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17,502 Commits over 1,338 Days - 0.55cph!

1 Year Ago
Fixed Panel.GetAttribute returning null when there are no attributes
1 Year Ago
Small Adjustments to the Skin01 Material Some adjustments to the textures of citizen_skin01, https://files.facepunch.com/daniel/1b0211b1/ApplicationFrameHost_QC00h2BUt1.png
1 Year Ago
Remove grime as a feature and have it on by default, reorganize attribute layout
1 Year Ago
Blur masks
1 Year Ago
Allow switch to multiply for color tinting in refraction mode because it can look better in some situations
1 Year Ago
Make sure outer ptr initialized to null in collision property
1 Year Ago
Drop max refraction distance, doesn't need to be an artist tuned. Fix glass tint not working in non refraction mode
1 Year Ago
Refraction glass color tint now works with opacity
1 Year Ago
Documentation for RenderToWidget Material Editor handles compiled materials a bit nicer Give a warning if exception in TypeUnregister
1 Year Ago
Missed this shader removal whoops
1 Year Ago
Initial work on new glass shader Grime implementation & let grime cast shadows Blur Allow fogging of grime & glass Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg Allow tweaking of the specular of the glass for its reflections Delete core glass shader & sbox_glass, new shader becomes glass Fix glass not working properly with tiled rendering off Cleanup & lower default opacity so we don't shadow by default Update some existing glass materials https://files.facepunch.com/ognik/1b0211b1/sbox-dev_QPGRwiTZTq.jpg
1 Year Ago
Update some existing glass materials https://files.facepunch.com/ognik/1b0211b1/sbox-dev_QPGRwiTZTq.jpg
1 Year Ago
Cleanup & lower default opacity so we don't shadow by default
1 Year Ago
Fix glass not working properly with tiled rendering off
1 Year Ago
Delete core glass shader & sbox_glass, new shader becomes glass
1 Year Ago
Initial work on new glass shader Grime implementation & let grime cast shadows Blur Allow fogging of grime & glass Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg Allow tweaking of the specular of the glass for its reflections
1 Year Ago
Add some scratch render target size asserts
1 Year Ago
Initial support for direct playback https://files.facepunch.com/layla/1b0111b1/sbox_0004.mp4
1 Year Ago
Null check in MarkSurroundingBoundsDirty
1 Year Ago
Null checks in S_RestartSoundSystem
1 Year Ago
Set Particle data in Info_Particle_System https://files.facepunch.com/louie/1b0211b1/Untitled-1.png
1 Year Ago
Hide all JsonConvert classes A bit of documentation for entities Update these 2 assets it wants updated
1 Year Ago
Documentation (Game, Particles, ParticleAttachment, DisplayInfo) Obsolete DisplayInfo.ForProperty - pointless alias of DisplayInfo.ForMember ConVars/ComCmds can use XML doc comments for help text
1 Year Ago
Fix VR for tiled envmaps Don't show Show Dev Shaders and Show Core Shaders checkbox outside internal builds
1 Year Ago
Fix AssertMsg causing ResourceBuilder to crash in contentbuilder
1 Year Ago
Rubikon: Tunneling bug fix from Dirk
1 Year Ago
Interop with ModelDoc to refresh gamedata Fixes warnings that only appear sometimes. They will still appear, but will go away on their own as the compilers finish.
1 Year Ago
Fix intersections again Disable depth culling for tiled envmaps for now Object files for tiled
1 Year Ago
flex-basis wasn't hooked up to anything
1 Year Ago
Reduce number of visible tiles Fix tiled rendering on 3D Skyboxes
1 Year Ago
Citizen: updated skinning on LOD0 This fixes almost every single tiny thing that had come to bother me over the past 12 months of posing & animating this character. There are currently a couple of tiny issues that have cropped up with the head mesh, we're looking into them. I'm pushing this part now so that you don't have to keep seeing a seam.
1 Year Ago
.. unless there's no clr
1 Year Ago
Spin the UI when compiling asset on demand
1 Year Ago
Fix error when calling SaveToStateCookie in Window.OnDestroyed Bind system prioritizes values over nulls Fix NRE in AssetList Update AssetProperty properly when value changes
1 Year Ago
Update citizen.vmdl_c
1 Year Ago
Shader files with cubemap index fix Fix Box Intersect transformations on tiled light builder
1 Year Ago
Moved AssetList "New Folder" down to be consistent with the asset list's tree context menu. Add current directory shortcut to asset folder node context menu
1 Year Ago
Update asset browser when refreshing/making new folders, add Refresh option to folder context menu
1 Year Ago
Flashlight Particle
1 Year Ago
Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass Citizen: LOD levels 2/3 don't cull elbow & knee helpers anymore
1 Year Ago
Don't turn on blur if strength is set to 0 for post processing
1 Year Ago
Allow BindingFlags.Static for Change callbacks Fixes sbox-issues/issues/2245
1 Year Ago
Preserve documentation for codegen'd 'To' RPC overloads Also documents the "toTarget" parameter when possible Improve codegen output formatting
1 Year Ago
Fix cubemaps reading garbage data
1 Year Ago
Add sceneutils->SimpleRenderScene InteropGen treats DECLARE_POINTER_HANDLE like pointers, because that's what they are paintEngine return null if Qt::WA_PaintOnScreen set Add SceneCamera Add SceneCamera.RenderToWidget( widget ) Only resize swapchain window if it's the main window Update Qt Disable this for now
1 Year Ago
More documentation (Colors. SetupPhysicsFrom*) Made SetupPhysicsFrom* throw with invalid motion types Updated water bullet impact particle to orient splash to hit normal
1 Year Ago
Allow tweaking of the specular of the glass for its reflections
1 Year Ago
Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg
1 Year Ago
Allow fogging of grime & glass
1 Year Ago
More documentation Obsoleted PhysicsBody.CollisionEnabled (does not do anything) Obsoleted Entity.WaterSurface (is not set/used anywhere)