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17,179 Commits over 1,308 Days - 0.55cph!

53 Days Ago
Fixed dragged output listing irrelevant nodes
53 Days Ago
Expose intersection-related structs to ActionGraph Facepunch/sbox-issues#5063 * PhysicsIntersection * PhysicsIntersectionEnd * PhysicsContact * PhysicsContact.Target
53 Days Ago
Update tags when parent changes sbox-issues/issues/4931
53 Days Ago
Tag editor popup improvements * Fixed being tall and oddly spaced out * Placeholder text in create tag entry * Creating a tag rebuilds the list of available tags Editing tags in inspector marks scene unsaved
53 Days Ago
SceneMapLoader: don't cast dynamic shadows for map lights marked as baked shadows only
53 Days Ago
Add VK_EXT_full_screen_exclusive support for enabling but also explicitly disabling exclusive fullscreen (this should stop nvidia forcing exclusive fullscreen on borderless windows)
53 Days Ago
Adjustment to muscle skin and zombie skin + new balding hair
53 Days Ago
Model AssetPreview: for viewmodels show bone merged arms and use viewmodel camera
53 Days Ago
Add Mesh.TriangulatePolygon to triangulate a polygon without needing a massive library
53 Days Ago
When joing via new instance, Project.Current is null - this can break <style> because it can't get relative path of current file. Fix that by just using absolute path in that case. Remove unnecessary assert
54 Days Ago
Mascot LODs
54 Days Ago
Return hit if maxlength < 0 (!) Test reflection per input
55 Days Ago
These url checks should no longer be needed
55 Days Ago
Populate some missing TypeSerializedField virtuals (fixes Facepunch/sbox-issues#5042)
55 Days Ago
Support serializing field containers
55 Days Ago
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044
55 Days Ago
Scope to the active scene when running commands
55 Days Ago
Move primitive builders to Editor.MeshEditor
55 Days Ago
SteamAudio traces happen in c#, tweak reflection settings, tweak transmission settings
55 Days Ago
Citizen - Mascot Skin New Mascot Skin with colour variations
56 Days Ago
Disable audio reflective until I can fix it (snd_steamaudio_num_bounces 16 to enable)
56 Days Ago
Mixing thread locks the c++ sound mutex when mixing
56 Days Ago
Tweak audio sample function so we can find out why it's crashing
56 Days Ago
Fix sound system going silent after playing local sound in the middle of your ears
56 Days Ago
Disable error reporting in test mode Fix NRE in SoundPointComponent when SoundEvent is null
56 Days Ago
Fix mixing thread crash
56 Days Ago
Fix ShaderGraph input editor width regression https://files.facepunch.com/ziks/2024-03-01/sbox-dev_zPHxuj7Wy8.png
56 Days Ago
Fixed GraphView.SelectionBox
56 Days Ago
Component editor
56 Days Ago
TypeLibrary.GetType( name, baseType ) To compliment GetType<T>( name ) Component.JsonRead: don't ignore component_type Fixes some of the bugs that #1449 will fully solve
56 Days Ago
Performance now shows the max, instead of the average Tweak steamaudio reflection settings to tide people over until I move it to a background thread
56 Days Ago
MixingThread tweaks Fix volume doubling
56 Days Ago
Don't show install for incompatible cloud package types
56 Days Ago
Component editor
56 Days Ago
Revert "Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on" This reverts commit 65bc314734f0003a9d2dc5c10e5f7da3a11a8db0.
56 Days Ago
Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on
56 Days Ago
Fixed #1470 https://files.facepunch.com/ziks/2024-03-01/sbox-dev_YZdIaQBdKv.mp4
56 Days Ago
Managed soundsystem (#1455) * Sound mixing moved to managed * SoundHandles have occlusion, transmission, reflection * SteamAudio is back * Still lots to do (orgs/Facepunch/projects/24/views/1?pane=issue&itemId=55046762)
57 Days Ago
Review / Cleanup
57 Days Ago
Tentative fix for Facepunch/sbox-issues#5021
57 Days Ago
Improved style parser errors (sbox-issues/issues/4541) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_vMdiBVFnHU.png Add ability to fullscreen the scene viewport https://files.facepunch.com/tony/1b2911b1/sbox-dev_kpYpHqbHbE.mp4 Fix build (we don't support "display: inline", not sure if this was done on purpose?) Node menu rewrite * Can search all possible node types * Properties / methods from TypeLibrary * Component getters of each type * Extension methods now appear like normal instance members * ActionGraph resources appear as normal instance members too * Output expansion isn't limited to properties any more * Editor knows which components exist on scene.ref targets * Improved formatting for node titles / parameters * Search truncates results at 20 Host can always drop ownership of a networked object Host can always network destroy a networked object Fixed Facepunch/sbox-issues#5009 Fixed Facepunch/sbox-issues#5022 Fixed #1477 Improved node type filtering w.r.t. whitespace Merge branch 'master' into managed-soundsystem
57 Days Ago
Default inspector for unknown objects is a ControlSheet Cleaning up ready for merge
57 Days Ago
Improved node type filtering w.r.t. whitespace
57 Days Ago
Fixed #1477
57 Days Ago
Fixed Facepunch/sbox-issues#5022
57 Days Ago
Fixed Facepunch/sbox-issues#5009
57 Days Ago
Delete AudioMaterial Add audio surfaces to the base surfaces
57 Days Ago
Host can always drop ownership of a networked object Host can always network destroy a networked object
57 Days Ago
wasted 2 days on this, works-ish but absolutely horrific, stashing anyway
57 Days Ago
Update performance graph to scene system Steam audio 5ms -> 0.1ms