17,179 Commits over 1,308 Days - 0.55cph!
Fixed dragged output listing irrelevant nodes
Expose intersection-related structs to ActionGraph
Facepunch/sbox-issues#5063
* PhysicsIntersection
* PhysicsIntersectionEnd
* PhysicsContact
* PhysicsContact.Target
Update tags when parent changes
sbox-issues/issues/4931
Tag editor popup improvements
* Fixed being tall and oddly spaced out
* Placeholder text in create tag entry
* Creating a tag rebuilds the list of available tags
Editing tags in inspector marks scene unsaved
SceneMapLoader: don't cast dynamic shadows for map lights marked as baked shadows only
Add VK_EXT_full_screen_exclusive support for enabling but also explicitly disabling exclusive fullscreen (this should stop nvidia forcing exclusive fullscreen on borderless windows)
Adjustment to muscle skin and zombie skin + new balding hair
Model AssetPreview: for viewmodels show bone merged arms and use viewmodel camera
Add Mesh.TriangulatePolygon to triangulate a polygon without needing a massive library
When joing via new instance, Project.Current is null - this can break <style> because it can't get relative path of current file. Fix that by just using absolute path in that case.
Remove unnecessary assert
Return hit if maxlength < 0 (!)
Test reflection per input
These url checks should no longer be needed
Populate some missing TypeSerializedField virtuals (fixes Facepunch/sbox-issues#5042)
Support serializing field containers
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044
Scope to the active scene when running commands
Move primitive builders to Editor.MeshEditor
SteamAudio traces happen in c#, tweak reflection settings, tweak transmission settings
Citizen - Mascot Skin
New Mascot Skin with colour variations
Disable audio reflective until I can fix it (snd_steamaudio_num_bounces 16 to enable)
Mixing thread locks the c++ sound mutex when mixing
Tweak audio sample function so we can find out why it's crashing
Fix sound system going silent after playing local sound in the middle of your ears
Disable error reporting in test mode
Fix NRE in SoundPointComponent when SoundEvent is null
Fix ShaderGraph input editor width regression
https://files.facepunch.com/ziks/2024-03-01/sbox-dev_zPHxuj7Wy8.png
Fixed GraphView.SelectionBox
TypeLibrary.GetType( name, baseType )
To compliment GetType<T>( name )
Component.JsonRead: don't ignore component_type
Fixes some of the bugs that #1449 will fully solve
Performance now shows the max, instead of the average
Tweak steamaudio reflection settings to tide people over until I move it to a background thread
MixingThread tweaks
Fix volume doubling
Don't show install for incompatible cloud package types
Revert "Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on"
This reverts commit 65bc314734f0003a9d2dc5c10e5f7da3a11a8db0.
Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on
Fixed #1470
https://files.facepunch.com/ziks/2024-03-01/sbox-dev_YZdIaQBdKv.mp4
Managed soundsystem (#1455)
* Sound mixing moved to managed
* SoundHandles have occlusion, transmission, reflection
* SteamAudio is back
* Still lots to do (orgs/Facepunch/projects/24/views/1?pane=issue&itemId=55046762)
Tentative fix for Facepunch/sbox-issues#5021
Improved style parser errors (sbox-issues/issues/4541)
https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_vMdiBVFnHU.png
Add ability to fullscreen the scene viewport https://files.facepunch.com/tony/1b2911b1/sbox-dev_kpYpHqbHbE.mp4
Fix build (we don't support "display: inline", not sure if this was done on purpose?)
Node menu rewrite
* Can search all possible node types
* Properties / methods from TypeLibrary
* Component getters of each type
* Extension methods now appear like normal instance members
* ActionGraph resources appear as normal instance members too
* Output expansion isn't limited to properties any more
* Editor knows which components exist on scene.ref targets
* Improved formatting for node titles / parameters
* Search truncates results at 20
Host can always drop ownership of a networked object
Host can always network destroy a networked object
Fixed Facepunch/sbox-issues#5009
Fixed Facepunch/sbox-issues#5022
Fixed #1477
Improved node type filtering w.r.t. whitespace
Merge branch 'master' into managed-soundsystem
Default inspector for unknown objects is a ControlSheet
Cleaning up ready for merge
Improved node type filtering w.r.t. whitespace
Fixed Facepunch/sbox-issues#5022
Fixed Facepunch/sbox-issues#5009
Delete AudioMaterial
Add audio surfaces to the base surfaces
Host can always drop ownership of a networked object
Host can always network destroy a networked object
wasted 2 days on this, works-ish but absolutely horrific, stashing anyway
Update performance graph to scene system
Steam audio 5ms -> 0.1ms