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17,495 Commits over 1,338 Days - 0.54cph!

1 Year Ago
Editor: Fixed not being able to upload maps to asset.party Merge branch 'master' into sausageman-sucks
1 Year Ago
▄▆▍▉█ ▊▄ ▉▄▋▉ & ▇▊▅▋█ ▋▊▊▋
1 Year Ago
Quick play around to see if a static API for HTTP is good
1 Year Ago
▅▆▄▌ ▌▌▇▍▍█▍▄▍▆ & ▌▌▉▅▅▅▍ ▌▄▅▅
1 Year Ago
Support multidimensional arrays on vfx parser Allow delegating color space when generating mipmaps UI Blur with mip chain Blur the actual mip chain, same number of fetches as doing custom bicubic fetch with mips
1 Year Ago
Updated default outfit, added weightlists
1 Year Ago
Aggressively clip water reflections to prepare for SSR This leafiest asset stuff isn't used anymore When registering custom asset type assets, register the compiled version too - which stops it thinking they're not compiled If imported GameResource isn't compiled then compile it Fixed passing in wrong name to RegisterResourceReference (might not be a bug but it looks like one) Don't group identical console messages with different loggers Failing test for lambdas declared in non-swapped generic methods But with swapped type parameters Fixed test in 8a2bb255285d1e47c1314b70cd47f5ef92a2b21d Log error when encountering unhandled generated types This is faster without the parallel Add benchmark project Induce a tools hotload swap after game hotload - for the sakes of consistency This was happening anyway, just at a random point Make matt's amsi patch default (-amsi to disable) vacuum => vacuum cleaner Added ISet/HashSet property editor Clean up visuals of Dictionary property editor Rubikon: capsule vs hull/mesh improvements from Dirk Cleanup coreclr patch a bit Strip xbox code from filesystem Strip all this whitelist bullshit from basefilesystem Fix strong handle leak in Model.Get( IModel ) - you could get ref counts on a model resource over a million from 5 minutes of gameplay Fix strong handle leak on Material.Get( IMaterial ), ParticleSystem.Get( HParticleSystemDefinition ), AnimationGraph.Get( HAnimationGraph ) Model.Loaded uses WeakReference to not keep models that have no references loaded New Outfit Piece! - Flat Shoes Simple nice flat shoes - https://files.facepunch.com/daniel/1b1411b1/sbox-dev_I8fdIZ9f6K.jpg Adjustments + Reskins coming asap. Sorted out some XML documentation warnings UI2: Fixed length parse fail for ending parenthesis, fixes "lighten/darken(#fff, 20%)" Added more ColorParse tests, darken without spaces, and darken( mix ) Balaclava Morphs added Police Hat LODs Game keeps recompiling these surface_c files on my end Added RangedFloat editor that respects MinMaxAttribute FloatSliderProperty.HighlightColor now has an effect on the slider Improve DecibelsSlider behavior with tiny sizes Failing async method test Better support for parsing generated names with generic parameter count Hotload generated name refactor, fixing async state machine types Fixed VarClass sometimes getting stuck rebuilding every frame NeedsRebuild was getting set to true during the rebuild, so it'd keep doing it every tick "What's all this, then?" Merge branch 'master' of sbox UI2: Fixed bug introduced by my length parse fix, where border-image style would fail Add SetBorderImage test so that can't fall through the cracks again Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component. New Hair! - Goatee New Goatee including morphs - LODs coming soon https://files.facepunch.com/daniel/1b1511b1/sbox-dev_9jZfUNzaCg.jpg Pass depth buffer to translucent pass for glass Add Tex2DMaxMSAA Fix ghosting on glass when something is in-front of blurred glass Roll back support for SpawnMotionDisabled prop data Delete SpawnMotionDisabled altogether, prop data should never be deciding this Fixed uploading runtime addons not working Don't destroy model strong handle on reload for now Better fix for model reloads Failing test involving resolving method with namespaceless parameter Fixed resolving methods with namespaceless parameter types Use namespace alias operator in hotload tests Goatee small adjustments + colour variations Added Prop SetStatic input Hammer: Asset Spray tool colors https://files.facepunch.com/rubat/1b1511b1/sbox-dev_DJuBUU3yWI.mp4 updates props - disabled baking light on some models in prefabs - tweaked lods - fixed normal on some textures - added missing dirt/gloss on dead end texture - tweakes glow on some light textures Editor: Fixed not being able to upload maps to asset.party Merge branch 'master' into rubat-pain-day-3
