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17,413 Commits over 1,338 Days - 0.54cph!

1 Year Ago
adding lit version material to advertising board, adjusted LOD geometry Merge branch 'master' of sbox
1 Year Ago
Hammer: Support drag drop from entity tree view because I keep finding myself trying to drag them in https://files.facepunch.com/layla/1b0311b1/sbox_TbxTgCp7lS.mp4
1 Year Ago
Fix strange bug accessing DragData.Url if it wasn't set, checking for null would somehow fail?
1 Year Ago
Change model thumbnail rendering back to an animated pose, forgot I had changed this
1 Year Ago
Append .vfx when loading compute shader since we treat them as direct files now Reference compiled shader rather than source on material dependency tree
1 Year Ago
Remove useless line of code
1 Year Ago
Add menu option to create multiple sound events from selection https://files.facepunch.com/layla/1b0311b1/sbox_ctRq5YvZNX.png
1 Year Ago
Fix replacement shaders not being loaded correctly
1 Year Ago
Menu: more adjustments to avatar panel + tweaked eye look
1 Year Ago
Initial rebase of shader assets into master Fix Undefined Behaviour In Tiled Rendering Fix things from shader assets rebase Recompile all vmat files Strip mod from d3dinclude Put certain shader of materials inside folders and strip extension Readd reflection data when compiling vfx Don't fixup filename of resources tagged RESOURCE_TYPE_NONE, allows for any filename to be set as a reference Reference shaders used as a dependency in compilematerial Fix some icon types not being generated Fix gameresource attributes not showing properly, fix warning on a material Remove LoadInternal, simplify and clean stuff Move compiled load of gameresource to gameresource Glue LoadKeyValues3File so we don't need to load the entire KV3 blob to read it's header, give support to loading KV3 in GameResource, cleanup LoadCompiledInternal, also add support for eventual custom loading of gameresource Load GameResources from addons when they are registered, previously they wouldn't be loaded properly Don't bother compiling shaders if we don't have the source Don't bitch that it's a binary blob when reading a KV3 to json, it writes the nuance that we want to the member Start exposing reflection data on shader resource Fix metadata being erased on shaders :S Preliminary reflection info for shader resources Bitch when we're trying to load a shader with legacy name Fix ShaderMetadata Rebuild all materials for good measure Make OpenInPrimaryTool a bool and return if we want to open in an external tool, make it have priority in Asset.OpenInEditor Add vfx to enginetools path
1 Year Ago
Menu: center the avatar panel again, by accounting for the left vertical bar (It also looks nicer with 21:9 now.)
1 Year Ago
Add UI tests for transitions
1 Year Ago
Testing more performance metrics
1 Year Ago
Update style test to reflect CSS spec
1 Year Ago
Fixes transitions not working when no easing function is provided
1 Year Ago
Un-whitelist Task.WhenAll/Task.WhenAny, implement them on GameTask and TaskSource instead
1 Year Ago
Quick play around to see if a static API for HTTP is good
1 Year Ago
Whitelist more of System.Threading.Tasks.Task: Task.FromCanceled, Task.FromException, Task.FromResult, Task.WhenAll, Task.WhenAny, Task.CompletedTask Games targeting <empty> map don't show map selection Implement "This List Only" map selection Add a cookie on project list's show disabled option
1 Year Ago
Allow nav agent max distance to go up to 2048
1 Year Ago
Fix Apply Changes not working on Settings menu where it was using old onclick syntax
1 Year Ago
Removed warning for when a map has non default nav agent settings better default settings for nav agent in hammer
1 Year Ago
tweak glass materials and advertising_board texture, adding LOD to railing set and tweak lod distances Merge branch 'master' of sbox
1 Year Ago
