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22,418 Commits over 1,614 Days - 0.58cph!

1 Year Ago
[pick] remove shaders that don't exist anymore from CI building Method for getting shadow index for baked light compatible with vulkan
1 Year Ago
"Open Empty Environment" button For anyone that isn't working on a specific game (addon creators, mappers, etc) SidebarButton.Clear acts more like a link
1 Year Ago
Rewrite RTK linebreaking algorithm
1 Year Ago
Draw pin button on right, make it blue when project is pinned SidebarButton.Link functionality Don't need to show the "show on startup" toggle outside of editor prefs Fix ToggleSwitch not displaying correct value when starting value is true StartScreen layout - pin menu row to top, only scroll through project launchpad itself
1 Year Ago
Tagged editor assets
1 Year Ago
Moved glass to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Add CopyToStagingResource3D for when trying to get texture pixels of a 3d texture slice, CopyToStagingResource only works for 2d resources
1 Year Ago
Proper way to do light indexed on ShadingModel Light API too Sanity checks, remove debug views and some minor adjustments for viewmodel shadows Remove last traits of g_flResolutionScale
1 Year Ago
Make EditorPreferencesWindow modal StartScreen settings button, opens editor prefs ToRelativeTimeString extensions for TimeSpan and DateTime (moved from PackageCard) Launchpad project card displays relative time string Project pinning SidebarButton Link and Clear types are classes
1 Year Ago
Fancy switch button https://files.facepunch.com/alexguthrie/1b2711b1/sbox_CXvCYYRATC.mp4 Remove Window.IsOnTop, calling Window.SetModal does the same thing Rename switch to ToggleSwitch, move into Widgets/ StartScreen UI improvements, move custom widgets into partial class
1 Year Ago
Add TaskSource.WorkerThread() Added test for GameTask.WorkerThread() / GameTask.MainThread()
1 Year Ago
Patch our C# launchers to enable discreet GPU usage by exporting NvOptimusEnablement & AmdPowerXpressRequestHighPerformance symbols
1 Year Ago
Animgraph spring demo graph/vmdl
1 Year Ago
Obsolete WorldOnly, EntitiesOnly and WorldAndEntities, Add StaticOnly and DynamicOnly
1 Year Ago
Blit cursor into in game recording when not in relative mouse mode
1 Year Ago
Button.Clear (similar to Button.Primary) New start screen UI https://files.facepunch.com/alexguthrie/1b2611b1/sbox_uofPG8ktak.png
1 Year Ago
Initial "one game project" logic Basic start screen Add Window.IsOnTop Show start screen on boot if selected, display on top of editor Apply WindowStaysOnTopHint on top of existing window flags
1 Year Ago
Hammer: fix crash with drag dropping map view
1 Year Ago
Assign what shadow index a baked light shall read from rather than iterating through the entire buffer and figuring it out, much faster way to do baked light shadows
1 Year Ago
Audio samples can be passed to audio frame directly without resampling
1 Year Ago
Citizen/animgraph: set voice parameter back to predicted
1 Year Ago
Resample audio from FLT to FLTP
1 Year Ago
Add audio encoding to video recorder. New in game video recording using ffmpeg instead of media foundation. Delete valve_wmf
1 Year Ago
Cleanup, controls for ambient occlusion, do indexed light viewmodel shadows sequentially, cast world shadows on viewmodel
1 Year Ago
Remove ExtraShaderDataFormat, just have everything uniform Remove EXTRA_SHADERDATA_FORMAT from shaders too
1 Year Ago
Send voice level with voice data to server
1 Year Ago
Bump up voip layer volume
1 Year Ago
Citizen/animgraph: set voice parameter to not be predicted
1 Year Ago
FPArms: added proof-of-concept system for swapping to different first-person arms, with automatic adjustment for hand proportions Example with a (very roughly converted) 4-fingered Citizen hand, in use with v_usp: https://files.facepunch.com/maxlebled/1b2411b1/sbox_2023-06-24_10-33-48.png
1 Year Ago
Fix strikethrough and underlines not drawing at small resolutions Also a bit of cleanup around the area moving stuff to functions
1 Year Ago
Old Skin adjusted https://files.facepunch.com/daniel/1b2311b1/Photoshop_mAWvj7n0Gu.jpg Before and After, getting it up to date with the young skin textures.
1 Year Ago
UI: When building transforms, apply inverse of parent UI: Temp ordered transform list when building matrix
1 Year Ago
Don't try to visit field of a delegate, we don't need to - fixes sboxgame/issues#2642
1 Year Ago
Whitelist Task.Wait() / Task.RunSynchronously()
1 Year Ago
Hammer: handle map node deletion when dragging - fixes sboxgame/issues#3092
1 Year Ago
Add editor.preferences event, passes NavigationView Hammer: Import file undo action
1 Year Ago
Simple image asset preview widget https://files.facepunch.com/matt/1b2311b1/sbox-dev_JD3vt5T6Q3.png
1 Year Ago
Revert "ShaderTypeManager shouldn't load manifest spritecard shader" - I wanted to stop vfxcompile loading this every time, but this breaks map compiling? 😵‍💫 Checkboard error shader, doesn't show through walls (same as cs2)
1 Year Ago
Add undo scope when creating new reroute
1 Year Ago
Add Reroute to context menu Only show comment and reroute on context menu when there's no search filter
1 Year Ago
ShaderGraph: Fix some nodes causing compile errors when used in vertex shader
1 Year Ago
vfxcompile into a normal exe, remove ivfxcompile, remove loads of vmpi shit, materialsystem2 stop linking vfxcompile Fix vfxcompile always saying building 0 shaders ShaderTypeManager shouldn't load manifest spritecard shader Misc materialsystem2 fixes
1 Year Ago
Deleted unused textures
1 Year Ago
Make border-wrap size resolution independent UI: Flip top & bottom angles to match spec UI filter & text shader cleanup
1 Year Ago
Updated avatar menu map
1 Year Ago
Move nature models to asset party
1 Year Ago
Remove all hacks we had for a second shadow atlas for viewmodel shadows Sharp viewmodel shadows prototype, remove last references to viewmodel atlas Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4 SSAO test for viewmodel Fix dynamic ambient occlusion not being applied for CalculateDiffuseAmbientOcclusion Try a few more AO techniques Composite viewmodel AO, and this should be the right way to do HBAO Remove nonsense resolution scale stuff in common.fxc that's unreferenced in code and causing problems (defined before system.fxc wtf) Allow compute on renderpipeline to do multiple dispatches, HBAO as compute,HBAO bilateral blur Use hammersley rather than bluenoise, looks a ton better
1 Year Ago
New Outfit Piece! - Eye Cover https://files.facepunch.com/daniel/1b2211b1/sbox-dev_IPlz0gEa4Y.jpg Another clothing piece to add to the creepy collection. LODs coming ASAP.
1 Year Ago
materialsystem2 stop trying to load rendersystemdx9 User shaders set attributes for vrad3 - fixes lightmapping, do not cast shadows, and probably other crap Recompile blendable with fixed attributes
1 Year Ago
Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride)