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22,490 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Render game viewport from tools if game isn't playing
1 Year Ago
Editor viewport camera shouldn't really care about render tags
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene
1 Year Ago
Add lightData.HasFrustumFeathering() for seamless fading between light cascades
1 Year Ago
ShaderGraph add ToolsWireframe and ToolsShadingComplexity modes Fixes sboxgame/issues/issues/4104 ShaderGraph add Camera node with position, direction, near/far plane https://files.facepunch.com/matt/1b1111b1/sbox-dev_0SbvbXMF1c.png Fixes sboxgame/issues/issues/3996
1 Year Ago
Shadergraph transforms the given tangent normal into world space
1 Year Ago
Citizen/animgraph: improve jump SM logic + make wish-based airborne flail fade in over 500ms (this leaves the visuals after jump almost unaffected while letting non-jump scenarios like "running off a cliff" look & feel better) + move its 1D blend slightly downstream (this prevents the non-wish flail and the wish flail from competing, and they run out of phase sync so that could look terrible)
1 Year Ago
Compiled light culling material
1 Year Ago
Add more options for editing particle control points (#1379)
1 Year Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
1 Year Ago
Citizen: improved Land_Standing_Movement_[E/W]
1 Year Ago
MapNode.OnAddedToDocument & MapNode.OnRemovedFromDocument Run Scene.EditorTick() from Hammer Get some scene prefabs going in Hammer
1 Year Ago
Delete igametypes
1 Year Ago
Move remaining files from public/game to public/engine2
1 Year Ago
Delete g_pSource2Server Move view_shared to engine2
1 Year Ago
Remove gameinfo.gi, define these keyvalues in C++
1 Year Ago
Compile user shaders
1 Year Ago
Compile core shaders
1 Year Ago
Fixed cell hover color not being set, and fixed cursor type
1 Year Ago
Adjust alignment of keyboard code cell for consistency
1 Year Ago
Add inline support for gamepad code Add tooltip to gamepad cell
1 Year Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)
1 Year Ago
Remove [ClientRpc] [ClientInput] Test fix
1 Year Ago
Put SceneEditor in a namespace
1 Year Ago
Delete source2gameentities
1 Year Ago
Delete isource2host
1 Year Ago
Delete source2serverconfig
1 Year Ago
Delete source2clientconfig
1 Year Ago
Make HmdMatrix44_t internal Put triangle in a Sandbox namespace Everything in the editor addon is in a namespace
1 Year Ago
Remove some unused code
1 Year Ago
Renderering => rendering Re-initialize Json on hotload/reset
1 Year Ago
Hitbox to namespace Fix test periodically failing Move more stuff out of global namespace Sound components to namespace Scene into a namespace Everything in Sandbox.Game is in a namespace protocol++ SceneFile in namespace
1 Year Ago
IzDynamicTree uses izAlignedAlloc
1 Year Ago
oops fucked the name
1 Year Ago
Fix preferences menu
1 Year Ago
Hammer map worlds get a backing Scene, add that Scene's SceneWorlds to the render list Add ComponentEditorWidget which can be decorated with CustomEditorAttribute Example usage: ```cs [CustomEditor( typeof( Terrain ))] public class TerrainEditor : ComponentEditorWidget { // ... } ```
1 Year Ago
Hacky way to let you do constant values for operator inputs
1 Year Ago
Shader CI: Do git clean before pull
1 Year Ago
Minor fixes, x.Load(i) and x[i] has different behaviour between vk and d3d11? Compiled lit user shaders
1 Year Ago
Refactor fog shader to take lights by index rather than by list, unroll loops still
1 Year Ago
Loading a local map should work
1 Year Ago
Tick menu UI in current game context Strip native load progress
1 Year Ago
Push the scene when loading map
1 Year Ago
Show a nicer loading error when can't load a game, instead of hanging on a black screen
1 Year Ago
Fix wrong username on menu
1 Year Ago
Disable now failing menu download tests
1 Year Ago
Expose Scene.NetworkFrequency to SceneInspector
1 Year Ago
Rename "Menu" Package download to "Startup". Download whole package if unset. Add Component.IsValid Map Component implements OnLoad to download and load the map Show loading screen when downloading map
1 Year Ago
Update game.minimal template, very simple default scene, example component
1 Year Ago
Fixed error when trying to creating a new component