reposboxcancel

22,466 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Noodling with nodes More noodling WIP blueprint node interface Fleshed out NodeType
1 Year Ago
Out Of Game Rendering + Custom Map Loader Api
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere Remove vmpi lib from vfxcompile
1 Year Ago
Remove vmpi lib from vfxcompile
1 Year Ago
Hook up MainViewOrigin() etc for backcompat Clean out g_pView
1 Year Ago
Refactor Remove now unused code
1 Year Ago
Increase network protocol Remove debug output
1 Year Ago
WorldTextEntity: Hammer gizmo uses specified color too
1 Year Ago
Merge fix
1 Year Ago
Stats.GetPlayerStats uses steamid parameter Fixes sboxgame/issues/issues/3766 Add Entity.IsPawn Fixes sboxgame/issues/issues/3927 Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4 Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused Delete env_spherical_vignette info_overlay editor only c# definition, remove .fgd entry info_notepad editor only c# definition, remove .fgd entry remove func_instance fgd, unused Trim some fat from the .fgd Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions Delete native point_worldtext Remove game rules proxy entity, whatever that is Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751 Delete env_clock and resourceprecacher Delete keyframe_track and move_keyframed Delete spatialentity and env_ambient_light, not even in the build Delete some more unused client headers Delete damagemodifier Fix fgd dying because of func_instance line Remove unused manual base address setting Fix minor typo in vpc WorldTextEntity draws its text in Hammer & added GIzmo.Draw.WorldText Merge branch 'master' into oog-rendering
1 Year Ago
These transform scopeguards add complication where it's not needed Don't assert on MATERIAL_LIGHT_POINT mixed light, just ignore it
1 Year Ago
Remove unused manual base address setting Fix minor typo in vpc WorldTextEntity draws its text in Hammer & added GIzmo.Draw.WorldText
1 Year Ago
Editor window for vtex Load vtex from kv3 so we can load from json Serialize a test texture to test loading from json Deserialize texture file from vtex Serialize and write to file on save Add "Create Texture" to image context menu
1 Year Ago
Render Camera.Main once
1 Year Ago
Rename test class to CalcTests, clean up Check if length unit is expression & evaluate on demand
1 Year Ago
Tests & support for invalid syntax, constants (e, pi, nan), scaling percentages Remove token count check, will need to re-think this validation later
1 Year Ago
Remove unused CreateWorld arguments
1 Year Ago
Simplify MapLoader, reduce mentions of Entities
1 Year Ago
Create a new camera on reset gamemenu env
1 Year Ago
Fixed calculation of virtual cursor position
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere
1 Year Ago
Add comment in Rotation.Angles() for whoever comes to fix that bug
1 Year Ago
Support ortho views again
1 Year Ago
Remove unused Remove unused remove unused
1 Year Ago
Add basic working virtual cursor using PanelInput.UpdateMouse
1 Year Ago
Don't revert back to PanelTraversalSystem if analog is empty
1 Year Ago
Refactor so we can switch between panel traversal and virtual cursor based on input
1 Year Ago
Start drafting out UI navigation with controller, by traversing panels
1 Year Ago
Fix fgd dying because of func_instance line
1 Year Ago
Store tonemap, volumefog, postprocess on camera
1 Year Ago
Delete damagemodifier
1 Year Ago
Delete some more unused client headers
1 Year Ago
Delete spatialentity and env_ambient_light, not even in the build
1 Year Ago
Delete keyframe_track and move_keyframed
1 Year Ago
Delete env_clock and resourceprecacher
1 Year Ago
Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751
1 Year Ago
Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met
1 Year Ago
Remove game rules proxy entity, whatever that is
1 Year Ago
Delete native point_worldtext
1 Year Ago
info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions
1 Year Ago
Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier
1 Year Ago
info_overlay editor only c# definition, remove .fgd entry info_notepad editor only c# definition, remove .fgd entry remove func_instance fgd, unused Trim some fat from the .fgd
1 Year Ago
Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused Delete env_spherical_vignette
1 Year Ago
Do GetPixels inside calc functions (for percentages) Division by zero throws correct DivideByZeroException
1 Year Ago
Length.Calc (LengthUnit.Expression), evaluate on demand Add failing test for nested calc (`calc( ... + calc( ... ) )`) Add support for nested `calc()` statements
1 Year Ago
InsideSphere -> VectorInSphere etc
1 Year Ago
Initial support for `calc( ... )`
1 Year Ago
Random.Rotation() / Random.Angles() documentation fix
1 Year Ago
Get rid of "Unit" in random extensions, replace "From" with "Inside"