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22,469 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Fix crash when removing contacts, sometimes the next contact can be null? Remove contacts if we disable joint collision
1 Year Ago
Allow joint collision to be toggled (do we need to update contacts?)
1 Year Ago
Joint motor modes
1 Year Ago
Don't use file scoped classes for input action cells, ends up codegenning a really shit name for them and makes stack traces worse to read
1 Year Ago
Editor: Add inline text editing for input action name and group https://files.facepunch.com/tony/1b0911b1/sbox_Pa9V155XnL.mp4
1 Year Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering
1 Year Ago
Can get physics hull edges (for debug renderering) Can get triangles from physics mesh Add some faster line drawing functions to gizmo
1 Year Ago
FPArms: add sprinting anim to punching animgraph
1 Year Ago
FPArms: remove hold adjustment sequences from adjustment prefab
1 Year Ago
Filter out shapes on sphere and box queries
1 Year Ago
Add CWorldCastMultipleCallback for multiple casts
1 Year Ago
Add a should collide callback so we can hijack the simulation filtering (naughty)
1 Year Ago
Move cast callback to physicsfilter
1 Year Ago
Remove collision function mask stuff on body, only used on shape
1 Year Ago
Use our custom cast callback using physics filter for single casts to test Setting collision attributes with no tags will add solid by default, important!
1 Year Ago
Add CPhysicsFilter which is just our modified CRnCollisionFilter, we'll fork the physics library slightly to perform our own filtering
1 Year Ago
Start exposing CPhysAggregareData PhysicsGroupDescription can get a list of parts, and their parts Add Gizmo.Draw.LineCylinder (sucks) Add BodyPart.Transform
1 Year Ago
Add PhysGroup.Remove
1 Year Ago
Surfaces properties instead of material on CShapeCastResult
1 Year Ago
Get cast result surface properties from per triangle material indices if we trace a mesh
1 Year Ago
Store per triangle material indices on shape so we can get them back on collision event
1 Year Ago
Do the same for CastSphereMultiple CastBoxMultiple too while we're at it
1 Year Ago
Add a cast callback that collects all intersections to support CastRayMultiple https://files.facepunch.com/layla/1b0711b1/sbox_0053.mp4
1 Year Ago
PhysicsTrace supports Capsule trace
1 Year Ago
Remove linear and angular drag, no longer a thing
1 Year Ago
Get rid of unused query functions on interface
1 Year Ago
Fix shape CastSphere and CastBox (probably)
1 Year Ago
FPArms: added weaponless sprint animation & renamed existing shared run/sprint anims
1 Year Ago
Downgrade CastSphereSingle to CastRaySingle if radius is zero Mesh shape CastRay is getting -1 for best triangle sometimes so ignore it to avoid crash
1 Year Ago
Do sphere and bounds shape overlap tests properly by copying how testbed does shape casts
1 Year Ago
Sphere query will perform a shape overlap if we're testing for shapes and not proxies https://files.facepunch.com/layla/1b0711b1/sbox_0048.mp4
1 Year Ago
Add sphere query to dynamic tree World sphere query (needs testing)
1 Year Ago
AddBoxShape and AddHullShape that C# use
1 Year Ago
Get rid of UTIL_TraceModel
1 Year Ago
CastRaySingleBody, CastSphereSingleBody, CastBoxSingleBody, probably not fully correct but only markup volume uses it and we'll probably get rid of this
1 Year Ago
Remove some unused cast functions from interface
1 Year Ago
Make physics trace operate identically to game trace, diagnosing bbox vs sphere https://files.facepunch.com/garry/477f5e8e-920d-4eea-977b-b1404b4a632e.mp4
1 Year Ago
PhysicsTrace.EndPoint fix
1 Year Ago
Delete our joints and shapes before removing body from world
1 Year Ago
Remove shape from body and remove body from world checks if it owns them first
1 Year Ago
World query (cos mixed shadows uses it) Disable shadows on debug rendering
1 Year Ago
Get cast result surface properties from hit shape material
1 Year Ago
Shape GetInertiaProperties (overkill? Only CModelPreviewPhysicsShape uses it) Adding/removing tags on shapes collision attributes until we know how this fits into the filtering system
1 Year Ago
FPArms: added shared holster animation
1 Year Ago
Aggregate SetCollisionAttributesFromResource and SetTotalMass Setup the callbacks for contact modify and end Prismatic joint from desc Spring joint from desc
1 Year Ago
Start the editor with the previous saved log level (e.g tracing stays on) Fix events not running on instances where they have events on the base and derived class
1 Year Ago
Add PhysicsWorld.Trace
1 Year Ago
Port spring joint from rubikon https://files.facepunch.com/layla/1b0611b1/sbox_0041.mp4
1 Year Ago
Allow arbitrary nesting in node creation context menu
1 Year Ago
Node graph HandleConfig refactor