reposboxcancel

22,502 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Strip out Context.Client Protect GameObjectDirectory a bit
1 Year Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
1 Year Ago
Fix audiostream crash
1 Year Ago
Name the threads properly
1 Year Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
1 Year Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
1 Year Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
1 Year Ago
Fix NRE's when playing video
1 Year Ago
Citizen/animgraph: apply the "Disable scale_height main pelvis offset" Tag to the rolling state. Will need a more thorough solution later. (Facepunch/sbox-issues#4296)
1 Year Ago
3d sound falloff tweaks (obey volume more)
1 Year Ago
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
1 Year Ago
Fixed UI sounds being loud for one frame
1 Year Ago
Fix GridLayout returning negative firstindex Fix panel tree not selecting a panel Skip building panel inspector if panel is null Fix StyleEditor not rebuilding Create modals on the overlay Fixed codegen wrapped properties not copying the initializer to the backing field Fixed style errors due to missing sounds Can play sound events by name, like before
1 Year Ago
CubicBeizer to CubicBezier Fix some sound errors
1 Year Ago
Fix sound errors
1 Year Ago
SoundSystem Takeover (#1425)
1 Year Ago
Remove soundevents folder
1 Year Ago
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class
1 Year Ago
Merge SoundSystem into Sound
1 Year Ago
Delete old soundstack Remove unused Recompile mixgraph Remove unused Remove more unused
1 Year Ago
Completely remove SoundEventGuid_t
1 Year Ago
Move CAudioStream_Attached to CAudioStreamManaged
1 Year Ago
Remove unused Initialize Sound.Listener Add SoundHandle.StartSubVoice SoundEvent.UI is obeyed EditorUtility sound plays are 2d by default
1 Year Ago
Remove unused Fix stopping/fading out sound immediately after play not stopping the sound
1 Year Ago
Fix editor tools, lock MainVoiceList when adding/editing
1 Year Ago
Remove unused
1 Year Ago
Fix soundstream to use new system
1 Year Ago
Delete soundopsystem, soundevent, soundstack system
1 Year Ago
Move spatialize and distance falloff to c#
1 Year Ago
Unbind all the soundop stuff
1 Year Ago
Bind some low level sound classes Lets process voices in c# instead of the soundop system
1 Year Ago
Strip unused (and broken) voicetrace stuff
1 Year Ago
Fix missing soundsystem_lowlevel Remove unused projects
1 Year Ago
Delete CEntitySystem::CreateEntity
1 Year Ago
Soundsystem defs to engine2 Move soundsystem inside engine2 (delete Interop.SoundSystem.cs when your compile fails!)
1 Year Ago
Delete some more from entity2
1 Year Ago
Remove unused soundstack stuff
1 Year Ago
Remove unused tools remove unused tool keybinds
1 Year Ago
More transform options https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
1 Year Ago
VR: Delete VRSkeleton, unused VR: Rename VRControllerType -> TrackedControllerType
1 Year Ago
VR: Experimental fast function for storing reprojected HMD matrix VR: Separate out stereo render/submit/blit, don't submit editor SceneCameras (We still render and blit companion while in the editor, we just don't submit a texture to the compositor while not in play mode) https://files.facepunch.com/alexguthrie/1b2011b1/rsIQEZV0nc.mp4
1 Year Ago
Citizen/animgraph: enable "lock state when waning" on the "Tag & Reset Movement" state machines
1 Year Ago
Citizen/animgraph: further improve skid. Blending in/out should be more graceful now, respecting the movement 2D blendspace's own timings. Revamped the "noise" layer additive animation: it now scales with speed, and it inherently lowers the pelvis by a few units to avoid IK pops. Fixed duck transition potentially spazzing out if you duck while skidding, or blending in/out of skidding. Disabled crouch skidding (for now?) https://files.facepunch.com/maxlebled/1b2011b1/2023-12-20%2019-33-21.mp4
1 Year Ago
Fix SceneTrace.WithAnyTags using WithAllTags
1 Year Ago
Add Vector3.WithAcceleration, Vector3.WithFriction
1 Year Ago
Citizen/animgraph: use the skid 1D Blendspace to extend the 2D Blendspace past its boundaries gracefully & infinitely rather than outright replacing it (because move_direction cannot be dampened, especially in conjuction with move_groundspeed as part of another downstream 1D Blend) + use different weightlist to do the model-space rotation blending
1 Year Ago
Citizen: add a couple of new weightlists (Only_Arms + Blend_UpperBody_HalfSpine_FullArms)
1 Year Ago
Don't apply root motion to bone transforms when animating (fixes sbox-issues/issues/4253)
1 Year Ago
Fix R for scale editortool not working (fixes sbox-issues/issues/4269)
1 Year Ago
Hitboxes update when gameobject tags change Protocol++ Sphere cleanup Plane cleanup, Frustum cleanup Rename Editor.CheckBox to Editor.Checkbox Remove Mesh.SetBounds Make Line.a + b private Mark a bunch of Vector3 parameters in Remove Label.SetText Lets obsolete one of the BBox constructors, because if we just delete it all the code using it will just implicitly use the other one - so it'll all be wrong