Added BBox.Contains(Vector3) & FromPositionAndSize( Vector3, Vector3 ) Added box soundscape entity DisplayInfo will inherit from interfaces for type members Fix pre-processing shader errors showing up as valid success compiles Add a stop compiling button to the Shader Compile Output Only disable the button if it actually exists Get rid of features.minimal.hlsl. It's the same thing as features.hlsl Expose combo free texture filtering selector for user built shaders https://files.facepunch.com/ognik/1b0111b1/sbox-dev_MUJMmnKlDF.mp4 https://files.facepunch.com/ognik/1b0111b1/sbox-dev_F7l9inPSQS.mp4 Also includes glass & blendable too Catch and report exceptions in OnParametersSetAsync, OnParametersSet When deleting, destroy child blocks first Friend.GetAll() returns empty array in outside of menu Add context menu to entity list, allow deleting Fix entity categories under Map entities Add consistency to explorer widgets Remove some unused gameui Don't reset buttons when mouse cursor window CQAttributeEditor_SoundPicker: use path instead of name for sound events Create a resource reference on sounds in maps so custom sounds will get properly uploaded and loaded with the map This will require you to reselect sounds in your maps to update to their full paths, asset name only is obsolete Group projects better Clip project path text so it doesn't overlap the settings icon Saftey checks around memcpy in CCompositeParentSpaceState::CopyBoneTransformWeights to prevent crash, additional asserts to catch when this stuff is bad Tooltips Fix razor file extension checks case sensitive Settings page partial cleanup Codegen writes correct accessibility for partial classes it writes Add descriptions to TypeLibrary's description classes Focus GameFrame when entering full screen Fixes sbox-issues/issues/2081 Project creator folder selector works first time when path already exists - Fixes Facepunch/sbox-issues#2454 Server list spelling New Outfit Pieces - Shorts and Bucket Hat https://files.facepunch.com/daniel/1b0111b1/sbox-dev_w0N25QkANK.jpg LODs and Skinning adjustments to come soon. Merge branch 'master' of sbox Make it more clear that project rows are not clickable Fixed exceptions when closing publish to asset.party window prematurely Undo unintended changes Deleted prop_dynamic, info(_particle)_target, point_camera native ents Deleted prop_dynamic, info_target, info_particle_target, point_camera native entities They all have c# alternatives Deleted info_null, info_landmark, info_player_deathmatch engine ents Citizen/clothing: bucket helmet seam fix Merge branch 'master' of sbox Whitelist System.Private.CoreLib/System.Diagnostics.ConditionalAttribute Whitelist System.Private.CoreLib/System.Text.* Whitelist System.ObjectModel/System.Collections.Specialized.* Whitelist System.Private.CoreLib/System.IO.StreamReader.get_* and Close() Small adjustment to Shorts Party deck: fix avatar sizing, give margin between add button and party friends - Fixes Facepunch/sbox-issues#2453 Corrected description of (Real)TimeUntil.Absolute RangedFloat can be used in Hammer entity properties now Revert "Focus GameFrame when entering full screen" This reverts commit 8904f4f5b1f11f0a8921373f2a42485a9eaab8ce. Blur and disable console input's focus when entering fullscreen mode This takes care of the editor sometimes auto-focusing the console and getting confused about whether it wants to be full screen or not Support all the different orders CSS border property can be in, add unit tests too - resolves Facepunch/sbox-issues#89 added missing menu tool tip for local games Only call tools.refresh when we have new tool assemblies and not game assemblies Fixed default new material using invalid texture sboxgame/issues/issues/2480 Added option to right click copy asset ident from asset.party https://files.facepunch.com/louie/1b0211b1/sbox_wHZljKuQ2h.png sboxgame/issues/issues/2477 AssertIsMainThread for SetupPhysicsFromModel, this is not safe to do Assert trying to make scene model with meshless model, sceneobjects aren't created if there's no meshes Do the same for sceneobject Fix crash trying to render thumbnail of model with no meshes Fix crash trying to preview model with no meshes Improve error handling for firing Hammer/MapIO inputs Use parameter default value when