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22,445 Commits over 1,614 Days - 0.58cph!

1 Year Ago
take tickrate stuff out of serverconfig
1 Year Ago
Batch publish (#1138) * Batch Publish available on right clicking content projects when they have an org set * Can multi-select addons in asset browser to change publish status of multiple assets * CRC calculations happen in thread (less editor hitching when publishing) * Add Label.OpenExternalLinks (default to true) * Add BaseItemWidget.ItemsSelected event * Add AssetList.OnAssetsHighlight event * Add Checkbox.TriState
1 Year Ago
Delete old AddonManifest, AddonUpload
1 Year Ago
Add Checkbox.TriState Asset multi-select toggle publish status
1 Year Ago
Add Label.OpenExternalLinks (default to true) BatchPublish header Add BaseItemWidget.ItemsSelected event Add AssetList.OnAssetsHighlight event Formalize asset publishing into Asset.Publishing, show party icon if published Get rid of the description etc page on asset upload
1 Year Ago
Add rgb -> hsv and hsv -> rgb nodes
1 Year Ago
Include functions in vertex shader too
1 Year Ago
ShaderGraph: Allow compiler to insert functions into generated code Use result function for blend node Delete blendmodes.hlsl (yuck)
1 Year Ago
Add Ceil node
1 Year Ago
ShaderGraph, default input to zero for unary nodes when input is missing so errors don't get triggered
1 Year Ago
ShaderGraph: Add round node
1 Year Ago
ShaderGraph: Rewrite Remap node so it's actually readable
1 Year Ago
Save .shader instead of .shader_c in material
1 Year Ago
Start moving AddonUpload to engine Cleaning Run Crc64.FromStreamAsync in a thread
1 Year Ago
ShaderGraph: Add Arctan2, Arcsin and Arccos
1 Year Ago
FindInSphere and FindInBox also finds static entities
1 Year Ago
Only read/write addons.json in tools mode, cl_list_projects debug command Startup flow Cleanup
1 Year Ago
Fix crash when calling Graphics.RenderToTexture from UI tick by never doing AsyncBeginRenderingViews, no real benefit
1 Year Ago
When deleting widgets via layout.Clear, set their parents to null so they aren't in the child list Batch publisher for content projects, working concept
1 Year Ago
Move editor menus around PopupWindows are dialogs "Compile Optimized Shaders" displays confirmation dialog StartScreen cleanup Window.IsDialog doesn't display "Help" button that nobody uses
1 Year Ago
Shader fixes, recompile some addon shaders with Vulkan too
1 Year Ago
Update addon shaders
1 Year Ago
Messaging API tests
1 Year Ago
Remove unused shader
1 Year Ago
Better Viewmodel Shadows (#1119)
1 Year Ago
Fix stuff from lightbinner cleanup that wasn't carried over and adjust viewmodel shadow offset update shaders
1 Year Ago
Give StartScreen obvious sections https://files.facepunch.com/alexguthrie/1b0111b1/sbox-dev_vviZ78o95D.png
1 Year Ago
Show "Last Opened" on last opened game row
1 Year Ago
Fix exception when trying to read bad format degrees Fix possible exceptions in Input.Process (but maybe not)
1 Year Ago
Template descriptions NewProject section titles Simplify launcher
1 Year Ago
Use rows for templates, auto-fill info based on template, find best available folder
1 Year Ago
Cache PVS on scope and do UpdateMixedShadowsComputations as a job, ~10x speed increase, do calculations every 200ms rather than 100
1 Year Ago
Disable limiter_on for sound streams, don't want stream sound events to be stolen
1 Year Ago
Move "empty environment" option inline with most recent game project Custom StartScreenSection attribute
1 Year Ago
Update first_person_arms_adjustments.vsubgrph
1 Year Ago
In game video recorder captures swap chain texture instead of resolve and copy, render recording bars on another layer
1 Year Ago
LocalProject.LastOpened, sort start screen games MenuAttribute priority property File -> New Game, File -> Open Game
1 Year Ago
Fix GlobalLobby preventing games from starting :(
1 Year Ago
vulkan: surprassing max device access threads in MarkIssuesCommands isn't an error case anymore
1 Year Ago
Delete trilinear threshold 360 vulkan: rewrite per thread descriptor set pools, eliminating max device access threads since .net can use a shit load - need to add some garbage collection on top of this, but will prevent the main crash that's been occuring GlobalLobby works with new LobbyManager ( global chat works again )
1 Year Ago
Add Tiled Rendering Quads to debug view list
1 Year Ago
Fix foliage in VR, let's rethink how we do multiview API later..
1 Year Ago
StartScreen sections Derive ProjectRow from generic ItemRow Experimental - show cloud projects inside start screen Show available cloud packages in startscreen Clean up Home.UpdateProjectList
1 Year Ago
FPArms/Punching: prefix all bool parameters with b_ like in the Citizen graph
1 Year Ago
Remove all hacks we had for a second shadow atlas for viewmodel shadows Sharp viewmodel shadows prototype, remove last references to viewmodel atlas Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4 SSAO test for viewmodel Fix dynamic ambient occlusion not being applied for CalculateDiffuseAmbientOcclusion Try a few more AO techniques Composite viewmodel AO, and this should be the right way to do HBAO Remove nonsense resolution scale stuff in common.fxc that's unreferenced in code and causing problems (defined before system.fxc wtf) Allow compute on renderpipeline to do multiple dispatches, HBAO as compute,HBAO bilateral blur Use hammersley rather than bluenoise, looks a ton better Cleanup, controls for ambient occlusion, do indexed light viewmodel shadows sequentially, cast world shadows on viewmodel Assign what shadow index a baked light shall read from rather than iterating through the entire buffer and figuring it out, much faster way to do baked light shadows Proper way to do light indexed on ShadingModel Light API too Sanity checks, remove debug views and some minor adjustments for viewmodel shadows Remove last traits of g_flResolutionScale [pick] remove shaders that don't exist anymore from CI building Method for getting shadow index for baked light compatible with vulkan Fix stupid typo, GetShadowIndexForBakedLight compiles fine on vulkan now Fix another typo and compile core shaders
1 Year Ago
Fix another typo and compile core shaders
1 Year Ago
Lightbinner Separation between VK/D3D11 (#1133) * Add LightBinnerLegacy so we don't kludge our lightbinner with stuff we can't change on d3d, rename our main lightbinner to LightBinnerStandard * Remove deprecated cbuffers * Add lightbinner_legacy, separate both lightbinners based on the rendering system we use
1 Year Ago
Compile glass on vulkan, have proper curve for albedo color absoption for shadows
1 Year Ago
Obsolete Game.TickRate.set
1 Year Ago
Def tick rate 50 as it was