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22,466 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Citizen/animgraph: use idle layer instead of static frame when slide move_groundspeed=0
1 Year Ago
Animgraph tutorials: layout changes & readability improvements to account for QT screen scale shenanigans (😒)
1 Year Ago
ShaderGraph: Don't stomp vVertexColor, this is used for tint it seems?
1 Year Ago
Docs pass for GameLobby, importantly Lobby.ConVars, and inherit docs where possible
1 Year Ago
ShaderGraph: Set vVertexColor in generated code
1 Year Ago
Fix jiggle bones in animation helper stomping bone scale animation
1 Year Ago
Use morph channel index cached in anim container instead of assuming it's the second channel. Fixes scale channel thinking it's the morph channel when there's no morphs.
1 Year Ago
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1 Year Ago
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1 Year Ago
ModelDoc: Make sure anim bone scaling isn't applied if not enabled
1 Year Ago
Update tutorial_02_basic_principles.vanmgrph
1 Year Ago
Aoproxy composition: Fetch the texel with lowest distance, make it much simpler, fixes ugly black artifacts, darkern directional ao a bit more https://i.imgur.com/Laib79y.png
1 Year Ago
Public property setters on WorldTextEntity
1 Year Ago
Opt into using uniform animation scaling data https://files.facepunch.com/layla/1b0911b1/hBJOAzIvqt.mp4
1 Year Ago
Null check video system before trying to encode audio
1 Year Ago
Fix potential crash in CBaseAnimating::AddViseme
1 Year Ago
Remove last crumbs from fsr
1 Year Ago
Null check readable bones in CalcAnimationState, seems to be the cause of our most common crash
1 Year Ago
Update shaders from a clean compile
1 Year Ago
Added five tutorial graphs under /game/core/animgraphs -- more to come!
1 Year Ago
Proof of concept mesh distance field generation
1 Year Ago
Citizen: disabled viseme prefab by default
1 Year Ago
Citizen: added debug_animation_scaling anim
1 Year Ago
Stub for MeshDistanceFieldFromRender
1 Year Ago
Make PerViewRuntimeFastPathLightingConstantBuffer match vulkan what's on c++, compiler is still optimizing some constants out though Initialize multiview parameters on spritecard shaders
1 Year Ago
Org Info Modal https://files.facepunch.com/tony/1b0711b1/sbox_g2OtLOLYzn.mp4
1 Year Ago
Extra controls in sound editor
1 Year Ago
Fix copytexture coordinates hi-z depth, fixes dynamic reflections on tools https://i.imgur.com/Qn3vHPl.png
1 Year Ago
Fix small fog clipping on seamless entry for fog Fix framebuffer copy scale for water Do softer collision on ripplecompute, fixes aliasing on screen border
1 Year Ago
Add min max metadata to modeldoc variables #3770
1 Year Ago
Hammer: Add tile view option to fast texture tool and allow zooming out a bit more
1 Year Ago
Make GraphicsItem.PrepareGeometryChange public
1 Year Ago
Fix voxel surface split setting parent instead of parent surface #3771
1 Year Ago
Delete water ripple on water destroy, fixes #3788
1 Year Ago
Add utility for playing sound at time (for tools) Add sound options to meta for sample rate and compression Rework scene model morph overrides to crossfade with animation morphs Update viseme editor for morph changes Add sound editor with properties and simple phoneme editor https://files.facepunch.com/layla/1b0611b1/sbox_yzDLkXR34E.png
1 Year Ago
Revert "Compiled complex with parallax fixes" This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
1 Year Ago
Compiled complex with parallax fixes
1 Year Ago
Don't offset shadow position by parallax, causes problems when shadowing lights in parallel angles to the surface sboxgame/issues/issues/3349
1 Year Ago
FPArms: minor cleanup in punching animgraph
1 Year Ago
Fix black borders on viewmodel ao when changing resolution and add thickness factor for back tracing
1 Year Ago
New Outfit! - Scifi Trooper Armour A bunch of bits to adjust and add, plus some LODs and an overall pass of the skinning. But throwing this up to get the feels out for it. Will be making more coloured variations asap! https://files.facepunch.com/daniel/1b0411b1/Photoshop_sR6TZHxbuI.jpg https://files.facepunch.com/daniel/1b0411b1/sbox-dev_ktVxnsPGzZ.gif
1 Year Ago
Default to using opposite value inside BaseStyles.Lerp functions if a value is null
1 Year Ago
PanelTransform.Lerp will handle null for us, we don't need to do it inside BaseStyles.Lerp
1 Year Ago
Pull Styles.FromLerp up to BaseStyles, auto-generate for all properties matching select types Add auto-generated BaseStyles.LerpProperty Update transition logic to use new auto-generated functions Handle box-shadow transitions / animations separately for now
1 Year Ago
Make sure CPipelineCacheManagerVulkan::PreShutdown() is called Vulkan: Stylistic code updates, make diffs easier Hammer: Remove legacy asset browser 👋
1 Year Ago
Fix 4 way blend on blendable
1 Year Ago
Fix merge conflict
1 Year Ago
Screen-Space Reflections (#736)
1 Year Ago
RenderTools::Draw don't reset the bound transform, but make sure it's set in CManagedRenderLayer before passing to UI.. Not great solution overall Revert "Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different" This reverts commit 076e225cae9b15bffce9a6c45e37a4ec49cb89b4. Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities Fix confusing comment Use margin for package selector modal so you can click out of it Merge branch 'master' into ssr
1 Year Ago
Compiled water shader