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10,450 Commits over 883 Days - 0.49cph!

3 Days Ago
Add Send Friend Request option to FriendPopup using OpenUserOverlay https://files.facepunch.com/devultj/1b0211b1/sbox_Z86mlIhxIK.png
3 Days Ago
Added FriendPopup component for interacting with users in menu, supports viewing profiles, invites/joins https://files.facepunch.com/devultj/1b0211b1/sbox_x5OUOTrHT7.png
3 Days Ago
ModelDoc: Add custom map option to lighting mode
3 Days Ago
Grab server owner from client list, display their name instead
3 Days Ago
Disable current game title textentry if we're not the server owner
3 Days Ago
Implement rpc for every particle function Remove particle protobufs Remove prediction logs
3 Days Ago
hlsl_parser: strip D3D9 const defs hlsl_parser: remove d3d9 and opengl register allocation modes, remove glsl wrappers rendersystemvulkan: add missing debug utils check initialize these hlsl string variables so dxc likes them fix vulkan shader errors vfx_vulkan: baseline compiler using dxc and spirv-reflect, no glslang shit, still using legacy d3d preprocess Use DXC shader names MainVs, MainPs etc in vulkan pipeline
3 Days Ago
Clean up SelectionDialog + move to tool base Select current entity / bone in entity/bone dialog Initialize SceneCamera with a field of view Don't return infinity from SphereCameraDistance Lerp auto camera distance
3 Days Ago
PrefabLibrary update to _attachment and bonemerge support
3 Days Ago
Refresh entity node when model changes Bones in the tree is bad, lets not repeat that mistake Move SelectionWindow to own file Can delete nodes using delete key Attachment selection https://files.facepunch.com/garry/8ea8230f-b594-4f0a-b00c-c5f789560b35.mp4
3 Days Ago
Fix paint should no longer be called spam Add TreeNode.Parent Can't drag entity node onto its own descendant Fixed FloatProperty slider not working if textarea focused Remove line edit precision changing when focused (this is horrible ux)
3 Days Ago
Rename all the Drag Drop events to start with OnDrag Can drag drop entity nodes to reparent
3 Days Ago
updated textures/materials Merge branch 'master' of sbox
3 Days Ago
Parallax offset should be in the pixel input, not vertex input
4 Days Ago
Citizen: fixed CrouchWalkLow_* animations' processing prefab contents being unintentionally disabled Merge branch 'master' of sbox
4 Days Ago
Added plastic_bucket_a
4 Days Ago
Citizen/animgraph: added standing aim matrix to RPG holdtype
4 Days Ago
Citizen/animgraph: added RPG holdtype + renamed "*_moving_* animations to "*_standing_moving_*" where appropriate
4 Days Ago
Added RPG to CitizenAnimationHelper.cs
4 Days Ago
Citizen: added set of RPG poses & attack animations (Animgraph implementation commit pending.)
4 Days Ago
Documentation pass
4 Days Ago
Don't create two layers of labels with `<label>my label</label>`, use SetContent when the parent is already a Label https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_D56rKvVnw8.png to https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_7vvAVe4OwM.png
4 Days Ago
Improve flexibility of drag and drop system in editor BaseItemWidget, TreeView, TreeNode support drag and drop
4 Days Ago
Allow manually networking structs via INetworkSerializer This is useful for structs that cannot be automatically networked due to nullable types. Make EntityTarget struct networkable Switch ParticleSystemEntity to create effects clientside Fixes issues for players joining a server after particles are toggled on or off and not seeing them Handle potential NRE in BasePathNodeEntity
4 Days Ago
Fix ButtonGroup deleting its buttons + potential NRE Added developer settings category
4 Days Ago
Use NativeRenderingWidget to render scenes to widgets rather than trying to allow any widget to do it for no reason
4 Days Ago
New Clothing Piece! - Loose Jeans https://files.facepunch.com/daniel/1b0111b1/loose_jeans_textures.png LODs and skinning adjustments coming ASAP.
4 Days Ago
Remove old previous frame stuff for velocity buffer, can do it better Do TAA on hit confidence history
4 Days Ago
Skip input data if we encounter a component that no longer exists (should fix issues where client sends input for a component that the server has since deleted)
4 Days Ago
Fix LobbyAd NRE - add fallback to inform users that a lobby no longer exists
4 Days Ago
Fix remainder of debug vis on Material API shaders Recompile blendable with debug vis support https://i.imgur.com/KcF0ZV0.png
4 Days Ago
Revert previous frame stuff for transform velocity calculation and other unused stuff Cleanup more bullshit on transform system Use a proper structure on transform buffer shader Remove all other unused and elective ExtraShaderData entries, we don't use them and they're just clogging the code Fix blendweights and tint in extradata, remove EXTRA_SHADERDATA_FORMAT on shared shader code Apply changes to legacy transforms too
4 Days Ago
Particle destroy rpc
4 Days Ago
Move particle creation and set particle control to managed global rpc
4 Days Ago
Revert 1D blend changes - it's fucked
5 Days Ago
Settings menu improvements (#770) * ButtonGroup can hold a value and treated as a form option * Switch Video Mode, VSync, Anti-Aliasing, Texture Filtering, and Game Language from DropDown to ButtonGroup * Each settings page has its own Restore Default/Cancel/Save Changes button * Fixed Save Changes button not highlighting when things are changed * Implement Restore Default action for all settings * Added .is-label to Glass styles, used it for settings labels * Stage keybind changes and only applied after pressing Save Changes
5 Days Ago
Setting button icons
5 Days Ago
Window mode setting is a button group Remove debug log
5 Days Ago
Switch various game settings to button groups Add glass.is-label, apply it to all settings labels Give each page its own save/restore buttons + highlight the button when changes are made Don't apply keybinds until save is pressed Controller configuration buttons Voip volume setting Add voip volume getter to game preferences Fill in and apply default settings Keybinds raise onchange event Prevent save button getting highlighted on initial reading or cancelling settings
5 Days Ago
Added way to ignore assemblies by name in hotloads Ignore Sandbox.Tools during client / server / menu hotloads Fixes #765
5 Days Ago
Add Model.Bones Show bones in prefab editor tree
5 Days Ago
Documentation pass Internalize some methods EntityComponent.ResetComponentId ScreenEffects.VignetteSettings.Apply Remove pointless IEntity overrides in Entity So that Entity can get IEntity's docs without extra work
5 Days Ago
Attempt to fix 1D blendspace not syncing properly when children aren't looping and have different playback speeds https://files.facepunch.com/layla/1b3111b1/sbox-dev_rq4MMzHzRQ.mp4
5 Days Ago
Add LineEdit.ForwardNavigationEvents Better entity selector
5 Days Ago
Convert TraceResult fields to properties SceneSunLight inits shadow cascades to sensible defaults Add SceneSunLight.ShadowCascadeCount, SetShadowCascadeResolution, SetShadowCascadeDistance Increase sun shadow max cascades from 2 to 4 Use SceneSunLight Remove debug
5 Days Ago
ModelDoc: Copy bone merged flexes from parent
5 Days Ago
Let us control when entity spawn queue is run from c# (internally) Move name, position, rotation, scale, tags into Keys Make keys a dictionary Add PrefabLibrary
5 Days Ago
Can pick through most recent blogs https://files.facepunch.com/devultj/1b3111b1/sbox_98oV9HjC2J.mp4
5 Days Ago
Update shader builder
5 Days Ago
Update shader builder