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20,763 Commits over 1,522 Days - 0.57cph!

39 Days Ago
Simple solver for default connection offsets https://files.facepunch.com/ziks/2024-10-15/sbox-dev_x2R1XluVOZ.mp4
40 Days Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now) Left this opacity low by mistake
40 Days Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now) Left this opacity low by mistake
40 Days Ago
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40 Days Ago
Second pass at grid-aligned connection style https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png
40 Days Ago
Static props set model collider to static
40 Days Ago
Unhide static property on mesh component (should we force mesh components to always be static?)
40 Days Ago
Disable kinematic rigidbody being a shadow controller
40 Days Ago
Add Editor.NodeEditor.ConnectionStyle
40 Days Ago
Tweak is null / not null nodes to test for IValid
40 Days Ago
Clamp mixer volume to 0,1
40 Days Ago
Add readonly Mass property to Rigidbody, some parented props are calculating wrong mass so it helps to know what mass a rigidbody is
40 Days Ago
Fix offset child model colliders constantly rebuilding, check if their target local has changed instead
40 Days Ago
Fix action graphs from maps not caching correctly Only OpenContainingResource if not already open
40 Days Ago
Implement setting HammerSceneEditorSession.HasUnsavedChanges
40 Days Ago
Update texture formats and remove unused code
40 Days Ago
[pick] Add Motion.hlsl for motion vectors Iterate GTAO, start deoising, remove unused shit, fix bug with binding too many textures on the lexer
40 Days Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files Check for MapSourceLocation in ActionGraphView Open source map when inspecting graph from .vmap Parent action graph editor to hammer window if editing map graph Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
40 Days Ago
Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
40 Days Ago
Add GameObjectFlags.Absolute, ignores the parent transform. Basically, position: absolute for gameobjects
41 Days Ago
Parent action graph editor to hammer window if editing map graph
41 Days Ago
Check for MapSourceLocation in ActionGraphView
41 Days Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files
41 Days Ago
Left this opacity low by mistake
41 Days Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now)
41 Days Ago
Run-DedicatedServer will load garry.scenemap instead of empty map / minimal for Walker
42 Days Ago
Fix capsule collider update not using scale Fix adding transformed RnHull, just make a new hull, we were transforming the serialized rubikon hull which is very bad!
42 Days Ago
Scale hull collider points with world scale
42 Days Ago
Fix capsule collider not using world uniform scale when it probably should
42 Days Ago
Rigidbody with motion disabled uses shadow controller because it's kinematic
42 Days Ago
Return joint desc limits in degrees because who wants to deal with radians
42 Days Ago
Make SetBoneTransform and ClearPhysicsBones because I need them
43 Days Ago
Remove mock GameObject/Prefab code from managed MapEntity Add CMapGameObject map node with managed counter part that wraps a GameObject Hammer world's Scene uses HammerSceneEditorSession Add HammerManagedInspector that can take over if it likes the MapNode. We only like MapGameObject for now Run Scene.EditorDraw() on MapView for gizmos, remove old Entity.DrawGizmos Hammer: Create GameObject Test option More explicit HammerEvents Managed map node callback interface, a little convoluted because of mapdoclib <-> hammer <-> managed. But this is easier to do callbacks and can return values And the managed side Serialize/deserialize CMapGameObject CMapGameObject::GeneratesEntityModelGeometry() Expose CMapGameObject JSON to MapBuilder via IHammerMapLoader Collect CMapGameObjects, compile them into scene.json inside the vpk and let MapInstance load them (Very hacky code needs cleaning up) MapWorld.Scene sets a Scene.Source in an attempt to make AG happy Tie Meshes to GameObject button
43 Days Ago
Fix crash in CDMXLoader::LoadMesh when there's no position attribute.. unsure why, the offending models need to be looked at
43 Days Ago
Add HullPart.GetPoints
43 Days Ago
Support HideAttribute on enum control widget entries Add points primitive type to hull collider for the situations when you want a custom hull collider defined by points
43 Days Ago
Add attachment mode to ball joint, same as hinge
43 Days Ago
Fix crash getting joint desc limits, interop hates this for some reason
43 Days Ago
Implement CastBodyMultiple for trace body run all
43 Days Ago
Fix Trace.Body not using start rotation
44 Days Ago
Initial Assets have colors Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets Asset type picker Renames, deletes, duplicates handled by IAssetListEntry Clean up Implement `t:vmdl`/`t:vmat`/etc. and filters Implement Everything & Recents Cloud browser uses facets to select type - hide picker on search bar Fix warnings
44 Days Ago
Cloud browser uses facets to select type - hide picker on search bar
44 Days Ago
Add Verbose Hotload Logging option under Help https://files.facepunch.com/ziks/2024-10-11/sbox-dev_AHgWLtzQtX.png
44 Days Ago
New package type We no longer use the PackageType enum - because it's too rigid. Package types are all lowercase string comparisons now.
44 Days Ago
Asset package type doesn't exist anymore
44 Days Ago
Update service api Use new apis, partial obsolete old PackageType enum Fix obsoletes
44 Days Ago
Update physics shape material properties on surface reload
44 Days Ago
Remove vsurf resource, we use surface game resource for this 0,1 range on Collider.Friction
44 Days Ago
Make sure collider friction is set back to surface friction when custom friction is disabled
44 Days Ago
Remove old SDF functions entirely (byebye) Iterate GTAO, works almost perfectly ingame, add noise function to it