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22,466 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Move IEnginePVSManager to public, grab it through render service for now Set scene world pvs from world ref voxel visibility SimpleRenderScene grabs pvs from scene world
1 Year Ago
Make mouse wheel a Vector2, implement initial horizontal mouse wheel support for UI
1 Year Ago
Delete assetbrowser project Fix random includes / old types
1 Year Ago
Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886
1 Year Ago
Body groups no longer affect hitboxes / hitbox sets Should fix sboxgame/issues/issues/2922
1 Year Ago
Simple CQAssetMenuHelper in toolutils2 that calls managed and also custom menu command contexts
1 Year Ago
Add managed PopulateAssetMenu, use it in embedded picker to replace g_pAssetBrowserToolSystem->CreateMenuForAssets https://files.facepunch.com/matt/1b3011b1/sbox-dev_6gcU7tzAys.png
1 Year Ago
Get voxel visibility from world reference
1 Year Ago
Young and Old Skin adjustments
1 Year Ago
Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu
1 Year Ago
Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter
1 Year Ago
Add StepSimulation that returns awake list to managed
1 Year Ago
All SFM CreateSemiModalBrowser replaced with C# picker Remove IAssetBrowserSystem::CreateSemiModalBrowser Move CQEmbeddedAssetPicker to toolsutil2, remove CreateEmbeddedPicker, tools can create this directly Replace embedded pickers interfaces with toolutils2 CQEmbeddedAssetPicker
1 Year Ago
Don't bother binding aggregate data, sometimes its a resource handle but sometimes not and we can't bind both
1 Year Ago
Remove skeleton void ptr from aggregate, out of game wont have a skeleton instance. Get skeleton from entity id -> body component
1 Year Ago
CModel::GetAllHitboxSets and CModel::GetAllHitboxes Ignores mesh group mask when fetching
1 Year Ago
Add OpenPicker that accepts a lambda Replace semi modal browsers with our own C# picker in all tools, missing sfm
1 Year Ago
Strip IClientMode
1 Year Ago
Move GameUI renderer from a IRenderHandler Strip IRenderHandler Render a camera from c# instead of c++
1 Year Ago
C# AssetPicker support multiple asset picking so it drops in native easier
1 Year Ago
Bind DestroyAggregateInstance
1 Year Ago
Move VPhysicsMotionType_t bind from game to engine
1 Year Ago
Create physics group from model
1 Year Ago
Remove unused game loops
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
1 Year Ago
Don't link channelrenderer in resourcecompiler, it doesn't exist anymore
1 Year Ago
Call client OnClientPreOutput from managed EventClientPreRenderOnly_t is never used anywhere
1 Year Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu
1 Year Ago
Physics group debug name
1 Year Ago
delete qhammerlegacyassetsdockwidget Delete qglobaltoolscornerwidget Delete tools/vohelper Remove embedded browser from pet weird last usage of it Get rid of CreateEmbeddedBrowser Remove vohelper from enginetools.txt Remove assetbrowser callbacks from assetsystem Remove calls to BringGlobalBrowserToFront
1 Year Ago
Bind phys aggregate resource handle Bind CreateAggregateInstance Test creating physics aggregate from world physics, in scene map for now
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
1 Year Ago
Add EngineLoop.OnClientOutput, remove unused renderservice junk, remove render events from gameuiservice
1 Year Ago
Revert "Load Sandbox.Tools within the GameMenu context (experiments)" This reverts commit 4e2b6d4b22d549daf79490d925f601ef7387f4d5.
1 Year Ago
Load Sandbox.Tools within the GameMenu context (experiments)
1 Year Ago
Remove Panel Template system (has been marked obsolete for long enough) Fix warnings Add some safety nets around HeavyGarbageRegion
1 Year Ago
Update BaseFileSystem.ReadJson<T> docs
1 Year Ago
More issue templates
1 Year Ago
Isolate Sandbox.Bind to tools
1 Year Ago
Fix compile errors in latest MSVC Removed BindSystem from Game (still in tools - let me know if you object strongly)
1 Year Ago
ShaderGraph: Add render option for rendering backfaces (preview only)
1 Year Ago
Remove simple_keys - unsued
1 Year Ago
Another baseplayer cleanup
1 Year Ago
Move channelrenderer into resourcecompiler, makes no sense to have a vpc just for this
1 Year Ago
Calc proc bones before bone merge re-run, fixes jittering on bone merged models with anim constraints
1 Year Ago
Animgraph: Bone merge in blend 2d and anim clip previews
1 Year Ago
Animgraph: Show bone merge models in node preview
1 Year Ago
Animgraph: Don't allow animation clip drag drop when preview mode is active
1 Year Ago
Delete pango lib
1 Year Ago
Misc code delete, mostly pcre lib