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22,417 Commits over 1,614 Days - 0.58cph!

43 Days Ago
Added Rotation.LerpTo/SlerpTo for consistency with Vector3.LerpTo/Angles.LerpTo/ect. Fixed Revert Changes not working for Title/Org on Project Setup page of Settings
43 Days Ago
Saving prefab session reloads cached prefab scene, resolves Facepunch/sbox-issues#7307 File > Open menu supports opening prefabs too
43 Days Ago
Added "Find in Scene" to GameObjectControlWidget context menu https://files.facepunch.com/CarsonKompon/2025/January/06_09-32-OutstandingCuscus.png
43 Days Ago
Remove configdefaults.PLAT.vcfg, completely bullshit for us PerViewLightingConstantBuffer_t completely unused
43 Days Ago
Host Stats / Local Network Stats in Console (#1758)
43 Days Ago
Make GetStats a property, make it public, document it
43 Days Ago
InputActionControlWidget sets value to "" instead of null so value is serialized.
43 Days Ago
Add `UseFovFromPreferences` bool to PlayerController so you can disable and override the FOV without having to create your own camera component. Fix NREs in the default Pause Menu for connected clients when game package is set to local
43 Days Ago
Host stats initial commit
43 Days Ago
Increase reasonable Steam connection time for dedicated server - ensure it shuts down properly if it doesn't connect in that time frame
43 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
44 Days Ago
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44 Days Ago
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44 Days Ago
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44 Days Ago
Reorder min and max length in spring joint
44 Days Ago
Remove left over code
44 Days Ago
Add undo for changing parent or siblings via scene tree Fixes sbox-issues/issues/7320
44 Days Ago
Resolve source properly! Pass on description, title, source info to property Widget.Parent checks for valid Can switch shader
45 Days Ago
Can create ResourceStringControlWidget manually, with target asset type InputTexture and InputTextureControlWidget Correctly parse legacy texture input colors
45 Days Ago
Don't send gameobject network destroy when shutting down game instance, orphaned action should take care of it
45 Days Ago
[Pick] Remove configdefaults.PLAT.vcfg, completely bullshit for us Mac/Linux Add Developer-BuildAll.sh for Posix to make it easier to debug, but without tools
45 Days Ago
Mac/Linux: Use static version of gamenetworkingsockets, cuts a lot of the mess of dependency hunting Mac: OSX doesn't allow setting DYLD PATH from the application itself, make it parse these relative to the current directory, load correct steam DLL regardless of platform
45 Days Ago
Start ParticleSpriteRenderer scene object with rendering disabled, it'll get enabled when it's ready - Fixes one frame showing error texture
45 Days Ago
Adjust sunny and sunset lighting rigs
45 Days Ago
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46 Days Ago
Make ParticleLightRenderer public (I assume this wasn't intentional?)
46 Days Ago
Remove model cpu access
46 Days Ago
Make Model.GetVertices/GetIndices work without requiring CPU access on model https://files.facepunch.com/layla/1b0311b1/sbox-dev_OOfVZbvWTH.png
46 Days Ago
Add CRenderContextVulkan::ReadBuffer for index buffers
46 Days Ago
Do the same for box hull collider
46 Days Ago
Add Gizmo.Control.BoundingBox to box collider
47 Days Ago
Stop SoundscapeTrigger on disabled, not just destroy
48 Days Ago
Add worldspace option for Gizmo.Hitbox.Sprite
48 Days Ago
Citizen_REF update
48 Days Ago
Handle default arguments in MethodDescription.Invoke - Fixes ButtonAttribute not being able to call functions that have all default arguments
48 Days Ago
Add Gizmo.Hitbox.Sprite for a 2d screen space sprite hitbox https://files.facepunch.com/layla/1b0111b1/sbox-dev_0Q4krB3pIh.mp4
48 Days Ago
Player controller body listens for collision events because child gameobject colliders don't propagate ICollisionListener down to ancestors (should it?) - Fixes player squish and anything using ICollisionListener on the player controller gameobject
48 Days Ago
Prop makes use of surface break sound Resave all surfaces
48 Days Ago
Shadergraph: Save preview settings to file
48 Days Ago
Fix mesh component not applying tags to collision shapes on tags updated
49 Days Ago
Don't need to duplicate this code
49 Days Ago
Add SceneCamera.ToScreen that also returns if it's in front or not Add Gizmo.Draw.ScreenText that takes world position and screen offset to easily draw screen text at a world position Fix mesh tools drawing text behind camera
49 Days Ago
Fix serialized dictionary not triggering on property change when setting key or value
49 Days Ago
Fix list and dictionary not reaching serialized object property changed callback when removing entries
49 Days Ago
Add missing conversion formy-up to z-up for navmesh Added to GetClosestPoint & GetRandomPoint
49 Days Ago
Don't show recompile button for assets that don't have source files
49 Days Ago
Refresh collection for list and dictionary control widgets if collection has changed - Fixes game resources not saving lists after first save
49 Days Ago
Mac: Fix sed and FILE struct for mac, should work on linux too, I'll double check, getting this to boot on mac/linux again and slowly trickling this branch to master
49 Days Ago
Forgot to make some enums internal whoops
49 Days Ago
Move navigation from C++ to C# (#1752) Replace C++ version of detour & detour crowd with a C# version. Managed version should behave exactly the same as the native version. If not, please yell at me. Achieved by using dotrecast as base - Refactored the shit out of it - Optimised it, so the managed performance comes close to the native version. Navmesh generation (recast) is still in C++.