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22,504 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Fix translucents rendering in opaque layer, corretly make shadows-only casting models use game excluded layer, make depth prepass exclude SCENEOBJECTFLAG_EXCLUDE_GAME_LAYER, fixes rendering of translucents being messed
1 Year Ago
RenderToPixmap is a shit load faster Remove redundant CToolsRenderScope
1 Year Ago
Support Alex's scrolling
1 Year Ago
Post-merge fix
1 Year Ago
Start drafting out UI navigation with controller, by traversing panels Refactor so we can switch between panel traversal and virtual cursor based on input Don't revert back to PanelTraversalSystem if analog is empty Add basic working virtual cursor using PanelInput.UpdateMouse Fixed calculation of virtual cursor position Use stylesheet to style virtual cursor, add ScrollSpeed Refactor, virtual cursor as its own rootpanel so we don't add a panel to every root panel we access Disable system if mouse is moving at all Make VirtualCursorOverlay a razor panel Update SteamInput manifest to include joystick inputs for Menu action set Hide mouse cursor while we have controller input active Support processing any number of root panels, make it work in GameMenu Scale ControllerInput.GetAnalog by Input.ControllerLookYaw(Pitch)Speed Scale virtual cursor position movement by delta time, no wonder it felt different on GameMenu Process inputs in MenuDll Remove some direct controller access, use Input.AnalogMove/AnalogLook instead VCS: only tick for panels that want mouse input VCS: fix is-pressed style Refactor, add ControllerOverlay, so we can add another overlay for panel traversal selection Add PanelTraversalOverlay (for lack of a better name) Work on finding panels from delta, fixed not finding an initial focused panel Give eligible panels a score and give it some data to score by, focus the lowest scoring panel, also hook up selection and scrolling Decrease block increment size, can get finer selections (i.e PackageCard modal button) Fix FindPanelsAt never finding more than 1 panel Remove PanelTraversalOverlay, it looked shit When enabling VCS, use the mouse's current position Traverse blocks relative to the screen size, instead of set pixels Add IControllerInputSystem.Destroy Store last mouse position, don't run in multiple contexts (sort this out in a better way next) - fixes VCS overlay lingering around Minor cleanup Run Input.SetFocus( null ) on IControllerInputSystem.Destroy Scope UI simulation Remove context hacks Pass DoAnyPanelsWantMouseVisible() to ControllerInput, don't call if we don't need input Only use pointer-events on elements we want to click on for SocialBar Remove unused code, documentation pass When looking for an initial panel for traversal, use the mouse position (works w/ virtual cursor) Remove InputManifestTemplate/GamepadManifestTemplate groups from Sandbox.Game csproj since they don't exist Don't run ControllerInput.Tick at all if we don't have a controller Docs for IVirtualCursor Kill controller input system if we run out of gamepads to use General cleanup, remove unused ControllerOverlay panel Add adjustable analog sensitivity for UI
1 Year Ago
Fix component context menus being modal, not preventing gameobject context menu popup Fix component "paste values" not working
1 Year Ago
Fix TreeView being empty when scroll forced to top due to item changes Automatically mark BaseItemWidget dirty after a drag and drop (fixes sbox-issues/issues/4374)
1 Year Ago
InteropGen - assert to make sure accessor's a not null Remove SceneCamera.IsMainCamera Add Scene.Camera (returns best, mainest camera) Add Scene.Camera unit test Added CameraComponent.PointToScreenNormal, PointToScreenPixels, ScreenPixelToRay, ScreenNormalToRay Make stuff use Scene.Camera instead of Camera.Main Remove some Camera members Remove some functions from Screen
1 Year Ago
Updated citizen skin and eyeball material
1 Year Ago
use facepunch.walker as maplist game
1 Year Ago
Add SpawnPoint component
1 Year Ago
Fixed error CS8632
1 Year Ago
ActionGraphs capture their containing component Fixes Facepunch/sbox-issues#4370
1 Year Ago
Update shaders with SSS and baked lightcookie fixes
1 Year Ago
Node creation context menu lists getters for components on the host object
