22,417 Commits over 1,614 Days - 0.58cph!
Add CurrentSequence.PlaybackRate https://files.facepunch.com/layla/1b1411b1/sbox-dev_clmlfFgD6r.mp4
Fix topology getting fucked when flipping faces
Add flip all faces operation (called flip normals in hammer) https://files.facepunch.com/layla/1b1411b1/sbox-dev_HtJS8ZTxOf.mp4
Add "No Source" asset tag for compiled assets without source files, resolves Facepunch/sbox-issues#7606
Set Project.Current as soon as it's active
Add "Published" asset tag for assets that've been enabled for publishing, Facepunch/sbox-issues#7604
Asset Browser: Tag filter chips will show highlighted when active, and let you disable them
https://files.facepunch.com/solw/2025/February/14_18-14-CheapOstrich.png
Asset Browser: Get tag filters via the search widget working until we replace this with something better
MorphControlWidget: dispatch edited events, randomize L and R
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
Don't allow parenting to prefab instances via scenetree
Play error sound when drop operation fails.
Fixes sbox-issues/issues/7628
Tests reproducing #1826
#nullable enable in DefaultUpgrader
More robust type hierarchy matching in default upgrader
Fixes #1826
https://files.facepunch.com/ziks/2025-02-14/explorer_7llmQXMW5F.mp4
#nullable enable in DefaultUpgrader
More robust type hierarchy matching in default upgrader
Fixes #1826
Only show vertex merge distance in fixed range mode
Fix stupid mistake causing odd number segmented bevel to not work
Add temp bevel properties until a bevel tool is made for it
Update Sweeper sample project
Remove built in Vox resource, some games want to use vox files as is without compiling them, it should be up to games if they want to make these a resource
This comment doesn't apply any more
Restore Vector3.SmoothDamp to previous function
LOD and texture fixes to Teddy Bear
Split cmd and args input by space, don't prematurely de-quote args, resolves Facepunch/sbox-issues#7611
Fix warning in SpringDamperTest
WIP
Fix warning in SpringDamperTest
Use fixed smooth time here too
Fix dragging rigid body speed regression
https://files.facepunch.com/ziks/2025-02-13/sbox-dev_Nb6mf1LlfE.mp4
Make SpringDamp / SmoothDamp frame rate independent
Fixes #1819
Add spring damper tests, attach a plot .svg if a test fails
https://files.facepunch.com/ziks/2025-02-13/spring_2Hz_0.5.svg
Teddy Bear costume folder adjustments and .clothing file setup
Teddy Bear trousers adjustments
Adding missing tail
Teddy Bear Costume
Lods and Skinned, Both Citizen and Human versions.
Initial push .clothing files
Readd IndirectLightScale property to lighting entities for enhanced control over light bounce brightness, values beyond 1.0f are not energy conserving
https://files.facepunch.com/sampavlovic/1b1311b1/sbox-dev_6TJvtGnbXi.png
Fix Model.GetVertices not getting vertices from all vertex buffers of a render mesh
Revert "Use Unix trailing paths for codegen"
This reverts commit eb86cb41a20dc2d3b57a0b5a67b2be5563d4d513.
Mac/Linux build scripts
Mac: Add Makefile for VPC so we can actually build it without actually having vpc
Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64
SDL_config doesnt always imply windows
Update gitignore
Mac: Managed Build Scripts, no need for nvpatch for non-windows targets
Use Unix trailing paths for codegen
[Pick] Set platform and Struct Pack Size properly from Facepunch.Steamworks
Linux/Mac: Resourcecompiler is only available on Windows right now, Clang/GCC has different behavior -std=c++20, revisit when back on mac
Linux: HarfBuzzSharp and SkiaSharp native binaries
[Pick] Linux: Remove references to loading Pango
Fix Developer-BuildAll.sh
Move gameobject creation for empty/new prefabs into the correct scene scope
Should avoid the GO being created in the wrong scene.
Related: sbox-issues/issues/7602
Remove old undo system
Removes all the private members/method related to the old undo system.
Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.
Lower snapshot cluster size and use smaller types for their ids
Smaller cluster snapshot id types + reduce cluster size to below MTU size it wasnt before oops
Fix unreliable rigidbody transforming with position editor tool
Update trace solver to latest
Fix bug in mesh cast shape causing incorrect capsule vs mesh casting https://files.facepunch.com/layla/1b1211b1/sbox-dev_a7oytZSV2E.mp4
Revert "Make SpringDamp / SmoothDamp frame rate independent"
Breaks some games, looking into it now.
This reverts commit 825f6120d224d04fce8298534c83d14b2a32bdc5.
Make SpringDamp / SmoothDamp frame rate independent
Fixes #1819
Don't serialize NodeInput.Subgraph since the field is only needed during the compilation process.
Fix connections to Result node not always serializing in ShaderGraph
Use correct PropertyInfo when generating Result inputs
Use DisplayName for DisplayInfo in Result node
Linux: Required dependencies for libvideo, steam audio & dxcompiler
Make SpringDamp / SmoothDamp frame rate independent
Fixes #1819
Linux: We are looking for linuxsteamrt64 instead of linux64, worth seeing to move that to just linux64 once it's working
[Pick] Stub out FontManager on linux, this should be piped through UI2, removes a bunch of dependencies, android uses vulkan
Mac/Linux: Add MoltenVK Library, Set C++20 only for C++, explicit string conversion
ShaderGraph result node only shows the inputs that are actually used for the current Shading Model/Domain
https://files.facepunch.com/CarsonKompon/2025/February/10_11-10-LightskyblueRabbit.mp4
Fix DOF erroring on non-msaa
vfx_vulkan: SV_ViewID is a built in semantic
Update CSceneSystem::SubmitDisplayListsForView removing multi-submit VR junk
vulkan: unfuck image views for cube textures
Shaders compile for shader model 6.1