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22,490 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Pass engine version how web expects it when searching for packages
1 Year Ago
Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod
1 Year Ago
Typo
1 Year Ago
Unused params
1 Year Ago
Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash
1 Year Ago
Up Engine API version
1 Year Ago
1 Year Ago
Fix api break
1 Year Ago
Remove r_depth_prepass option, we should always be doing it as part of forward+ Depth class uses the pre-resolved depth chain from the prepass instead of trying to sample an MSAA buffer, which was never working on certain MSAA levels and would've required a combo and loads of extra bullshit to do.
1 Year Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
1 Year Ago
MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly
1 Year Ago
Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on)
1 Year Ago
New Outfit Piece - Fisherman Jumpsuit LODs and Skinning adjustments coming asap!
1 Year Ago
Citizen: perform a post-motion-extraction offset on the sprint anims, to get the center-of-mass & pivot point feel better during turns, and blending in general
1 Year Ago
Citizen: improved 'Land_Movement_N' animation, & fixes it potentially causing weird IK leg flips in some movement animations
1 Year Ago
Citizen: improved 'Land_Standing' animation & removed old 'Land' animation from VMDL/files
1 Year Ago
Remove SceneCamera.Enabled (isn't required)
1 Year Ago
Initial commit / struct names not finalized
1 Year Ago
Engine side of multiple scene cameras test (wip)
1 Year Ago
Engine side of multiple scene cameras test (wip)
1 Year Ago
Fix EnumControlWidget for [Flags] enums Before: https://files.facepunch.com/ziks/1b0411b1/flags-before.mp4 After: https://files.facepunch.com/ziks/1b0411b1/flags-after.mp4
1 Year Ago
Add r_depth_debug to visualize the depth buffer
1 Year Ago
Make `ListView.ItemAlign = Align.SpaceBetween` work better, especially when there's not enough items to fill a row
1 Year Ago
Clamp trace fraction
1 Year Ago
Hitbox tags are a tagset Fix opening menus as modal
1 Year Ago
PhysicsTraceBuilder tweaks, allow running existing trace on other worlds
1 Year Ago
When saving editor layout, check for duplicates, make a popup window to confirm changes https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png Add default layout
1 Year Ago
Update Facepunch.ActionGraphs
1 Year Ago
Citizen/animgraph: tie the new airborne flailing to wish_groundspeed
1 Year Ago
Citizen/animgraph: added better airborne flailing + fixed airborne-ground-airborne jank protection using a timeout of 1000ms instead of 100ms
1 Year Ago
Pass correct envmap index Reenable high precision lighting, it's all fine now (but still considering removing it)
1 Year Ago
Set VR depth resolve & refract textures, fixes glass rendering in VR
1 Year Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
1 Year Ago
ReflectionSerializedObject properties set their PropertyType
1 Year Ago
Attributes to ignore / include members as ActionGraph nodes
1 Year Ago
Allow icons in node categories
1 Year Ago
Don't inherit [ActionGraphIgnore] on types
1 Year Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
1 Year Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet
1 Year Ago
Attributes for ignoring / including members (#1360)
1 Year Ago
Citizen/animgraph: added Sprint_NW
1 Year Ago
Fix trunkation warning
1 Year Ago
Loop rather than unrolling CalculateLightingAtPoint, sucks for perfomance but this function shouldnt take start and end indexes of the light, focus on correctness first
1 Year Ago
Move `vr_depth_submit` convar over to managed
1 Year Ago
Respect `vr_spectator_show_left_eye` value
1 Year Ago
VR companion view, render stereo to its own back buffer https://files.facepunch.com/alexguthrie/1b0111b1/sbox-dev_Z2Mn6GMTLF.png
1 Year Ago
Citizen/animgraph: added Sprint_NE + other misc. small tweaks
1 Year Ago
Add LightSupportsTimeSlicedRendering and filter directional lights out of it, fixes cascades being fucked on hammer
1 Year Ago
Fix .sndscape assets not being added to __references
1 Year Ago
debug_sunshadow_vis is gone, update all_shaders with what's actually there