1 Year Ago
Don't load any game addons during editor startup
1 Year Ago
ActionGraph context capturing (sbox-issues#4370) ActionGraph node auto-sizing Fix serializing references to the scene object Make SceneFile.Id non-nullable Common helper nodes for components / objects / scenes, special "_this" variable https://files.facepunch.com/ziks/1b0511b1/sbox-dev_NhWdN7pAYp.png Facepunch/sbox-issues#4370
1 Year Ago
Add Preferences class with sensitivity and fov Input uses sensitivity preference CharacterController uses SceneTrace, added GroundObject, GroundCollider, TraceDirection( dir ), added auto IgnoreGameObjectHierarchy CharacterControllerHelper uses SceneTrace Link to new documentation on the welcome screen Fix CitizenAnimationHelper NRE's
1 Year Ago
Handle func_brush creation Handle prop_physics etc
1 Year Ago
Fix and tidy up terrain data serialization
1 Year Ago
Add MapInstance.IsLoaded
1 Year Ago
Set SceneObject shadow casting flag before setting model / transform so we don't need to update the object again
1 Year Ago
Fix serializing references to the scene object
1 Year Ago
Re-plug in speech synthesizer play return
1 Year Ago
Framing a GameObject switches to SceneView Add GameObjectFlags.Deserializing when deserializing Fix performance hit by setting SceneObject properties unnecessarily Only draw envmap bbox when selected Scene.GetAllComponents<T> can find interfaces Use GetAllComponents where we were doing recursive ActiveScene.Components.GetAll Removed SceneObject.Angles (Rotation works exactly the same) Don't render game view when not visible (fixed)
1 Year Ago
Clear QPixmap on create so it's not full of uninitialized data
1 Year Ago
Add InitializeFromLegacy for SkyBox2D Add InitializeFromLegacy for VolumetricFogVolume Add InitializeFromLegacy for EnvmapProbe Handle env_combined_light_probe_volume
1 Year Ago
Guard unnessecary transform change in managed instead of native
1 Year Ago
Fix build failing, can't access TerrainData cref in sandbox.engine
1 Year Ago
Only set body group defaults on model change when sceneobject exists so it doesn't get reset on deserialize
1 Year Ago
Compress TerrainData heightmap/controlmap data with deflate, simple rle is probably best
1 Year Ago
Shadergraph: Transform Normal can output in tangent or world space (default is tangent to match material output) Don't save the file 9 times everytime in Asset.SaveToDisk Store TerrainData in a versioned gameresource with custom serialization, so we can reuse it in multiple scenes and not have absurd file sizes
1 Year Ago
If the collider is static, make the rigidbody static, fixes colliders trying to add keyframed body twice
1 Year Ago
Notify transform change when changing parent #4386
1 Year Ago
GetAuthToken returns string without quotes Fixes sbox-issues/issues/4381
1 Year Ago
UI: Apply `image-rendering` mode to masks
1 Year Ago
Don't need this log anymore
1 Year Ago
Smaller PackageCard Add Maps List Fix hitbox GameObject weirdness Don't trim Label content Add Button.Disabled Delete FormGroup.razor Clean CreateGameModal (refactoring to Launcher) Add Launcher to project Launch mode
1 Year Ago
Add support for `white-space: pre;` Fixes sbox-issues/issues/4345, can see this being useful for rich text, syntax highlighting, etc.
1 Year Ago
VR: when saving off the HMD matrix, use the one we get directly from openvr - don't do any processing or bullshit
1 Year Ago
ActionGraph context capturing (sbox-issues#4370) ActionGraph node auto-sizing Fix serializing references to the scene object
1 Year Ago
2D Skybox has inifnite bounds too
1 Year Ago
When a map is re-compiled from Hammer reload any MapInstance components to reflect the changes
1 Year Ago
Meant to upload spritecard not skin
1 Year Ago
ToolsVisHandleTransmissiveLighting just takes two params now
1 Year Ago
Move UpdateAmbientOcclusionProxy from SceneObject_PostFlagsUpdate, was causing asserts
1 Year Ago
Don't change SceneObject transform if it didn't change Don't render GameView when it's not visible (in editor)
1 Year Ago
Update citizen with per-vertex curvature and update materials to match new shader changes https://i.imgur.com/Dt9X3Vv.mp4
1 Year Ago
Put CubemapFog and Tonemapping in Post Processing category
1 Year Ago
Menu close the game properly Add Game.Close() - properly clears launch params