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2,195 Commits over 273 Days - 0.34cph!

3 Days Ago
Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. )
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3 Days Ago
Updated street lamps and added prefabs Prefabs for standard size, short medium and long arm and one tall long arm prefab Merge branch 'master' of sbox Adjusted street lamp prefabs adjusted street lamp prefabs to use world offset rather than local.
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3 Days Ago
Splitting GameLists Add a bunch of UI sounds Make playing sounds work in the menu Set Prediction.FirstTime to true on themenu Add Panel.PlaySound Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching) Navigator back/forward sounds Button hover/press sounds Group play buttons Don't navigate to the current URL
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4 Days Ago
Citizen animgraph updates with massive improvements Conditional aim *and* IK disables on all holdtypes New damping parameters on a new look/aim setup for weapon holdtypes Separate damping and new look chains when not wielding a weapon Weapon gestures now also composite a pelvis-only additive component (and probably more that I forgot) Merge branch 'master' of sbox
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4 Days Ago
Disable unused particle function
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4 Days Ago
Added ability to set default Model, Material Group, and BodyGoup when adding Hammer.Model property
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4 Days Ago
WIP street lamps LODs and final setup still to come but all the bits are in. Merge branch 'master' of sbox
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4 Days Ago
Add local addons as packages Background Stuff
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4 Days Ago
Added support for autogen of enums for fgds Merge branch 'master' of github.com:Facepunch/sbox Fixed formatting
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4 Days Ago
Stack based back/forward Navigator Variables GameScreen, GameCreate uses navigator Don't die if deleting panels creates errors
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4 Days Ago
update WIP construct, fix nav, tweak tonemapping brightness Merge branch 'master' of sbox
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4 Days Ago
Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs
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4 Days Ago
Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward
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4 Days Ago
Template loading more error resistant Settings page shell PanelEvent system revamp
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5 Days Ago
Add reference to Sandbox.Hotload when compiling addons (for the callbacks) Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
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5 Days Ago
Crouch poses for shotgun & SMG holdtypes
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5 Days Ago
ModelDoc: Fix viewing compiled models
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5 Days Ago
dmfbxserializer: compute delta state normals for blend shapes in a way that isn't completely fucked
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5 Days Ago
Nav href, highlight
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5 Days Ago
Citizen blendshapetest mesh for comparison
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5 Days Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable
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5 Days Ago
blendshape test temp model
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5 Days Ago
Update vertex color shader
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5 Days Ago
Update vertex color shader
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5 Days Ago
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied Merge branch 'master' of sbox
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5 Days Ago
Citizen footstep volume adjustment Merge branch 'master' of sbox
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5 Days Ago
Update skeletoninstance.def
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5 Days Ago
Fixed Stylesheet variables replacing the wrong variables Can set a variable to a variable GetAttachment returns nullable
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5 Days Ago
Fix @imported styles not triggering a hotload Fix stylesheets loading multiple times instead of using cache Clear cached stylesheets between sessions Scss support for !default variables Scss selectors support the > rule Fixed templates not being able to create <img> panels
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5 Days Ago
Rename Panel.MousePos to Panel.MousePosition Fix TextEntry going crazy when it has no text set Base textentry style sets padding correctly Added Panel.LocalMatrix, Panel.GlobalMatrix Added Matrix.Inverted Added Matrix.Transform Added TransformedInteract UITests
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5 Days Ago
Remove some shit from our base fgds Logging can take an object
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5 Days Ago
Added [Hammer.EditorSprite( ... )]
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5 Days Ago
Fixed some maps not caching right Make VPK unmounting code more understanding
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5 Days Ago
Removed unused Replicated property from ConsoleVariableAttribute
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5 Days Ago
Moved async-related whitelist to its own file Whitelist a bunch of stuff: * System.Threading.Channels * System.IO.Compression (deflate and gzip streams) * System.Collections.Immutable * other random stuff Fix modreq and modopt types erroring when checking addon access
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6 Days Ago
Hotload: Failing test for Facepunch/sbox-issues#345 Hotload: Fixed redundant GC.SuppressFinalize calls Hotload: Better handling for multicast delegates
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6 Days Ago
Fix one of the CSceneObject::SetTransform functions stripping off scale
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6 Days Ago
Try moving wood flecks texture to core
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6 Days Ago
Recompile impact.wood.fibers to see if that fixes it
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6 Days Ago
Add simple vertex color shader
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7 Days Ago
Add WithPosition and WithForce to DamageInfo Set damage force on physics impacts so ragdolls can use it
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7 Days Ago
Flashlight attack sound
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7 Days Ago
Update flashlight animgraph Merge branch 'master' of sbox
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7 Days Ago
updating WIP construct, split prefab, adding mats Merge branch 'master' of sbox
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7 Days Ago
Scss support for @import Merge branch 'master' of sbox
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7 Days Ago
AnimGraph: Start renaming newly added params/motors/tags when added
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7 Days Ago
Add ModelBuilder API Setting mesh buffers also sets the ranges to max element count
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7 Days Ago
Variable parsing Stylesheets can use variables Throw if stylesheet tries to use variable but no variables Stylesheets can inherit variables from previously loaded stylesheets
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7 Days Ago
Renamed b_hit to hit Lerp the duck
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8 Days Ago
Procedural hit reactions node changes
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