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22,418 Commits over 1,614 Days - 0.58cph!

37 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png) We don't really need this
37 Days Ago
Start the networking thread
38 Days Ago
Fix SceneRenderingWidget not calling Scene.PreCameraRender when rendering with camera component Don't draw gizmos for components that have ComponentFlags.Hidden
38 Days Ago
Fix impact.wood
38 Days Ago
Clear all processors when deserializing mixer otherwise DSP's will hang around forever and we'll quickly run out of slots
38 Days Ago
Remove ToolsWireframe from fur.shader
38 Days Ago
Do the same for trigger listeners
38 Days Ago
We don't really need this
38 Days Ago
Invoke collision listeners starting from physicsbody gameobject owner, propagating down to descendants Remove collision listener invoking from player controller
38 Days Ago
Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png)
38 Days Ago
Only print Building network files if we're building them Add SBDM dedicated server launch option Clean server startup, move command line convar setting logic Make IRenderDevice.IsEmptyAPI const Move network thread to Networking class, prevent crash on dedicated server close Fix Game.Load not working because old game didn't close in time
38 Days Ago
Use [IconName] for DirectoryEntry.FolderMetadata.Icon
39 Days Ago
Some cleaning up https://files.facepunch.com/ziks/2025-01-10/sTIPPg7QpQ.mp4
39 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows
39 Days Ago
Can edit action properties from component sheets
39 Days Ago
WIP show action properties in AG editor, can drag into graph
39 Days Ago
Another angle at action graph properties Menu for adding properties Some restructuring / simplification Can get / set action graph properties Rewrite to just use a Dictionary<string, object> internally
39 Days Ago
Add referenced resources in the Scene to the vmap. Fixes Facepunch/sbox-issues#6839
39 Days Ago
Clean up ParticleFloat parsing Fix gradient error
39 Days Ago
Close Dropdown Popups automatically when the parent Panel is hidden. Resolves Facepunch/sbox-issues#6893 Make the Server Browser a bit neater and added a header row. https://files.facepunch.com/CarsonKompon/2025/January/10_14-14-BleakAfricanclawedfrog.png
39 Days Ago
Gradient editor: add buttons to select next/previous point without pixel picking faff Gradient editor: clear point selection when whole gradient changes, make reverse work properly aha Gradient editor: Tweak point drawing for better legibility Clamp point location to 0-1 when adding to gradient
39 Days Ago
ParticleConeEmitter - use ParticleFloats, emit within the base of the cone, add Velocityrandom, CenterBias, CenterBiasBelocity, VelocityMultiplier
39 Days Ago
Can now Rename folders from the Asset Browser. Resolves Facepunch/sbox-issues#7351
39 Days Ago
Gradient editor: add shortcuts to reverse, distribute points evenly, clear to white
39 Days Ago
Add presets to gradient editor, ux improvements https://files.facepunch.com/solw/2025/January/10_14-37-SolidUintagroundsquirrel.png Prevent gradient editor colour points having alpha value Support photoshop-style sampling of gradient color under cursor https://files.facepunch.com/solw/2025/January/10_15-21-RemorsefulAsianlion.png Fix being able to create new gradient point with a negative location Add context menu to GradientControlWidget
39 Days Ago
Move process of parsing command line switches on boot and setting ConVars and ConCmds from them from native to managed. Control when they are set / run ourselves, we'll do it in Bootstrap.Init.
39 Days Ago
Leotard Female Human version + female human _REF file
39 Days Ago
Add PlayerController.AccelerationTime , DeaccelerationTime
39 Days Ago
Added "Create Objects at Origin" to Editor Preferences Move Widget Debugger and Input Debugger to the "Debug" menu instead of "Help" Added ColorPicker.HasAlpha and [ColorUsage] attribute. Attribute allows you to specify whether or not a Color has Alpha or HDR options in the color picker. Make ColorControlWidget support Color32 Fix Right Click -> Copy/Paste between Color and Color32 Properties Make ColorControlWidget support ColorHsv. Add ColorHsv to TypeLibrary. Open Color Popup on the correct initial color for Color32 and ColorHsv. Use FloatControlWidget for ColorHsv.
39 Days Ago
Compile shaders
39 Days Ago
Call VfxRemoveUnnecessaryEntriesFromVariableIndexArrays after ComputeVariablesUsedInStaticCombo - Should fix some variables getting removed when they're still used
39 Days Ago
Reduce playercontroller animator leaning a bit
39 Days Ago
Add Game.Load( gameident ), client reconnect
39 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756 Clean up game object / component reference structs
39 Days Ago
Serialize ParticleFloat manually, so we can read as a constant float ParticleEmitter.Rate is a ParticleFloat, allowing curve/time based emission rates
40 Days Ago
Fix IsHidden support
40 Days Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies
40 Days Ago
Add DebugOverlaySystem.ScreenText
40 Days Ago
Fix fbx import crash, face set doesn't exist in mesh?
40 Days Ago
DepthNormalPrepassLayer stub, DepthNormal shader class consumes from S_MODE_DEPTH
40 Days Ago
Spritecard tries to sample lightmaps from vertex shader which isnt what we want, remove dynamic combo rules for lightmaps Build shaders with bindless lightmaps
40 Days Ago
Final adjustments, vertex shaders still use lightmapping combo, take out rest of lightingTerms.vDBG_BakedLighting
40 Days Ago
Bindless Lightmaps use cbuffer directly for indices instead of setting texture parameters, lightmapping conditionals use constants instead of combos now Bindless Light Probe Volumes Actually bind bindless lightmaps
40 Days Ago
Remove baked lighting ToolsVis, they're nigh useless for us now, the one we actually use is a near duplicate of Diffuse toolsvis Remove all references to lightmapping combos, they're still available on vertex shader for lightmapping uv input though, PS stubs it out on specialization Start bindless lightmaps & light probe volume
40 Days Ago
Fix possible NRE in Texture.TryToLoad
40 Days Ago
Shoes .clothing files adjustments
40 Days Ago
Don't spam warnings for unsupported drop objects, just ignore the action https://files.facepunch.com/layla/1b0911b1/sbox-dev_ZHw0ss4q4P.mp4
40 Days Ago
Allow line renderer to have lighting, same as particles https://files.facepunch.com/layla/1b0911b1/sbox-dev_EOUiaThKg1.mp4
40 Days Ago
Make additive particles blend correctly in fog too https://files.facepunch.com/layla/1b0911b1/sbox-dev_zrmiRJG1pg.mp4
40 Days Ago
Expose Parallel.For by wrapping it in Sandbox.Utility