reposboxcancel

17,272 Commits over 1,338 Days - 0.54cph!

1 Year Ago
Can save/restore in editor style edits https://files.facepunch.com/garry/037591e3-f19e-49f0-92a3-030b545250a0.mp4
1 Year Ago
Citizen/animgraph: small bits of cleanup
1 Year Ago
Revert "Saves Games MVP (#722)" This reverts commit b129f0e185d29828791ed92fbe76a0ace0fedb63.
1 Year Ago
Saves Games MVP (#722) * Initial commit * Add support for SavedGames package meta using SavedGameSettings class * Start trying to show saved games in lobbies. Add simple project settings page * Add Metadata class (extend dictionary, add some methods so don't have to deal with JsonElement bs). * Add SavedGameCard, SavedGameRow and update SavedGames. Display them all. Move GetSavedGames to package(?) * Fixed paths * Simply page in project settings. Add map dependent option. * Automatically clear current saved game if selecting a different map * Update current map to one dictated by the current saved game * Add CachedSavedGame and GetSavedGame( string title ) * Invalidate cached saved games for a package when a game is saved * Some cleanup - don't cache (for now) * Use a file watcher and only update saved game file cache when a new one is added or removed * Remove unnecessary selection border * Clear current saved game selection when changing target gamemode * Auto update map lobby to saved game map if map dependent - alter SavedGames buildhash to rebuild if any saved game metadata changes * Rename * Early out of metadata is null (dont render) * Add MapPackage to condition * Auto update map when selecting Saved Game card regardless of if project is map dependent * Set correct map dependency value in saved games page at start * Automatically clear selected saved game if it is now invalid (version difference, doesnt exist) * Casing consistency * Some refactoring and allow lobby owner to specify a Target Saved Game Name in the Server Settings. Games can choose to use this hint when saving to decide on a save name * Fixed name * Auto format saved game file names * Use StringComparer.OrdinalIgnoreCase for Metadata class * Further refactor * Fix casing * SavedGame class. Merge .meta & .save. Remove option to set name of saved game in lobby. Other stuff. * Internal deserialize * Rename some methods to avoid confusion with the byte[] data * SetData methods that make sense * Throw an exception if trying to save a game with no data * Added SavedGame.Read and SavedGame.Write utility methods * Added SavedGame.GetFileName * Added SavedGame.Time (returns DateTime when it was last saved) * Remove unused using statements * Some PR changes
1 Year Ago
Let's remove Read and Write. People can just use BinaryWriter/BinaryReader with the raw byte array if they want
1 Year Ago
Some PR changes
1 Year Ago
Remove unused using statements
1 Year Ago
Added SavedGame.Time (returns DateTime when it was last saved)
1 Year Ago
Added SavedGame.GetFileName
1 Year Ago
New Hair - Thinning Short https://files.facepunch.com/daniel/1b1311b1/sbox-dev_PNZGQk5dbc.jpg https://files.facepunch.com/daniel/1b1311b1/Photoshop_ibV1wI1aLn.jpg LODs to come asap
1 Year Ago
Added SavedGame.Read and SavedGame.Write utility methods
1 Year Ago
Throw an exception if trying to save a game with no data
1 Year Ago
Citizen/animgraph: added Roll_N animation + graph implementation Speed controlled through a new, generic "speed_scale" float.
