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22,479 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Clean resource names of textures further to not mistake for absolute path
1 Year Ago
Update Facepunch.ActionGraphs Some more node definitions
1 Year Ago
Fucked it
1 Year Ago
IRenderDevice: delete 360 only method GPU Resident Textures debug menu Set debug names for c# loaded images Use schema-less RuntimeTextureSpecificationFlags_t, remove redundant flags
1 Year Ago
Test for null get / set methods in ILHotload (#1287)
1 Year Ago
Add TypeDescription.BaseType fixes sboxgame/issues/issues/3660 fixes sboxgame/issues/issues/2611
1 Year Ago
If package starts with local. then don't find by exact name Throw exception in CodeEditor.OpenFile if passed path is null or empty Disable Panel go to source is source file is empty Handle not found exception in MenuUtility.Storage.GetStorageFiles() Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
1 Year Ago
Update sentry native dsn
1 Year Ago
Only share parent view's atlas if it has a lightbinner, fixes avatar menu, I'll revisit this tomorrow
1 Year Ago
Pass current view to be used as parent view in RenderTools.RenderScene, this lets lightbinner cache shadows properly between SceneCamera views on the same world, but doesn't affect SceneSunlight though
1 Year Ago
Remove unused (mostly legacy stuff)
1 Year Ago
Reduce latency by running callback for pose update immediately after WaitGetPoses Managed VR GPU flush timer SubmitTextureToCompositor returns success/fail status
1 Year Ago
Update Facepunch.ActionGraphs
1 Year Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty Constant nodes Node interface tweaks Update() node UI after Layout() calls Update ActionJigs Try to get nodes to redraw on change Post-rebase fixes I missed Updated Facepunch.ActionJigs GraphView.CenterOnSelection Allow custom exception stack trace inspectors Update Facepunch.ActionJigs Update Facepunch.ActionJigs Null literal node Can get / set fields with nodes INode.CanClone, CanRemove Post-rebase fixes Update ActionJigs, expose some more reflection info Some more nodes Support for comment nodes in Action graphs Skip HideInEditor properties in ControlSheets Action node display tweaks PlugIn respects ShowLabel Rerouting fixes Fixed handle config names for generic types Action link pulsing in editor Json ignore / hide ShaderNode.DisplayInfo Dynamically size input / output plugs Fix updating plug types in shader graph Fix not being able to drop on a reroute node Fixed ActionJig test Put ActionJigDebugger in its own file Jig -> Graph Update Facepunch.ActionGraphs
1 Year Ago
Failing to create hull or mesh will still add a valid shape (insignificant sphere) Define IZ_UNITS_PER_METER in engine2
1 Year Ago
Remove deleted bodies and shapes from m_CollisionEvents
1 Year Ago
Docs for ProjectedDecalSceneObject
1 Year Ago
Ignore world by looking for world tag, instead of entity == 0 (because it's always 0 in scene system) Trigger ignore if both have no touch events - not just one Fill out the ContactEnd struct Add PhysicsShape.Collider object
1 Year Ago
Re-order VPhysIntersectionNotification_t to make it more c# interop friendly Add IPhysicsWorld.ProcessIntersections Add Gizmo.Draw.LineSphere easy mode Add PhysicsBody.OnTouchStart, OnTouchStay, OnTouchStop
1 Year Ago
Remove unused file
1 Year Ago
Cleanup, update flags based on material
1 Year Ago
Hammer: Fix crash trying to simulate softbody
1 Year Ago
IsVRHeadsetAvailable, test showing a button in menu navbar if VR headset is present/available
1 Year Ago
Digital / skeletal / pose action data + helper funcs for retrieving all action data
1 Year Ago
Dispatch submit func from scenesystem Un-delete SetSteamVrCompositorTexture and do submit on render thread
1 Year Ago
Fix mistake in hull copy when adding transformed hull
1 Year Ago
Add experimental SceneModel,SetBoneOverride
1 Year Ago
Fix zero radius capsules in some maps crashing the game, clamp to convex radius
1 Year Ago
Izabu Physics (#1308) Replaced the physics library to provide us with easier updates and bug fixes. No softbody (yet)
1 Year Ago
Handle upgrading ParameterInfo (#1287)
1 Year Ago
Small cleanup Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type
1 Year Ago
Validity check
1 Year Ago
Move decal attribute stuff into managed
1 Year Ago
New Outfit Piece! - Football Shorts Adjustments to the goalie glove textures
1 Year Ago
Pass size through to decal update, prep some of the older attributes for baked lighting
1 Year Ago
FPArms: camera is now handled separately on a different path & made additive so that simultaneous jump/land/airborne + attack anims don't stomp each other unpleasantly
1 Year Ago
Citizen: move foot attachments into prefab
1 Year Ago
Impl shape getscale, not really needed but our api has it
1 Year Ago
Add back CreateDebugSceneObject, hammer uses this to render collision
1 Year Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code
1 Year Ago
Add generic TagSet
1 Year Ago
Silly mistake in PurgeShapes
1 Year Ago
Support tools creating scaled meshes, create copy and make sure it gets deleted on shape delete
1 Year Ago
Avoid having to rebuild hull to create transformed hull
1 Year Ago
VR loop changes Remove more unused
1 Year Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash Add BodyGroupsControlWidget Validate indices are in range in AddCollisionMesh Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap Add an random U offset to tiling hotspots UVs football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt! Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work Fix CUtlString copying crash in animevent_t Add SceneModel.OnGenericEvent Add SceneMode.OnSoundEvent Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom Transform Json serializable ControlWidget don't fall through OnContextMenu by default Merge branch 'master' into new-physics-merge
1 Year Ago
Update Facepunch.ActionGraphs
1 Year Ago
Transform Json serializable ControlWidget don't fall through OnContextMenu by default
1 Year Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom
1 Year Ago
Remove unused Calculate predicted seconds to photons from now for tracked device poses Update HMD transform in various additional places, should help with latency Fast path specifically for *hmd* pose retrieval, should help a tiny bit with latency VRSystem.Update refactor Shorten GetPredictedSecondsToPhotonsFromNow to GetPredictedTime, use GetDeviceToAbsoluteTrackingPose for GetHmdMatrix