1 Year Ago
Editor: Fixed not being able to upload maps to asset.party
1 Year Ago
Re-rigged, renamed, and moved default outfit
1 Year Ago
updates props - disabled baking light on some models in prefabs - tweaked lods - fixed normal on some textures - added missing dirt/gloss on dead end texture - tweakes glow on some light textures Merge branch 'master' into sausageman-sucks
1 Year Ago
Anim constraints & other various updates
1 Year Ago
updates props - disabled baking light on some models in prefabs - tweaked lods - fixed normal on some textures - added missing dirt/gloss on dead end texture - tweakes glow on some light textures
1 Year Ago
Managed generic GPU buffers
1 Year Ago
Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component. New Hair! - Goatee New Goatee including morphs - LODs coming soon https://files.facepunch.com/daniel/1b1511b1/sbox-dev_9jZfUNzaCg.jpg Pass depth buffer to translucent pass for glass Add Tex2DMaxMSAA Fix ghosting on glass when something is in-front of blurred glass Roll back support for SpawnMotionDisabled prop data Delete SpawnMotionDisabled altogether, prop data should never be deciding this Fixed uploading runtime addons not working Don't destroy model strong handle on reload for now Better fix for model reloads Failing test involving resolving method with namespaceless parameter Fixed resolving methods with namespaceless parameter types Use namespace alias operator in hotload tests Goatee small adjustments + colour variations Added Prop SetStatic input Hammer: Asset Spray tool colors https://files.facepunch.com/rubat/1b1511b1/sbox-dev_DJuBUU3yWI.mp4 Merge branch 'master' into sausageman-sucks
1 Year Ago
Heads
1 Year Ago
Hammer: Asset Spray tool colors https://files.facepunch.com/rubat/1b1511b1/sbox-dev_DJuBUU3yWI.mp4
1 Year Ago
Decouple the system that holds references from base Resource class to ResourceLibrary. ResourceLibrary is only for GameResource, this was the only way it was being used and it makes no sense for normal Resource to be there. Precaching keeps strong handles of native resources( mainly so we can NetRead them.. ), never add GameResource to precache stringtable (they're always loaded) Texture.Load behaves better and doesn't try to cache a not found file Comment these out, need to figure out ResourceJsonConvert (this is just for GameResources again?) w/ ResourceLibrary, and probably make another ResourceLibrary for Sandbox.Tools
1 Year Ago
Added Prop SetStatic input
1 Year Ago
Goatee small adjustments + colour variations
1 Year Ago
Use namespace alias operator in hotload tests
1 Year Ago
Failing test involving resolving method with namespaceless parameter Fixed resolving methods with namespaceless parameter types
1 Year Ago
Better fix for model reloads
1 Year Ago
Don't destroy model strong handle on reload for now
1 Year Ago
Fixed uploading runtime addons not working
1 Year Ago
Delete SpawnMotionDisabled altogether, prop data should never be deciding this
1 Year Ago
Roll back support for SpawnMotionDisabled prop data
1 Year Ago
Pass depth buffer to translucent pass for glass Add Tex2DMaxMSAA Fix ghosting on glass when something is in-front of blurred glass
1 Year Ago
New Hair! - Goatee New Goatee including morphs - LODs coming soon https://files.facepunch.com/daniel/1b1511b1/sbox-dev_9jZfUNzaCg.jpg
1 Year Ago
Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component.
