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22,466 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random
1 Year Ago
Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4
1 Year Ago
Remove m_flVrChaperoneAreaRadius Lets get CCameraRenderer in its own file Strip unused fog convars
1 Year Ago
Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work
1 Year Ago
vpc, include in vphysics2 wrap v32, conflicts with mathlib
1 Year Ago
Fix scene map lights not setting light up vec for directionals, needed for mixed shadows to work properly. Enable mixed shadows on all lights for now Fix map not using provided map loader
1 Year Ago
FFT and Waves texture generation boilerplate Cleanup fluid simulation, first vorticity step, can be inferred by divergence
1 Year Ago
Clean up skybox rendering parameters into a struct, delete fogplayerparams_t
1 Year Ago
VR: apply mouse scroll with correct direction, only apply if this panel is focused
1 Year Ago
Safety attempt regarding CMeshSystem::ChangeModel and GetRayTracingEnvironment
1 Year Ago
Add Entity.IsPawn Fixes sboxgame/issues/issues/3927
1 Year Ago
Stats.GetPlayerStats uses steamid parameter Fixes sboxgame/issues/issues/3766
1 Year Ago
When rendering a ClientDll scene, call into SBOX_Compat_ClientPreRender to set viewentity and tick CRenderGameSystem
1 Year Ago
Menu GameGroup inner div takes pointer events, so that the gaps between cards don't affect scrolling
1 Year Ago
Remove SceneFogParams_t, GameLoop::AddViewsToSceneSystem
1 Year Ago
Map loader & Map collision
1 Year Ago
Set up the PVS manually for spawngrouped maps - cuz they don't use our managed path
1 Year Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu Don't link channelrenderer in resourcecompiler, it doesn't exist anymore Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu Young and Old Skin adjustments Body groups no longer affect hitboxes / hitbox sets Should fix sboxgame/issues/issues/2922 Remove native assetbrowser and replace all instances with our own asset picker ( orgs/sboxgame/discussions/3940 ) Restore AssetBrowser property attribute editor Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886 Delete vmpi completely, hastily removed from vrad2 (should be replaced with vrad3 really) Scifi Helmet adjustments and LODs Hotload test for dictionary enumeration order (sboxgame/issues#3391) Use sorted dictionaries for network tables, component lists Fixes sboxgame/issues#3391 Hotload: Support sorted dictionaries in DictionaryUpgrader Update Microsoft.CodeAnalysis.CSharp 4.6.0 -> 4.7.0 Allow C# ref returns Merge branch 'master' into oog-rendering
1 Year Ago
Move worldrenderer into engine2 Fix missed commits Restore these methods for now
1 Year Ago
These calls to UpdateObjectsForRendering are required for client/server to spawn the map sceneobjects in ComputeInfoForAdapter once per adapter Fix editor startup error when game loads faster than menu (cherry pick me) Fix managed calls to UpdateObjectsForRendering wrong lods
1 Year Ago
Add some documentation
1 Year Ago
Update Microsoft.CodeAnalysis.CSharp 4.6.0 -> 4.7.0 Allow C# ref returns
1 Year Ago
Hotload test for dictionary enumeration order (sboxgame/issues#3391) Use sorted dictionaries for network tables, component lists Fixes sboxgame/issues#3391 Hotload: Support sorted dictionaries in DictionaryUpgrader
1 Year Ago
Scifi Helmet adjustments and LODs
1 Year Ago
Hotload test for dictionary enumeration order (sboxgame/issues#3391) Use sorted dictionaries for network tables, component lists Fixes sboxgame/issues#3391
1 Year Ago
Hotload test for dictionary enumeration order (#3391) Use sorted dictionaries for network tables, component lists Fixes #3391
1 Year Ago
Compatibility - legacy MouseWheel has setter, add obsolete TryScroll( float )
1 Year Ago
Delete vmpi completely, hastily removed from vrad2 (should be replaced with vrad3 really)
1 Year Ago
SceneWorld manages its PVS
1 Year Ago
Cleanup
1 Year Ago
Old MouseWheel should be float not vector2
1 Year Ago
Make mouse wheel a Vector2, implement initial horizontal mouse wheel support for UI MouseWheel -> MouseScroll, obsolete old Ignore scroll if it's not moving in the same direction that the panel overflows in e.g. stops us interfering with vertical scrolls on horizontally scrolling panels: https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_12znz25nJC.mp4 Invert scroll X axis Update some more places where I forgot to change MouseWheel to MouseScroll, obsolete `Input.MouseWheel` and `InputData.MouseWheel` WorldInput uses Vector2 for scroll Pass keyboard modifiers to mouse wheel event, and interpret mouse scrolls as horizontal if shift key is held Invert scroll value for emulated horizontal scroll (scrolling down should scroll to the right)
1 Year Ago
Invert scroll value for emulated horizontal scroll (scrolling down should scroll to the right)
1 Year Ago
Map has SceneMap and loads physics, Entities loaded from MapLoader Add SceneMapLoader, only loader we can have right now without an entity system Map uses physics world of loader, don't load physics if it's not provided
1 Year Ago
CRenderingWorldSession is too full of shit, new class called CCameraRenderer, move what we need
1 Year Ago
Remove render pipeline logic from client.dll, just grab them in CRenderingWorldSession instead Wrap CRenderingWorldSession in a c# object with gc, each SceneCamera gets one fill in the rest of placeholder CViewSetup
1 Year Ago
Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886
1 Year Ago
Restore AssetBrowser property attribute editor
1 Year Ago
Delete RippleCompute, add Fluid Simulator Iterate on fluid simulation, divergence needs to be 2D Iterate simulation Map fluid simulation properly to water shader Advect UV and dye on fluid simulator, add blend to water
1 Year Ago
Don't bind voxel visibility, not much use in managed, just setup vis on world ref
1 Year Ago
Remove native assetbrowser and replace all instances with our own asset picker ( orgs/sboxgame/discussions/3940 )
1 Year Ago
Make QAssetSelectionWidget and QEmbeddedAssetPicker selection work again
1 Year Ago
Make callbacks/listeners work again on QEmbeddedAssetPicker Push/Pull buttons fuck off Pass custom menu to embedded preview picker
1 Year Ago
Pass keyboard modifiers to mouse wheel event, and interpret mouse scrolls as horizontal if shift key is held
1 Year Ago
helpsystem link toolutils2 Fix CQModelPickerWidget leaking picker
1 Year Ago
Invert scroll X axis Update some more places where I forgot to change MouseWheel to MouseScroll, obsolete `Input.MouseWheel` and `InputData.MouseWheel` WorldInput uses Vector2 for scroll
1 Year Ago
Fix all the menus to use CQAssetMenuHelper
1 Year Ago
Ignore scroll if it's not moving in the same direction that the panel overflows in e.g. stops us interfering with vertical scrolls on horizontally scrolling panels: https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_12znz25nJC.mp4
1 Year Ago
MouseWheel -> MouseScroll, obsolete old
1 Year Ago
propertyeditor dependency for toolframework2 Cleanup asset picker names now that we don't have 2 paths