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8,393 Commits over 730 Days - 0.48cph!

1 Year Ago
Addons use content folder instead of data Move our addons data/ contents to content/ Bigger buffer size for CRC'ing Switching our SynchronizationContext to use a Channel instead of a List CreateDirectory: ignore empty strings GetCRC return 0 on file missing instead of exception FileRecv handle files in the root propertly Don't download files from the server if we already have them
1 Year Ago
RPC to single player works Make Todd less likely to be the first bot
1 Year Ago
Don't clear network socket interfaces on server shutdown, unless we're a dedicated server Flag up if we can'r resolve a reference in access control Add single player target for Client RPC calls
1 Year Ago
Clean up custom network var writing
1 Year Ago
Automatically enrol classes deriving from LibraryClass
1 Year Ago
Use steamclient sockets by default, only use gameservernetworkingsockets if dedicated server
1 Year Ago
net 5.0.0
Sam
1 Year Ago
Hardcode extra engine shader paths
1 Year Ago
Fix "worldspawn" exception
1 Year Ago
Random bot names Error notice fixes Adde Panel.WaitThen, Panel.WaitForTransitionThen Added killfeed to flying head addon Rebuilding ghost - try to make it not be red die particles
1 Year Ago
Fixed exception with particle screenshake
Sam
1 Year Ago
Add sbox to gameinfo SearchPaths so we can target it on dynamic shader compilation Make Vfx files be read from each searchpath rather than just Core and extend it to be supported by addons soon Add test concommand to force enable dynamic shader compilation
1 Year Ago
Added ModelEntity.CollisionsEnabled tracer particle tweaks EntityEffects binds Added Entity.DrawingEnabled particle updates
1 Year Ago
Warning spam cleanup
1 Year Ago
Bind CCollisionProperty Grab collisionproperty on ModelEntity
1 Year Ago
Ghost Model: define bounds hull Player - update physics hull after model set player: don't UTIL_SetSize Shoot lasers from alternative eyes
1 Year Ago
Added prediction scope
1 Year Ago
Added Player.IsLocalPlayer Particle system attachment basics
1 Year Ago
Citizen export test Rust export test Unity prefab/material to Source2 export script
1 Year Ago
Testing webhook
1 Year Ago
Testing webhook
1 Year Ago
Move PropertyClass Move PropertyClass to game Added LibraryClass, NetworkClass Correctly tick WriteNetworkEntities Entity derives from NetworkClass Network PlayerController (mockup) Fix NetRead/NetWrite now public PlayerControl is set serverside and networked down to client Library class lookup dictionary Debug remove Don't shoot when dead
1 Year Ago
Bind Get/SetLifeState Strip unused damage stuff from native Added Entity.OnKilled Fixed Player.Local not getting null when player destroyed Remove gamestats Gamemode picks our respawn point
1 Year Ago
Can't make GLST's for sandbox right now so use the DS Ip instead of steamid Allow access to System.Nullable Add Panel.BindToMethod Add Entity.Health Create MethodBind.cs Health UI
1 Year Ago
Fixed UTIL_GetLocalPlayer in shatterglass server Apply prediction rules to EmitSound
1 Year Ago
Enable Steam Sockets Added option to join Garry's SteamId Added DamageInfo
1 Year Ago
Debug print fixes
1 Year Ago
Fixed exception in Trace.Ignore TraceResult propertly returns the hit entity Health + TakeDamage binds Do actual damage in test addon gun (shatter glass etc) Asset updates
1 Year Ago
Implement .Ignore( ent ) for traces
1 Year Ago
Entity.Rot PlayerController.Rot Citizen skin tweaks
1 Year Ago
Moved codegen .gen folder to addon root (it's only used for diagnostics right now) Update .gitignore Content List is flat and organised by type instead of folder based
1 Year Ago
Addon dependancies caps insensitive Add Content to Sandbox.Generator Citizen addon: generate code so we get a content list MyAddon - depend on citizen, use generated content path
1 Year Ago
Buffer up native console prints until newlines Disable ESP Clean up this code
1 Year Ago
Move hotloadmanager into Gamedll
1 Year Ago
Bot code Entity Flags binds Create EntityFlag.cs
1 Year Ago
Fixed eye angles on server
1 Year Ago
Allow model Just In Time loading Add CBaseModelEntity binds Crash todo in CModel::SetupAttachmentTransform Bind CSkeletonInstance Tweaked managed entity creation order so we can do stuff in Spawn Added ModelEntity Player derives from ModelEntity Don't call SetCollisionBounds from native baseplayer
1 Year Ago
PET: Don't give us any of the mod mismatch warnings
1 Year Ago
Test light impact, sound impact
1 Year Ago
Added gameglue Added Decals class Glass fixes Fixed exceptions due to LIGHTING_ORIGINS 0 testmap update Compiles
1 Year Ago
shatterglass materials/textures
1 Year Ago
Added "decalSpecularExp" to sheet.h so decal sheet will build
1 Year Ago
decalstests
1 Year Ago
Created IRuntimeAsset (this is bad naming, review) SoundEvent now an IRuntimeAsset, so static definitions get full name and are created at loadtime
1 Year Ago
Compiled sounds Added JsonToKeyValues3 to EngineGlue Added Entity.EmitSound Create keyvalues3.def Create soundeventmanager.def WIP can define sound events in code
1 Year Ago
A bunch of Rust sounds Deleting these soundstacks Deleting these soundevents Add soundstacks_hlvr_core to the manifest
1 Year Ago
post process test
1 Year Ago
Added Player.Input Added Player.Tick Warn us about not precached stuff instead of popup assert GetParticleSystemIndex by default calls FindExistingResourceByNameLoadingJustInTime Interop gen treats anything starting with global as a global Bind DispatchParticleEffect Test tracer/impact particles
1 Year Ago
Fixed panorama keybinds not being set (hardcoding them in CUIInputEngine::ReloadKeyBindings instead)
1 Year Ago
Tool maps