firing inputs for non number types too Send some performance info Fix particle preview rotation https://files.facepunch.com/layla/1b0211b1/sbox-dev_DE9zLfakRV.mp4 Fix Input.Pressed not working outside of Simulate when FPS was lower than tick rate Citizen/clothing: jumpsuits skinning improvements + ID card on pocket has physics Citizen/clothing: slightly safer angle limit setting on jumpsuit physics Fix StartVoiceRecording and StopVoiceRecording being called continuously when it doesn't have to Merge branch 'master' into custom-client-input Merge in Matt's Input.Pressed fix for when FPS is lower than tick rate
1 Year Ago
Fix StartVoiceRecording and StopVoiceRecording being called continuously when it doesn't have to
1 Year Ago
Make OpenInPrimaryTool a bool and return if we want to open in an external tool, make it have priority in Asset.OpenInEditor Add vfx to enginetools path
1 Year Ago
Citizen/clothing: slightly safer angle limit setting on jumpsuit physics
1 Year Ago
Citizen/clothing: jumpsuits skinning improvements + ID card on pocket has physics
1 Year Ago
Fix Input.Pressed not working outside of Simulate when FPS was lower than tick rate
1 Year Ago
Fix particle preview rotation https://files.facepunch.com/layla/1b0211b1/sbox-dev_DE9zLfakRV.mp4
1 Year Ago
Send some performance info
1 Year Ago
Use parameter default value when firing inputs for non number types too
1 Year Ago
Improve error handling for firing Hammer/MapIO inputs
1 Year Ago
AssertIsMainThread for SetupPhysicsFromModel, this is not safe to do Assert trying to make scene model with meshless model, sceneobjects aren't created if there's no meshes Do the same for sceneobject Fix crash trying to render thumbnail of model with no meshes Fix crash trying to preview model with no meshes
1 Year Ago
Added option to right click copy asset ident from asset.party https://files.facepunch.com/louie/1b0211b1/sbox_wHZljKuQ2h.png sboxgame/issues/issues/2477
1 Year Ago
Fixed default new material using invalid texture sboxgame/issues/issues/2480
1 Year Ago
Create trace object for lights Clear selection if we didn't trace against anything
1 Year Ago
Try selecting editor object from trace
1 Year Ago
Add simple ray trace api Editor objects create ray trace objects to trace against Trace into viewport to test tracing api
1 Year Ago
Rebuild all materials for good measure
1 Year Ago
Bitch when we're trying to load a shader with legacy name Fix ShaderMetadata
1 Year Ago
Fix metadata being erased on shaders :S Preliminary reflection info for shader resources
1 Year Ago
Don't bother compiling shaders if we don't have the source Don't bitch that it's a binary blob when reading a KV3 to json, it writes the nuance that we want to the member Start exposing reflection data on shader resource
1 Year Ago
Only call tools.refresh when we have new tool assemblies and not game assemblies
1 Year Ago
Remove LoadInternal, simplify and clean stuff Move compiled load of gameresource to gameresource Glue LoadKeyValues3File so we don't need to load the entire KV3 blob to read it's header, give support to loading KV3 in GameResource, cleanup LoadCompiledInternal, also add support for eventual custom loading of gameresource Load GameResources from addons when they are registered, previously they wouldn't be loaded properly
1 Year Ago
added missing menu tool tip for local games
1 Year Ago
Support all the different orders CSS border property can be in, add unit tests too - resolves Facepunch/sbox-issues#89
1 Year Ago
Revert "Focus GameFrame when entering full screen" This reverts commit 8904f4f5b1f11f0a8921373f2a42485a9eaab8ce. Blur and disable console input's focus when entering fullscreen mode This takes care of the editor sometimes auto-focusing the console and getting confused about whether it wants to be full screen or not
1 Year Ago
Corrected description of (Real)TimeUntil.Absolute RangedFloat can be used in Hammer entity properties now
1 Year Ago
Party deck: fix avatar sizing, give margin between add button and party friends - Fixes Facepunch/sbox-issues#2453
1 Year Ago
Small adjustment to Shorts