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4,530 Commits over 487 Days - 0.39cph!

4 Days Ago
Add Window.SetModal Add Widget.AdjustSize() Fix Log.Error( exception ) not showing the exception CRC buffer size increase Progress popup system
4 Days Ago
FPArms: added AO proxies autogenerated from hitboxes
4 Days Ago
Increase light cookie size from 256 to 1024 per slice
4 Days Ago
Use a source blend of zero since we're either doing add or max
4 Days Ago
Get rid of unnecessary includes
4 Days Ago
Add more randomness to generic gibs Hammer: Re-enable non uniform scaling for prop_static ModelDoc: Added ability to convert hitboxes to AO proxies
4 Days Ago
FPArms: debug poses and updated constraints
4 Days Ago
Hammer: Prevent non-uniform box scale and scale on models via gizmos
5 Days Ago
Disable debug warning log on network hash mismatch Implement [Net] IDictionary<TKey, BaseNetworkable> and expose IDictionary<TKey, object>, code gen is more resilient and gives better feedback for unsupported combination types.
5 Days Ago
FPArms: fixed incorrect arm_upper_R rotation axises, added hitbox capsules
5 Days Ago
No need to add the map manually (when it's compiled!)
Sam
5 Days Ago
Disable Valve's HIGH_QUALITY_SHADOWS, saves us a shader combo too
5 Days Ago
AddonUpload progress File uploading
5 Days Ago
Street cabinets - removed duplicates and added thumbnails
5 Days Ago
street cabinets - removed old versions and updated new versions to remove graffiti and fix bugs Merge branch 'master' of sbox
5 Days Ago
Workflow on master
5 Days Ago
build pipeline action
5 Days Ago
FPArms: helper constraints
5 Days Ago
Citizen: re-enabled elbow_R helper constraint which had been accidentally disabled
5 Days Ago
First person arm materials Merge branch 'master' of sbox
5 Days Ago
FPArms: bone markup data
5 Days Ago
First-person arms initial commit Merge branch 'master' of sbox
5 Days Ago
Fixed tilesets having meshes not excluded from VIS
5 Days Ago
Added Tool texture for empty tile. Use if want an empty tile but also allow for placement inside the tile.
5 Days Ago
Addon manifest generation Logic cleanup
5 Days Ago
Fix transparent objects thumbnails in asset browser
Sam
5 Days Ago
Give 1px offset on reflections
5 Days Ago
Added Asset.GetReferences( bool deep ) Add Sandbox.Utility.Crc64 Crc fixes Asset.GetCompiledFile, Asset.GetSourcFile
6 Days Ago
Fixed missing rail on catwalk tileset
6 Days Ago
Drop thumbnail dynamic combo from cpp
6 Days Ago
Account for child particles for particle thumbnails Remove thumbnail dynamic combo
6 Days Ago
Minor cleanups in entity files ent_path_platform improvements Added "WarpToPoint" input Added "Length" property (used for turn angles) Fixed turn angle calculation when using non default Forward Direction Added 'movement_path' entity, which has extra properties and outputs for ent_path_platform movement_path has OnPass output and "Speed" property.
Sam
6 Days Ago
Disable reflections when we run out of memory Fix 1px border in high quality reflections, fix hq reflections being offset when using non-dev console
6 Days Ago
Introduce thumbnail rendering mode for translucent objects(still needs shaders to be compiled) Update color writes for thumbnails
6 Days Ago
Update RD api to latest
6 Days Ago
Set a neutral color for thumbnails for blending
6 Days Ago
Better uv calc for example post processing shader
6 Days Ago
Add Right click events Add ListView<T>, hide DataList<T> - make shit easymode ListView, can get selection list, right click context menus
6 Days Ago
Better scratch target
6 Days Ago
Change Model GetOptimalViewInfo to use the render bounds instead of hull Updated some model thumbs
6 Days Ago
Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels
6 Days Ago
Switch standard post processing to be both SDR & HDR
6 Days Ago
Hammer: Change tile grid step height to 32 increments
6 Days Ago
Initial work for HDR & SDR post processing switches
6 Days Ago
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
6 Days Ago
Hammer: Mark tile helpers dirty when editing properties
Sam
6 Days Ago
Add test property to enable dynamic ambient occlusion on dynamic objects, add check if view is rendering on main view Remove silly assert on shapemanager Add monitor view flag to SceneViewFlags_t Fix assertion and rendering issues on tools with reflections
6 Days Ago
Accommodate FOV when calculating camera position / angles for model thumbnails (#147) * Perfect fit for provided FOV
6 Days Ago
Perfect fit for provided FOV
6 Days Ago
Some extra safety when persisting tasks handling a cancellation