1 Year Ago
SetData methods that make sense
1 Year Ago
Rename some methods to avoid confusion with the byte[] data
1 Year Ago
SavedGame class. Merge .meta & .save. Remove option to set name of saved game in lobby. Other stuff. Internal deserialize
1 Year Ago
Don't serialize NodeInput.IsValid
1 Year Ago
Add lerp node
1 Year Ago
Make color node use color property
1 Year Ago
Write generated shader to bullshit placeholder resource for now
1 Year Ago
Some cleanup Use default a and b values for binary nodes when input isn't valid Cut down on file reading in CreateFromVfxFile so eventually it can be created from memory Rename vfx create functions to make more sense Write generated shader to temp dir Don't generate code if graph compiler has errors Run shader compiler process for generated shader
1 Year Ago
Tidy up Lobby class Add a social bar along the bottom of the menu, put the party deck here Make PartyDeck suit the bottom left a bit better PartyDeck razor only view, split logic into static Party class that wraps the lobby Messed around with PartyDeck some more Party chatbox Fix missing using from rebase Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Move Lobby chat to menu chatbox, swap chat type with tab Style tweaks Chat channels merge together but display their colour Simple chat entry style I'm happy enough with for now When create/join lobby, switch chat channel to lobby. On leave switch back to party automatically Open Steam profiles in overlay when clicking name in chatbox (will likely put behind a context menu) Make avatar smaller, more margins, don't shit self on overflow, don't overlay on everything all the time (I'll code something better) Align chat messages with user info better Add an unread messages indicator and system messages Show the latest message over the chat box, dismiss on hover Fix Popup PositionMode.AboveLeft not working on different screen scales Stop abusing BuildHash, only need to rebuild the chat messages on new message Fix showing latest message, add some system messages to test it + unread Silly hover thing
1 Year Ago
Fix Popup PositionMode.AboveLeft not working on different screen scales Stop abusing BuildHash, only need to rebuild the chat messages on new message
1 Year Ago
Align chat messages with user info better Add an unread messages indicator and system messages Show the latest message over the chat box, dismiss on hover
1 Year Ago
Fix tests to reflect new behaviour of parser
1 Year Ago
Fix it so it compiles
1 Year Ago
Optional entries for surface shading
1 Year Ago
Citizen/animgraph: hooked up ledge grab idle/shimmies to "special_movement_states" enum (This may change later)
1 Year Ago
Citizen: aligned ledge animations so that the character is centered (ledge isn't at X=0) + added rough pull up animation
1 Year Ago
Tidy up Lobby class Add a social bar along the bottom of the menu, put the party deck here Make PartyDeck suit the bottom left a bit better PartyDeck razor only view, split logic into static Party class that wraps the lobby Messed around with PartyDeck some more Party chatbox Fix missing using from rebase Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Move Lobby chat to menu chatbox, swap chat type with tab Style tweaks Chat channels merge together but display their colour Simple chat entry style I'm happy enough with for now When create/join lobby, switch chat channel to lobby. On leave switch back to party automatically Open Steam profiles in overlay when clicking name in chatbox (will likely put behind a context menu) Make avatar smaller, more margins, don't shit self on overflow, don't overlay on everything all the time (I'll code something better)
1 Year Ago
Improve Breakables handling of multi physbody entities
1 Year Ago
Skip over empty styleblocks Fix opening stylesheet location when seemingly not clicking the label Can toggle :hover etc in style editor
1 Year Ago
Recompile ui_text shader so it uses new scissoring, fixes them clipping badly with transforms
1 Year Ago
Citizen: raised the ledge animations to 150cm (59in)
1 Year Ago
Can edit styles in panel's inspector Try to fix "path must be absolute" exception
1 Year Ago
Fat gas cylinder texture tweaks Merge branch 'master' of sbox Trolley Trolley gibs, adding so bug can be fixed with physics Merge branch 'master' of sbox
1 Year Ago
New Standard T-shirt and Monobrow! Two pieces today, standard tshirt with a graphic T design, and a messy monobrow. https://files.facepunch.com/daniel/1b1211b1/Photoshop_HdLEdOAfPV.jpg
1 Year Ago
Glow.Material made into a property, get rid of the Error List warning
1 Year Ago
Fix tests
1 Year Ago
Fix Editor labels not having callbacks Can click stylesheet name in panel inspector to open it Provide filename for stylesheets defined in razor files
1 Year Ago
Fix casing
1 Year Ago
Open context menu after dragging an unconnected wire
1 Year Ago
Style tweaks
1 Year Ago
Use orbit cam for preview, makes more sense
1 Year Ago
Center on selected error node
1 Year Ago
Selecting error selects node
1 Year Ago
Add node types automatically Show compile errors in output Copy error to clipboard Add menu option to focus node with error
1 Year Ago
Allow optional VS_INPUT and PS_INPUT, also allow optional entry points Add helpers for determining which shader stage we're processing Create post_process.hlsl, provide default entry point for vertex and input The example post processing shader can now just be a pixel shader instead of everyone copying the exact same vertex shader all the time
1 Year Ago
Abs node
1 Year Ago
Base class unary node because it's gonna be the same shit for each