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17,274 Commits over 1,338 Days - 0.54cph!

1 Year Ago
Initial work on new glass shader Grime implementation & let grime cast shadows Blur Allow fogging of grime & glass Allow fogging of grime & glass Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg Allow tweaking of the specular of the glass for its reflections Allow tweaking of the specular of the glass for its reflections Delete core glass shader & sbox_glass, new shader becomes glass Fix glass not working properly with tiled rendering off Cleanup & lower default opacity so we don't shadow by default Update some existing glass materials https://files.facepunch.com/ognik/1b0211b1/sbox-dev_QPGRwiTZTq.jpg Missed this shader removal whoops Refraction glass color tint now works with opacity Drop max refraction distance, doesn't need to be an artist tuned. Fix glass tint not working in non refraction mode Allow switch to multiply for color tinting in refraction mode because it can look better in some situations Blur masks Remove grime as a feature and have it on by default, reorganize attribute layout Remove glass from shader compiler Fix grime masks not behaving as expected
1 Year Ago
Fix grime masks not behaving as expected
1 Year Ago
Fix build errors
1 Year Ago
Network sound op position, pitch, volume as separate RPC's to avoid networking a param name string
1 Year Ago
Support playing sounds from attachments (needs testing)
1 Year Ago
Clear remembered ConVars (from hotloading) when game loop shuts down. Fixes Facepunch/sbox-issues#2281
1 Year Ago
Fix some odd behaviour with PanelTransform lerps sbox-issues/issues/2241
1 Year Ago
start removing vr_warp, modern HMDs don't need it cull most unused shaders, remove unused include files, rename shaders with sbox_ prefix to better names Cleanup shaders, compile renamed shaders Remove vr warp and most of subview rendering More cleanup Remove subview rendering, if we use foveated we'll roll our own solution Remove more bullshit, start reimplementing a sane spectator view Reimplement spectator view Remove anything to do with aerial perspective, remove old glass shader Remove wrinkle from complex, cleanup and cull some more shaders remove complex and spritecard from build list, want to quickly test if everything is okay on CI Update all_shaders.txt move remaining materials that use blend.vfx to blendable, delete blend.vfx Merge branch 'shader-cull' of sbox into shader-cull remove compiled files of the shaders we removed Update shaders with the cleaned up code keep old glass shader while the new one isn't merged in Remove deferred lights from code, only care for the lightbinner we use remove old blur and old bloom Remove grasstile materials Remove auto fidelity visualizer, remove bilateral blur and liquid shader, remove remaints of old blur shader Remaining missing materials and compiled shaders Replace removed shaders that are still referenced in some assets with it's replacement shader Update foliage and legacy glass with the correct depth shader Add parallax occlusion to list of shader replacements Remove postprocess_standard, readd floor_pebbles_a with correct shader Update compiled addon shaders Merge pull request #506 from Facepunch/shader-cull Shader Cull Cleanup
1 Year Ago
Remove postprocess_standard, readd floor_pebbles_a with correct shader Update compiled addon shaders
1 Year Ago
Documentation (PhysicsBody remainders, and a bit more)
1 Year Ago
Fix ExpandGroup'ing into structs not always working until the screen was redrawn Add Layout.Alignment which seems to do nothing Don't do multisample texture when we're going to read it Less PropertySheet bouncing Clothing icon wip (this should be on a branch sorry)
1 Year Ago
Remove matrix array from PanelTransform, just use the struct
1 Year Ago
Update foliage and legacy glass with the correct depth shader Add parallax occlusion to list of shader replacements
1 Year Ago
Replace removed shaders that are still referenced in some assets with it's replacement shader
1 Year Ago
Remaining missing materials and compiled shaders
1 Year Ago
New Jiggly Hair! - Tight Ponytail https://files.facepunch.com/daniel/1b0611b1/tight_ponytail.mp4 A new hair asset including jigglebones. Plus brown, blonde, black and grey colour variations. Merge branch 'master' of sbox
1 Year Ago
Fix clothing subcategory category Move Easing to Sandbox.System Animate ExpandGroup TypeForwardedTo for easing
1 Year Ago
Remove grasstile materials Remove auto fidelity visualizer, remove bilateral blur and liquid shader, remove remaints of old blur shader
1 Year Ago