1 Year Ago
More folder switcharoos
1 Year Ago
This is faster without the parallel Add benchmark project Induce a tools hotload swap after game hotload - for the sakes of consistency This was happening anyway, just at a random point Make matt's amsi patch default (-amsi to disable) vacuum => vacuum cleaner Added ISet/HashSet property editor Clean up visuals of Dictionary property editor Rubikon: capsule vs hull/mesh improvements from Dirk Cleanup coreclr patch a bit Strip xbox code from filesystem Strip all this whitelist bullshit from basefilesystem Fix strong handle leak in Model.Get( IModel ) - you could get ref counts on a model resource over a million from 5 minutes of gameplay Fix strong handle leak on Material.Get( IMaterial ), ParticleSystem.Get( HParticleSystemDefinition ), AnimationGraph.Get( HAnimationGraph ) Model.Loaded uses WeakReference to not keep models that have no references loaded New Outfit Piece! - Flat Shoes Simple nice flat shoes - https://files.facepunch.com/daniel/1b1411b1/sbox-dev_I8fdIZ9f6K.jpg Adjustments + Reskins coming asap. Sorted out some XML documentation warnings UI2: Fixed length parse fail for ending parenthesis, fixes "lighten/darken(#fff, 20%)" Added more ColorParse tests, darken without spaces, and darken( mix ) Balaclava Morphs added Police Hat LODs Game keeps recompiling these surface_c files on my end Added RangedFloat editor that respects MinMaxAttribute FloatSliderProperty.HighlightColor now has an effect on the slider Improve DecibelsSlider behavior with tiny sizes Failing async method test Better support for parsing generated names with generic parameter count Hotload generated name refactor, fixing async state machine types Fixed VarClass sometimes getting stuck rebuilding every frame NeedsRebuild was getting set to true during the rebuild, so it'd keep doing it every tick "What's all this, then?" Merge branch 'master' of sbox UI2: Fixed bug introduced by my length parse fix, where border-image style would fail Add SetBorderImage test so that can't fall through the cracks again Merge branch 'master' into sausageman-sucks
1 Year Ago
UI2: Fixed bug introduced by my length parse fix, where border-image style would fail Add SetBorderImage test so that can't fall through the cracks again
1 Year Ago
"What's all this, then?" Merge branch 'master' of sbox
1 Year Ago
Fixed VarClass sometimes getting stuck rebuilding every frame NeedsRebuild was getting set to true during the rebuild, so it'd keep doing it every tick
1 Year Ago
Failing async method test Better support for parsing generated names with generic parameter count Hotload generated name refactor, fixing async state machine types
1 Year Ago
Added RangedFloat editor that respects MinMaxAttribute FloatSliderProperty.HighlightColor now has an effect on the slider Improve DecibelsSlider behavior with tiny sizes
1 Year Ago
Game keeps recompiling these surface_c files on my end
1 Year Ago
Police Hat LODs
1 Year Ago
Balaclava Morphs added
1 Year Ago
UI2: Fixed length parse fail for ending parenthesis, fixes "lighten/darken(#fff, 20%)" Added more ColorParse tests, darken without spaces, and darken( mix )
1 Year Ago
Sorted out some XML documentation warnings
1 Year Ago
New Outfit Piece! - Flat Shoes Simple nice flat shoes - https://files.facepunch.com/daniel/1b1411b1/sbox-dev_I8fdIZ9f6K.jpg Adjustments + Reskins coming asap.
1 Year Ago
Model.Loaded uses WeakReference to not keep models that have no references loaded
1 Year Ago
Cleanup coreclr patch a bit Strip xbox code from filesystem Strip all this whitelist bullshit from basefilesystem Fix strong handle leak in Model.Get( IModel ) - you could get ref counts on a model resource over a million from 5 minutes of gameplay Fix strong handle leak on Material.Get( IMaterial ), ParticleSystem.Get( HParticleSystemDefinition ), AnimationGraph.Get( HAnimationGraph )
1 Year Ago
Rubikon: capsule vs hull/mesh improvements from Dirk
1 Year Ago
vacuum => vacuum cleaner Added ISet/HashSet property editor Clean up visuals of Dictionary property editor
1 Year Ago
This is faster without the parallel Add benchmark project Induce a tools hotload swap after game hotload - for the sakes of consistency This was happening anyway, just at a random point Make matt's amsi patch default (-amsi to disable)
1 Year Ago
Updated BoneMarkupList
1 Year Ago
This leafiest asset stuff isn't used anymore When registering custom asset type assets, register the compiled version too - which stops it thinking they're not compiled If imported GameResource isn't compiled then compile it Fixed passing in wrong name to RegisterResourceReference (might not be a bug but it looks like one) Don't group identical console messages with different loggers Failing test for lambdas declared in non-swapped generic methods But with swapped type parameters Fixed test in 8a2bb255285d1e47c1314b70cd47f5ef92a2b21d Log error when encountering unhandled generated types Merge branch 'master' into sausageman-sucks Merge branch 'master' into sausageman-sucks Updated rig with new helper bones
1 Year Ago
Failing test for lambdas declared in non-swapped generic methods But with swapped type parameters Fixed test in 8a2bb255285d1e47c1314b70cd47f5ef92a2b21d Log error when encountering unhandled generated types