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22,490 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Support for multiple suns and fog on atmosphere_sky, code for this still sucks since this came from the first days of development
1 Year Ago
Get light culling render buffer from rendercontext rather than from layer Fix compilation of tiled_light_culling on vulkan (wtf?) Transpose matrices on d3d11
1 Year Ago
Delete old particles Delete ViewDesc.cs Delete IPostProcessEntity
1 Year Ago
Citizen/animgraph: improved Land_Standing_Movement_S
1 Year Ago
Unit test fixes
1 Year Ago
delete PrefabLibrary, Prefab, IPrefabObject, PrefabAttribute
1 Year Ago
Remove GameManager Delete MoveHelper (in scene system now, this uses the wrong trace classes) Remove Trace, TraceResult Move Time and TimeSince into Engine Delete old navmesh code Remove MapSchema, DamageInfo, LifeState, LightQuery
1 Year Ago
Remove EntityComponents + EntityPrefabEditor (fixes Sandbox.Component namespace conflict)
1 Year Ago
ResourceLibrary is a global static, ClothingContainer is in engine
1 Year Ago
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
1 Year Ago
Remove all native game code, client, server, host
1 Year Ago
Delete ClientEntity
1 Year Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
1 Year Ago
Izabu fix
1 Year Ago
Delete test-server from CI since it's just testing legacy game loop
1 Year Ago
Delete physicsgamesystem
1 Year Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Bit of cleanup simd cell triangle vertices up front Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet Shape cast against heightfield using swept bounds, awful for long traces but fine for player controller for now Pin heightfield memory to the PhysicsShape so GC can't free it whilst native is using it
1 Year Ago
Delete baseplayer and prediction system to make a start on deleting game dlls
1 Year Ago
Fix warnings
1 Year Ago
[pick] Delete Decal Renderer that's used on unused skin decal stuff
1 Year Ago
Delete faceposer and postprocessingeditor
1 Year Ago
Delete materials that I broke by deleting all that shit
1 Year Ago
Merge Audio and Sound, just one global static class called Sound
1 Year Ago
Fix cascade scale for maps that arent compiled with the new light attributes Apply indirect transmissive lighting, previously would only be affectted by direct lighting Migrate light api to new lightbinner system
1 Year Ago
Add example decals Add useful particle/effect shapes Remove a bunch of decals Remove a bunch of particle materials/textures
1 Year Ago
Make `ListView.ItemAlign = Align.SpaceBetween` work better, especially when there's not enough items to fill a row Add r_depth_debug to visualize the depth buffer Fix EnumControlWidget for [Flags] enums Before: https://files.facepunch.com/ziks/1b0411b1/flags-before.mp4 After: https://files.facepunch.com/ziks/1b0411b1/flags-after.mp4 Citizen: improved 'Land_Standing' animation & removed old 'Land' animation from VMDL/files Citizen: improved 'Land_Movement_N' animation, & fixes it potentially causing weird IK leg flips in some movement animations Citizen: perform a post-motion-extraction offset on the sprint anims, to get the center-of-mass & pivot point feel better during turns, and blending in general New Outfit Piece - Fisherman Jumpsuit LODs and Skinning adjustments coming asap! Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on) Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment Remove r_depth_prepass option, we should always be doing it as part of forward+ Depth class uses the pre-resolved depth chain from the prepass instead of trying to sample an MSAA buffer, which was never working on certain MSAA levels and would've required a combo and loads of extra bullshit to do. Fix api break Up Engine API version Pass engine version how web expects it when searching for packages depthresolve uses min of all msaa samples Update izabu and add my changes Render menu Fix rendering `RootPanel`s in VR: separate out `IsWorldPanel` from `RenderedManually` Clear attributes after popping a layer when rendering UI Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375) Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374) Disable tests that load games or addons for now. Closes #1376 Disable TestGamemode unit test and game and extension templates unit tests Go through code looking for painday comments and try to sort them out (#1377) * Go through code looking for painday comments and try to sort them out * Readonly get Clear all [Obsolete] for a fresh slate (#1378) * Clear a bunch of [Obsolete] stuff * Remove obsolete template element override Disable tests testing against package.facepunch.platformer.dll and package.facepunch.sandbox.dll for now Disable test for package.facepunch.sandbox.dll Should_Pass Disable 2 more tests that will be broken right now Merge branch 'master' into codegen-struct-arg
1 Year Ago
Disable 2 more tests that will be broken right now
1 Year Ago
Disable tests testing against package.facepunch.platformer.dll and package.facepunch.sandbox.dll for now Disable test for package.facepunch.sandbox.dll Should_Pass
1 Year Ago
Clear all [Obsolete] for a fresh slate (#1378) * Clear a bunch of [Obsolete] stuff * Remove obsolete template element override
1 Year Ago
Remove obsolete template element override
1 Year Ago
Clear a bunch of [Obsolete] stuff
1 Year Ago
[ Pick ] remove specialized decal rendering path from skin
1 Year Ago
Go through code looking for painday comments and try to sort them out (#1377) * Go through code looking for painday comments and try to sort them out * Readonly get
1 Year Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375) Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374) Disable tests that load games or addons for now. Closes #1376 Disable TestGamemode unit test and game and extension templates unit tests Merge branch 'master' into painday-cleanup
1 Year Ago
Readonly get
1 Year Ago
Disable TestGamemode unit test and game and extension templates unit tests
1 Year Ago
Disable tests that load games or addons for now. Closes #1376
1 Year Ago
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now (#1374)
1 Year Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375) Merge branch 'master' into remove-savedgames
1 Year Ago
Let's get rid of all the GameSetting/PackageSetting convar stuff now (#1375)
1 Year Ago
Go through code looking for painday comments and try to sort them out
1 Year Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets
1 Year Ago
Let's get rid of all the GameSetting/PackageSetting convar stuff now
1 Year Ago
Completely strip Saved Game functionality - re-evaluate if this is actually needed or something we want later on with the scene system though most likely easy enough for people to just do themselves now
1 Year Ago
Update CodeGenerator unit tests for new stuff
1 Year Ago
Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled
1 Year Ago
Render menu Fix rendering `RootPanel`s in VR: separate out `IsWorldPanel` from `RenderedManually` Clear attributes after popping a layer when rendering UI
1 Year Ago
Update izabu and add my changes
1 Year Ago
depthresolve uses min of all msaa samples
1 Year Ago
Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed