mouse cursor while we have controller input active Support processing any number of root panels, make it work in GameMenu Scale ControllerInput.GetAnalog by Input.ControllerLookYaw(Pitch)Speed Scale virtual cursor position movement by delta time, no wonder it felt different on GameMenu Process inputs in MenuDll Remove some direct controller access, use Input.AnalogMove/AnalogLook instead VCS: only tick for panels that want mouse input VCS: fix is-pressed style Refactor, add ControllerOverlay, so we can add another overlay for panel traversal selection Add PanelTraversalOverlay (for lack of a better name) Work on finding panels from delta, fixed not finding an initial focused panel Give eligible panels a score and give it some data to score by, focus the lowest scoring panel, also hook up selection and scrolling Decrease block increment size, can get finer selections (i.e PackageCard modal button) Fix FindPanelsAt never finding more than 1 panel Remove PanelTraversalOverlay, it looked shit When enabling VCS, use the mouse's current position Traverse blocks relative to the screen size, instead of set pixels Add IControllerInputSystem.Destroy Store last mouse position, don't run in multiple contexts (sort this out in a better way next) - fixes VCS overlay lingering around Minor cleanup Run Input.SetFocus( null ) on IControllerInputSystem.Destroy Scope UI simulation Remove context hacks Pass DoAnyPanelsWantMouseVisible() to ControllerInput, don't call if we don't need input Only use pointer-events on elements we want to click on for SocialBar Remove unused code, documentation pass When looking for an initial panel for traversal, use the mouse position (works w/ virtual cursor) Remove InputManifestTemplate/GamepadManifestTemplate groups from Sandbox.Game csproj since they don't exist Don't run ControllerInput.Tick at all if we don't have a controller Docs for IVirtualCursor Kill controller input system if we run out of gamepads to use General cleanup, remove unused ControllerOverlay panel Add adjustable analog sensitivity for UI Post-merge fix Support Alex's scrolling Fixed action set flip-flopping between Menu and InGame twice a frame :S Post-merge fix Usability improvements to PanelTraversalSystem https://files.facepunch.com/tony/1b0111b1/parsecd_jzxSdkesRI.mp4 Update PackageCard to add hover style to package body, can click entire body to open overlay
1 Year Ago
Add plane collider because I'm sick of thin boxes being used for floors
1 Year Ago
Cupertino: libpnga Cupertino: GameNetworkingSockets and SteamAPI libs on game folder Convert .dlls to platform-specific (linux/mac) equivalents on GlobalParser for nativedlls in interopgen
1 Year Ago
Create phonon.pdb Reflection works! 😅 Latest
1 Year Ago
Show a big popup when you don't have a code editor installed and you try to open something
1 Year Ago
Add "Open Containing Folder" to scene tab buttons, found myself wanting this a few times this week
1 Year Ago
Fixed "folowing" typo I made a couple weeks ago when saving a scene
1 Year Ago
Prefab 2 -> Prefab PrefabScene: create a root object if there isn't one (case: creating a Prefab from Asset Browser)
1 Year Ago
Use aliases for types like float, int, bool
1 Year Ago
Cupertino: Remove bunch of win32 & x86 implications, casting for Clang, -Wno-register, multiplat build retail native Cupertino: Use GameNetworkingSockets outside of windows builds, build EtcLib for arm64
1 Year Ago
Node library tweaks EnterNameMenu fixes Avoid re-using member names of deleted members
1 Year Ago
Fix menu item ordering with headers Fully refresh component list on hotload Small Action Graph editor fixes
1 Year Ago
Steam audio scene system Apply direct
1 Year Ago
Create properties from inputs