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16,846 Commits over 1,277 Days - 0.55cph!

49 Days Ago
Don't try to to build path from empty dependency string for a VPC Makefile dependency Cupertino: Cleanup source_posix_base, update SDK versions and build settings for macOS, just use latest SDK version, target Sonoma, don't use 10 year old tools for cc chmod +x on vpc_script bash scripts Cupertino: ISO C++20 Fixes Update .gitignore and build scripts, fix permission on antlr, some small code fixes
49 Days Ago
Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4
50 Days Ago
Terrain tool selection Splatting tool & compute shader, balances weights automatically Artist defined splats (albedo, normal, roughness, more is probably overkill) - use summed control map Nicer brush defaults Don't use VirtualWidgets for terrain tool selection, they're the most simple buttons + tooltips Better behaved brush preview, don't destroy/create every frame, can destroy on disable or invalid tool more normal normals default first layer for any missing weight Terrible performing Texture -> Pixmap, but only because of GetPixels on a 4k texture
50 Days Ago
Add adjusting camera speed with mouse wheel in editor first person camera
50 Days Ago
ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4
50 Days Ago
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
50 Days Ago
Cascade tag changes to ModelPhysics body shapes
50 Days Ago
Enter name when creating method out of nodes
50 Days Ago
Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4
50 Days Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
50 Days Ago
Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition
50 Days Ago
Create methods from inside the Action Graph editor
51 Days Ago
Make sure graph is saved to file on Ctrl+S when embedded in resource
51 Days Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
51 Days Ago
Action Graph editor tweaks Fix Action Graph node pulsing being unreliable
51 Days Ago
ActionGraphComponentTemplate
51 Days Ago
Implemented calling methods on generated components
51 Days Ago
Generate method stubs based on component definition
51 Days Ago
Discover tab new tiles, social styling, side nav styles
51 Days Ago
Expose style functions Canvas class - internal for now
51 Days Ago
WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png
51 Days Ago
Social Bar, Main Menu, Header Bar
52 Days Ago
Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change
52 Days Ago
Cupertino: Fix OSXARM64 conditionals, update VPC binary Cupertino: Add gitignore rules for Xcode crap files and add build native step for POSIX
52 Days Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
52 Days Ago
Property editing mostly working
52 Days Ago
Cupertino: Finish setting up makeile for VPC on Mac ARM64 Cupertino: Remove some definitions for OSX64 for OSXARM64 Cupertino: Add prebuilt macOS vpc
52 Days Ago
Cupertino: update VPC, still needs cleanup, builds all but need to sort linking and .mm files Cupertino: Encapsulate Windows-specific code and error handling
52 Days Ago
BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor
52 Days Ago
Cupertino: Use Unix trailing paths for codegen, this should be fine on Windows too Backport new tier0 threadtools stuff for process thread creation, fixes things that were missing from our initial code drop
52 Days Ago
Side navigation
52 Days Ago
Fixed hotloading ComponentDefinition changes
52 Days Ago
Correctly ignore razor files in editor/ unittest/
52 Days Ago
Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png
52 Days Ago
Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png
53 Days Ago
This BoundingBoxEditorTool is implemented completely wrong Make Scene DragDrop more modular Can drag drop materials into scene
53 Days Ago
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
53 Days Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource
53 Days Ago
ShaderGraph preview target spir-v only properly Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
53 Days Ago
Add some more safety checks around joint creation
53 Days Ago
Fix vkCmdPipelineBarrier-dstStageMask-07949 tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
53 Days Ago
Getting closer maybe
53 Days Ago
Stash
54 Days Ago
Fix array oob in CreateIpBasedSocket
54 Days Ago
Maybe this is pissing off the build server
54 Days Ago
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
54 Days Ago
Remove joint from broken joint list before it gets deleted
54 Days Ago
Extra try to make sure this isn't an exception from c#
54 Days Ago
Fix NRE in MapViewDropTarget
54 Days Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.