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17,176 Commits over 1,308 Days - 0.55cph!

1 Year Ago
Delete old tree, datamodel stuff Split some of ItemListWidget into BaseItemWidget Create TreeView.cs
1 Year Ago
Remove bullshit from soundevents_core
1 Year Ago
cctv globe - lod 0 Merge branch 'master' of sbox
1 Year Ago
Add lock abs transform scope guard when updating graphs to avoid IsValidToRecomputeTransformState assert
1 Year Ago
Tiled lighting for envmaps and lighting on standard shading model 🏃‍♂️💨
1 Year Ago
Revert "Fix normals for valve standard shading" This reverts commit 29c62c8422ec364a9acb104da4bc58a12e0ea8ae.
1 Year Ago
Fixed 'Unhandled RPC' error on map cleanup with ParticleSystemEntity
1 Year Ago
Fixed PhysicsJoint.CreatePulley always returning null
1 Year Ago
Do Plat_ExitProcess so we don't hang, and will catch shutdown errors Add gpu info to crash logs
1 Year Ago
Remove MOVETYPE_* Most of the move types were unused. We want all the movement logic in c#, we don't really want c++ doing special things. So there are basically two move types - KeyFramed and Dynamic. We shouldn't need to explicitly define these. If the entity has a physics object and it's dynamic, then it's 2. If not then it's 1.
1 Year Ago
When sucking the transforms from physics objects to entities, also suck the velocity
1 Year Ago
Fixed not compiling in debug mode
1 Year Ago
Base reverb volume reduced drastically
1 Year Ago
remove groundlink.h
1 Year Ago
Re-enable PhysicsThinks because I don't have the bandwidth to figure out whether it's needed
1 Year Ago
Remove a ton of unused entity flags Unused portal code Remove groundlink Remove basemodel fadeout thinks
1 Year Ago
Tools.ComboBox.TrySelectNamed fires OnItemChanged() on success Fixes Launcher not doing anything until you reselect a game config
1 Year Ago
Allow for struct types in generic buffers in VFX Properly index lighting and envmap info on tiled light buffer https://i.imgur.com/5141J1x.png
1 Year Ago
PhysicsEnabled works on client
1 Year Ago
Clean up physics debug draw, color static, keyframe, dynamic in different colours https://files.facepunch.com/garry/f91c71d9-336b-4c1a-b471-f9a5c7962627.jpg
1 Year Ago
delete IPhysicsPlayerController Delete IPhysicsShadowController, simplify
1 Year Ago
delete positionwatcher from vpc
1 Year Ago
Entity.Position no longer sets body positions There was a hack here.. when players respawned we obviously set their positions to the new spawnpoint. But then their keyframed physics hull would rush to that position (via ForceUpdateIfKeyframed).. which hit anything in its path. Snapping the position was the wrong move here imo, I will explore alternatives.
1 Year Ago
delete positionwatcher.h Got phys_debug_draw working again Remove unused
1 Year Ago
Move Sandbox.CodeEditor -> Tools.CodeEditor - this does mean we can't open the code editor in non tools mode but does that matter? Define CodeEditors in tool addons, add VSCode support Basic editor preferences window to specify preferred code editor and default project location https://files.facepunch.com/matt/1b1911b1/sbox_TaO9t1R3oN.png
1 Year Ago
Add Texture.GetPixels
1 Year Ago
Remove warning I left thinking it was dead code
1 Year Ago
advertising board - prefab with breakable glass advertising boards - lods Merge branch 'master' of sbox
1 Year Ago
Fixes and Adjustment to Jumpsuit Outfit + Colour Variation Fixes to the lowpoly, textures and skinning. Plus LODs have now been added as well as a blue coloured variation. https://files.facepunch.com/daniel/1b1811b1/slack_Vk0gTN69pu.jpg
1 Year Ago
Remove Tools.ListView
1 Year Ago
Move the error list from Sandbox.Tools to tools addon ErrorList keeps a static list of diagnostics for when the widget is hidden/shown as well as hotloading Use lovely new managed ItemListWidget instead of ListView for ErrorListView
1 Year Ago
delete vphysicsupdateai_t Completely remove movetype
1 Year Ago
Remove SOLID tag from prop gibs, add debris tag
1 Year Ago
delete MoveCollide_t
1 Year Ago
Restructure video setting accessing & add presets
1 Year Ago
Fix obsolete warnings
1 Year Ago
Update concrete materials to use concrete surface
1 Year Ago
Update carpet materials to use carpet surface
1 Year Ago
Fix physics timescale default
1 Year Ago
More StepSimulation
1 Year Ago
Fix tags set in Hammer not reaching the in game entities Fix console spam on map load with paths due to unfortunately named properties Merge branch 'master' of sbox
1 Year Ago
Fix physics timescale default wip
1 Year Ago
Remove view entity sound bias, always 12u in front without the pitch issues
1 Year Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint Merge branch 'physicshape-tag-strings'
1 Year Ago
Rework Entity.OnPhysicsCollision API a bit, mainly adding all data for the other entity in a collision as well as the Surface and PostAngularVelocity of both Restore physicsgamesystem interop used for collision event
1 Year Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint
1 Year Ago
remove sv_gravity and all other movevars Remove a bunch of movetypes delete src\game\shared\movevars_shared.cpp/h Get rid of phys_timescale Get rid of sv_skyname Initial Physics Settings class Obsolete Global.PhysicsSubSteps, Global.PhysicsTimeScale Simplify physics substep math, store substeps and timescale on world Physics settings page https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png Game page Move compiler stuff into project settings, add a couple more options Merge branch 'project_settings'
1 Year Ago
Game page Move compiler stuff into project settings, add a couple more options
1 Year Ago
Physics settings page https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png
1 Year Ago
Squashed commit of what was in master