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22,417 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Remove some test code
1 Year Ago
Implement remaining missing functionality (file menu, templates) Remove old Utility.Projects.SetActive(), error if setting non-gamemode project Fix NRE when launching projects through jump list Use direct path to project through jump lists instead of addon ident We can add the project manually if it exists but we don't know about it (can happen if you pin something on the jump list, then remove it from registered addons list, and then try to launch the pinned addon)
1 Year Ago
Move task persistence allowing / forbidding to GameMenuInstance GameMenuInstance.PackageAssembly can be private
1 Year Ago
Add GameMenuInstance.PackageAssembly property Allow persistent tasks in current menu package assembly (#1143)
1 Year Ago
Simplify checking expired tasks (#1143) Allow any tasks defined in our DLLs to continue, but user code can't continue if it was from an expired context
1 Year Ago
Citizen/animgraph: further protect against movement hitches by blocking reset signals to the pelvis lean additive node + updated comments
1 Year Ago
Fix texture filtering feature on user shaders, recompile blendable and glass
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix some NRE's found in logs of people shutting down on game startup
1 Year Ago
Add audioplayer to play mp3 or whatever with control over playback (seek, pause, etc)
1 Year Ago
Fix mixed lights having incorrect behavior when disabing high precision lighting offset, same behavior as before with it enabled
1 Year Ago
Clear downloadTokenSource if it's this one
1 Year Ago
Remove a lot of the bullshit from the default menu, don't use a lobby to create a game.
1 Year Ago
Tweak package downloads
1 Year Ago
Latest shaders with Vulkan RenderState fixes
1 Year Ago
ShaderGraph: Protect against textures that fail to compile
1 Year Ago
Fix warnings on rendering transparents, LAYERFLAGS_READONLY_DEPTH_STENCIL disables depth access?? Just really needs LAYERFLAGS_DOESNT_MODIFY_DEPTH_STENCIL_BUFFER, remove vr_readonly_depth_stencil_enable since it's pretty redundant
1 Year Ago
Pirate Outfit LODs
1 Year Ago
Make iterating over widget children less error prone Live update player counts, favourite counts on menu Mark Color.ToHsv readonly Remove this obsoleted ClientStats stuff
1 Year Ago
Remove sections from start screen, use existing project creator (with new layout) Use SegmentedControl in TabWidget rather than doing the same thing twice Game editor menu, contains options for uploading, opening explorer, etc.
1 Year Ago
Add -allowlocalhttp command line switch, only works on server and allows you to do http requests to any port on localhost or private IP addresses. This is only really gonna be useful for dedicated servers to access their apis
1 Year Ago
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1 Year Ago
Command line project loading Remove Game.IsEditorEmpty, can do this better later
1 Year Ago
Apply first update to damped value with no damping to initialize to target
1 Year Ago
AnimGraph: Set damped value to target value on first update
1 Year Ago
null check g_pApplication just incase
1 Year Ago
ShaderGraph: Compile textures so that images can be used for texture nodes https://files.facepunch.com/layla/1b0711b1/sbox_EXhMp9FGvJ.png
1 Year Ago
vfxc: can output preprocessed hlsl for vulkan Use two stage macro expansion for RenderState and SrgbWrite so token pasting combos (and other defines) works as intended on DXC Fixes RenderState being evaluated incorrectly on Vulkan and doing nothing or worst case crashing `RenderState( CullMode, D_MYCOMBO );` was getting evaluated differently as FXC had some non standard macro expansion rules: FXC: `string g_renderState_CullMode < string arg1 = "1" ; > = "" ; ; ` DXC: `string g_renderState_CullMode < string arg1 = "D_MYCOMBO"; > = "" ;;` DXC's -flegacy-macro-expansion wasn't doing anything either
1 Year Ago
Citizen/animgraph: prevent animation hitches that could happen when strafing back and forth or changing directions (see commit comment) + improved noclip blend In order to have movement cycles always start from the same phase (left foot passing the right foot), the state machine in charge of tagging would send a reset signal every time the movement speed would go from under 2 u/s (defined as idle) to above 2 u/s (or 100 u/s in one tick). However, strafing back and forth or changing directions could satisfy these conditions right away, and the received signal would not only reset the 2D Blendspace, but also the newer lean layers, creating a visible hitch. The implemented solution is a second set of state change conditions. The current conditions still exist, but don't send a reset signal anymore. The new set of conditions can still send a reset, but they also require to have spent at least 250ms under 2 u/s first. The defined transition priority order now sets the newer set of conditions to the first slots, to then make sure the time condition can always get evaluated first.
1 Year Ago
Citizen/animgraph: your input direction is now visually reflected when airborne https://files.facepunch.com/maxlebled/1b0711b1/airborne_wish_lean.webm
1 Year Ago
Vulkan compile for wireframe shaders
1 Year Ago
Set wireframe color as an attribute rather thaan dedicating a whole cbuffer to it, fixes hammer wireframe being dark as well since that data was not being set correctly
1 Year Ago
Pirate Outfit! Pirate Outfit - Adjustments to Skinning and LODs coming ASAP. https://files.facepunch.com/daniel/1b0611b1/Photoshop_JM6t21LgUC.jpg https://files.facepunch.com/daniel/1b0611b1/pirate.png https://files.facepunch.com/daniel/1b0611b1/pirate02.png
1 Year Ago
Update citizen aoproxies
1 Year Ago
Backport simple water from SSR branch Update citizen aoproxies Merge branch 'water-backport' Water fog and refraction
1 Year Ago
Auto-start cloud projects when downloaded from start screen
1 Year Ago
Rename "empty" to "content mode", add "-skip_start_screen" command line switch, works with jump list StartScreen Section -> Page Shut down engine properly when start screen is closed 🤦 Fix cloud project cloning, move into Utility
1 Year Ago
Get file/line in error report stack
1 Year Ago
Error logging fixes
1 Year Ago
StartScreen home sections are ExpandGroups Item rows handle longer names better + display VR compatibility where appropriate Tidy up SegmentedControl
1 Year Ago
Fix menu resources not downloading compiled versions of shit Stats data fixes
1 Year Ago
ByteStream can be written to another ByteStream, added ReadObject Obsolete the ClientStats class I added 4 days ago :cry: Add EngineRpc Add Stats variants for applying to a client from the server, throw exception when calling the wrong function from the server
1 Year Ago
Remove unused var
1 Year Ago
Don't emit SB3000 about const fields in generic types
1 Year Ago
ShaderGraph: Center on material node when opening a graph so you don't get lost
1 Year Ago
Fix Rider integration for toolbox installs - thanks faint
1 Year Ago
Latest compiled shaders - fix occasional blinking lights & fix lights on Vulkan
1 Year Ago
[Squash] Native editor JumpList support, JumpList content, minor editor tweaks
1 Year Ago
Minor fixes