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22,417 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Can set default values for component properties again https://files.facepunch.com/ziks/2024-02-09/sbox-dev_v4JnzXDks5.mp4 ComponentDefinition property default value hotload fixes
1 Year Ago
Import heightmap dialog, support different resolutions Put all terrain editor code in its own namespace
1 Year Ago
Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor
1 Year Ago
Playing with a live value inspector on hover https://files.facepunch.com/ziks/2024-02-09/sbox-dev_0Iwj4OgIbd.mp4
1 Year Ago
Menu.AddOptions: support having headings at any depth https://files.facepunch.com/ziks/2024-02-09/devenv_mRkCi2hCHa.mp4 Node list tweaks
1 Year Ago
Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now
1 Year Ago
Rebuild component type if method or property removed
1 Year Ago
Route SoundHandle through managed system, use speaker volumes etc
1 Year Ago
Fix invalid program involving value type inputs
1 Year Ago
Audio processor basics
1 Year Ago
Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer
1 Year Ago
strip vmixtool
1 Year Ago
create mixer - can play sounds!
1 Year Ago
Specify which members should get auto-expanded on double-click Update Facepunch.ActionGraphs, fix filtering methods for parameter safety Implement expression methods / outputs
1 Year Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png Fixed hotloading ComponentDefinition changes BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor Property editing mostly working Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png Generate method stubs based on component definition Implemented calling methods on generated components ActionGraphComponentTemplate Action Graph editor tweaks Fix Action Graph node pulsing being unreliable Make sure graph is saved to file on Ctrl+S when embedded in resource Create methods from inside the Action Graph editor Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4 Enter name when creating method out of nodes ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4 Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4 Can directly use component properties as node inputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_sjs44F0SQM.mp4 Fixed private [Property] not showing up in node list Menu.AddOptions() Refactor GraphView to use Menu.AddOptions TypeControlWidget now uses Menu.AddOptions too More node list tweaks Fix clearing and expanded output Double-click on an output to auto expand / hide expanded outputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_KZJs1sxKKy.mp4
1 Year Ago
Fixed private [Property] not showing up in node list
1 Year Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png Fixed hotloading ComponentDefinition changes BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor Property editing mostly working Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png Generate method stubs based on component definition Implemented calling methods on generated components ActionGraphComponentTemplate Action Graph editor tweaks Fix Action Graph node pulsing being unreliable Make sure graph is saved to file on Ctrl+S when embedded in resource Create methods from inside the Action Graph editor Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4 Enter name when creating method out of nodes ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4 Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4 Can directly use component properties as node inputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_sjs44F0SQM.mp4 Fixed private [Property] not showing up in node list Menu.AddOptions() Refactor GraphView to use Menu.AddOptions TypeControlWidget now uses Menu.AddOptions too
1 Year Ago
Binds
1 Year Ago
Can directly use component properties as node inputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_sjs44F0SQM.mp4 Fixed private [Property] not showing up in node list
1 Year Ago
Re-use the shader compile error window, so we can keep it open while iterating. We need a better way to do this tbh. Add global usings to minimal project Make minimal scene less reflective
1 Year Ago
Don't try to to build path from empty dependency string for a VPC Makefile dependency Cupertino: Cleanup source_posix_base, update SDK versions and build settings for macOS, just use latest SDK version, target Sonoma, don't use 10 year old tools for cc chmod +x on vpc_script bash scripts Cupertino: ISO C++20 Fixes Update .gitignore and build scripts, fix permission on antlr, some small code fixes
1 Year Ago
Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4
1 Year Ago
Terrain tool selection Splatting tool & compute shader, balances weights automatically Artist defined splats (albedo, normal, roughness, more is probably overkill) - use summed control map Nicer brush defaults Don't use VirtualWidgets for terrain tool selection, they're the most simple buttons + tooltips Better behaved brush preview, don't destroy/create every frame, can destroy on disable or invalid tool more normal normals default first layer for any missing weight Terrible performing Texture -> Pixmap, but only because of GetPixels on a 4k texture
1 Year Ago
Add adjusting camera speed with mouse wheel in editor first person camera
1 Year Ago
ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4
1 Year Ago
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
1 Year Ago
Cascade tag changes to ModelPhysics body shapes
1 Year Ago
Enter name when creating method out of nodes
1 Year Ago
Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4
1 Year Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
1 Year Ago
Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition
1 Year Ago
Create methods from inside the Action Graph editor
1 Year Ago
Make sure graph is saved to file on Ctrl+S when embedded in resource
1 Year Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
1 Year Ago
Action Graph editor tweaks Fix Action Graph node pulsing being unreliable
1 Year Ago
ActionGraphComponentTemplate
1 Year Ago
Implemented calling methods on generated components
1 Year Ago
Generate method stubs based on component definition
1 Year Ago
Discover tab new tiles, social styling, side nav styles
1 Year Ago
Expose style functions Canvas class - internal for now
1 Year Ago
WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png
1 Year Ago
Social Bar, Main Menu, Header Bar
1 Year Ago
Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change
1 Year Ago
Cupertino: Fix OSXARM64 conditionals, update VPC binary Cupertino: Add gitignore rules for Xcode crap files and add build native step for POSIX
1 Year Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
1 Year Ago
Property editing mostly working
1 Year Ago
Cupertino: Finish setting up makeile for VPC on Mac ARM64 Cupertino: Remove some definitions for OSX64 for OSXARM64 Cupertino: Add prebuilt macOS vpc
1 Year Ago
Cupertino: update VPC, still needs cleanup, builds all but need to sort linking and .mm files Cupertino: Encapsulate Windows-specific code and error handling
1 Year Ago
BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor
1 Year Ago
Cupertino: Use Unix trailing paths for codegen, this should be fine on Windows too Backport new tier0 threadtools stuff for process thread creation, fixes things that were missing from our initial code drop