Added AnimGraphDirectPlayback (#502)
1 Year Ago
remove old blur and old bloom
1 Year Ago
Update shaders with the cleaned up code keep old glass shader while the new one isn't merged in Remove deferred lights from code, only care for the lightbinner we use
1 Year Ago
Rename DirectPlayback to AnimGraphDirectPlayback
1 Year Ago
Asset inspector dynamic Add BaseResourceEditor Fix ListProperty turning everything into a string Clothing Subcategory
1 Year Ago
Fix OnPhysicsCollision not being called for client only entities
1 Year Ago
Clean up property editors
1 Year Ago
move remaining materials that use blend.vfx to blendable, delete blend.vfx Merge branch 'shader-cull' of sbox into shader-cull remove compiled files of the shaders we removed
1 Year Ago
Initial work on new glass shader Grime implementation & let grime cast shadows Blur Allow fogging of grime & glass Allow fogging of grime & glass Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg Allow tweaking of the specular of the glass for its reflections Allow tweaking of the specular of the glass for its reflections Delete core glass shader & sbox_glass, new shader becomes glass Fix glass not working properly with tiled rendering off Cleanup & lower default opacity so we don't shadow by default Update some existing glass materials https://files.facepunch.com/ognik/1b0211b1/sbox-dev_QPGRwiTZTq.jpg Missed this shader removal whoops Refraction glass color tint now works with opacity Drop max refraction distance, doesn't need to be an artist tuned. Fix glass tint not working in non refraction mode Allow switch to multiply for color tinting in refraction mode because it can look better in some situations Blur masks Remove grime as a feature and have it on by default, reorganize attribute layout Remove glass from shader compiler
1 Year Ago
Extra safety checks for audio encoding
1 Year Ago
null check in CopyBoneTransformWeights
1 Year Ago
Recompile some citizen clothing models to generate missing vmorf
1 Year Ago
Abstract DirectPlayback, the same way we do morphs Impl direct playback for scene object
1 Year Ago
Fix usercmd delta compression for controller analogs where it would never send zero - fixes Facepunch/sbox-issues#2279
1 Year Ago
Option to recursively rebuild assets and thumbs https://files.facepunch.com/rubat/1b0511b1/onwMAh1c8K.png Fixed NRE in AssetProperty on hotload
1 Year Ago
Fix DockAttribute exceptions on shutdown
1 Year Ago
Reorganized managed asset browser context menus * First option is the left click option to mimic OS context menu * Removed duplicate "open folder in OS explorer" options for folder, and renamed them to be explicit. * Hide `Navigate to Folder` when its not available * Use an event to populate common/shared folder context menu items * Added `Recompile all assets` to 'this' folder right click Implement event system Priority Makes asset browser context menus correctly laid out
1 Year Ago
Update all_shaders.txt
1 Year Ago
Revert "Eliminate GameSettings convar & json stuff.. store and use it as is" This reverts commit 85991377b0a33b6f16d197da3aa2af00b4516b06.
1 Year Ago
Eliminate GameSettings convar & json stuff.. store and use it as is
1 Year Ago
Remove anything to do with aerial perspective, remove old glass shader Remove wrinkle from complex, cleanup and cull some more shaders remove complex and spritecard from build list, want to quickly test if everything is okay on CI
1 Year Ago
Convert backgroundAngle to a turn value, consistent with `to left/right/..` sbox-issues/issues/2271
1 Year Ago
Reimplement spectator view
1 Year Ago
Update AddonProperty value on Blur
1 Year Ago
Remove more bullshit, start reimplementing a sane spectator view
1 Year Ago
Entity IO tries to handle all the types properties can Fixes things like '1 2 3' not converting to a Vector3 for entity inputs
1 Year Ago
Fixed ModelDoc crashing when opened via right click on fbx => create model
1 Year Ago
Fixed sky tool materials not passing MESH_MATERIAL_ATTRIBUTE_SKY so map builder wasn't blocking vis and was rendering lightmaps on them
1 Year Ago
Demote 'Not enough arguments' to a warning for concmds Asset Browser right click supports multi-select where appropriate
1 Year Ago
Fixed NRE in Prop.OnNewModel Fixed an NRE in DoorEntity.Spawn Default ModelDoc breakpieces to 'debris' collision tags PropGib removes its prop tag Fixed obsolete warning in Breakables class
1 Year Ago
More cleanup Remove subview rendering, if we use foveated we'll roll our own solution
1 Year Ago
More resilient gpu driver version fetching, find a matching adapter description from EnumDisplayDevices that matches the DirectX adapter description