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22,417 Commits over 1,614 Days - 0.58cph!

4 Days Ago
Add CurrentSequence.PlaybackRate https://files.facepunch.com/layla/1b1411b1/sbox-dev_clmlfFgD6r.mp4
4 Days Ago
Fix topology getting fucked when flipping faces
4 Days Ago
Add flip all faces operation (called flip normals in hammer) https://files.facepunch.com/layla/1b1411b1/sbox-dev_HtJS8ZTxOf.mp4
4 Days Ago
Add "No Source" asset tag for compiled assets without source files, resolves Facepunch/sbox-issues#7606 Set Project.Current as soon as it's active Add "Published" asset tag for assets that've been enabled for publishing, Facepunch/sbox-issues#7604 Asset Browser: Tag filter chips will show highlighted when active, and let you disable them https://files.facepunch.com/solw/2025/February/14_18-14-CheapOstrich.png Asset Browser: Get tag filters via the search widget working until we replace this with something better
4 Days Ago
MorphControlWidget: dispatch edited events, randomize L and R
4 Days Ago
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
4 Days Ago
.Clothing adjustments
4 Days Ago
Don't allow parenting to prefab instances via scenetree Play error sound when drop operation fails. Fixes sbox-issues/issues/7628
4 Days Ago
Tests reproducing #1826 #nullable enable in DefaultUpgrader More robust type hierarchy matching in default upgrader Fixes #1826 https://files.facepunch.com/ziks/2025-02-14/explorer_7llmQXMW5F.mp4
4 Days Ago
#nullable enable in DefaultUpgrader More robust type hierarchy matching in default upgrader Fixes #1826
4 Days Ago
Tests reproducing #1826
5 Days Ago
Only show vertex merge distance in fixed range mode
5 Days Ago
Fix stupid mistake causing odd number segmented bevel to not work Add temp bevel properties until a bevel tool is made for it
5 Days Ago
Update Sweeper sample project
5 Days Ago
Remove built in Vox resource, some games want to use vox files as is without compiling them, it should be up to games if they want to make these a resource
5 Days Ago
This comment doesn't apply any more
5 Days Ago
Restore Vector3.SmoothDamp to previous function
5 Days Ago
LOD and texture fixes to Teddy Bear
5 Days Ago
Split cmd and args input by space, don't prematurely de-quote args, resolves Facepunch/sbox-issues#7611
5 Days Ago
Fix warning in SpringDamperTest
5 Days Ago
WIP Fix warning in SpringDamperTest
5 Days Ago
Use fixed smooth time here too
5 Days Ago
Fix dragging rigid body speed regression https://files.facepunch.com/ziks/2025-02-13/sbox-dev_Nb6mf1LlfE.mp4
5 Days Ago
Make SpringDamp / SmoothDamp frame rate independent Fixes #1819 Add spring damper tests, attach a plot .svg if a test fails https://files.facepunch.com/ziks/2025-02-13/spring_2Hz_0.5.svg
5 Days Ago
5 Days Ago
Teddy Bear costume folder adjustments and .clothing file setup
6 Days Ago
Teddy Bear trousers adjustments Adding missing tail
6 Days Ago
Teddy Bear Costume Lods and Skinned, Both Citizen and Human versions. Initial push .clothing files
6 Days Ago
Readd IndirectLightScale property to lighting entities for enhanced control over light bounce brightness, values beyond 1.0f are not energy conserving https://files.facepunch.com/sampavlovic/1b1311b1/sbox-dev_6TJvtGnbXi.png
6 Days Ago
Fix Model.GetVertices not getting vertices from all vertex buffers of a render mesh
6 Days Ago
Revert "Use Unix trailing paths for codegen" This reverts commit eb86cb41a20dc2d3b57a0b5a67b2be5563d4d513.
6 Days Ago
Mac/Linux build scripts Mac: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore Mac: Managed Build Scripts, no need for nvpatch for non-windows targets Use Unix trailing paths for codegen
6 Days Ago
[Pick] Set platform and Struct Pack Size properly from Facepunch.Steamworks
6 Days Ago
Linux/Mac: Resourcecompiler is only available on Windows right now, Clang/GCC has different behavior -std=c++20, revisit when back on mac Linux: HarfBuzzSharp and SkiaSharp native binaries [Pick] Linux: Remove references to loading Pango Fix Developer-BuildAll.sh
6 Days Ago
Move gameobject creation for empty/new prefabs into the correct scene scope Should avoid the GO being created in the wrong scene. Related: sbox-issues/issues/7602
6 Days Ago
Remove old undo system Removes all the private members/method related to the old undo system. Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.
6 Days Ago
Lower snapshot cluster size and use smaller types for their ids
6 Days Ago
Typo
6 Days Ago
Smaller cluster snapshot id types + reduce cluster size to below MTU size it wasnt before oops
7 Days Ago
Fix unreliable rigidbody transforming with position editor tool
7 Days Ago
Update trace solver to latest Fix bug in mesh cast shape causing incorrect capsule vs mesh casting https://files.facepunch.com/layla/1b1211b1/sbox-dev_a7oytZSV2E.mp4
7 Days Ago
Revert "Make SpringDamp / SmoothDamp frame rate independent" Breaks some games, looking into it now. This reverts commit 825f6120d224d04fce8298534c83d14b2a32bdc5.
7 Days Ago
Make SpringDamp / SmoothDamp frame rate independent Fixes #1819
8 Days Ago
Don't serialize NodeInput.Subgraph since the field is only needed during the compilation process. Fix connections to Result node not always serializing in ShaderGraph Use correct PropertyInfo when generating Result inputs Use DisplayName for DisplayInfo in Result node
8 Days Ago
Linux: Required dependencies for libvideo, steam audio & dxcompiler
8 Days Ago
Make SpringDamp / SmoothDamp frame rate independent Fixes #1819
8 Days Ago
Linux: We are looking for linuxsteamrt64 instead of linux64, worth seeing to move that to just linux64 once it's working [Pick] Stub out FontManager on linux, this should be piped through UI2, removes a bunch of dependencies, android uses vulkan
8 Days Ago
Mac/Linux: Add MoltenVK Library, Set C++20 only for C++, explicit string conversion
8 Days Ago
ShaderGraph result node only shows the inputs that are actually used for the current Shading Model/Domain https://files.facepunch.com/CarsonKompon/2025/February/10_11-10-LightskyblueRabbit.mp4
8 Days Ago
Fix DOF erroring on non-msaa vfx_vulkan: SV_ViewID is a built in semantic Update CSceneSystem::SubmitDisplayListsForView removing multi-submit VR junk vulkan: unfuck image views for cube textures Shaders compile for shader model 6.1