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10,338 Commits over 852 Days - 0.51cph!

2 Years Ago
Use steamclient sockets by default, only use gameservernetworkingsockets if dedicated server
2 Years Ago
net 5.0.0
2 Years Ago
Hardcode extra engine shader paths
2 Years Ago
Fix "worldspawn" exception
2 Years Ago
Random bot names Error notice fixes Adde Panel.WaitThen, Panel.WaitForTransitionThen Added killfeed to flying head addon Rebuilding ghost - try to make it not be red die particles
2 Years Ago
Fixed exception with particle screenshake
2 Years Ago
Add sbox to gameinfo SearchPaths so we can target it on dynamic shader compilation Make Vfx files be read from each searchpath rather than just Core and extend it to be supported by addons soon Add test concommand to force enable dynamic shader compilation
2 Years Ago
Added ModelEntity.CollisionsEnabled tracer particle tweaks EntityEffects binds Added Entity.DrawingEnabled particle updates
2 Years Ago
Warning spam cleanup
2 Years Ago
Bind CCollisionProperty Grab collisionproperty on ModelEntity
2 Years Ago
Ghost Model: define bounds hull Player - update physics hull after model set player: don't UTIL_SetSize Shoot lasers from alternative eyes
2 Years Ago
Added prediction scope
2 Years Ago
Added Player.IsLocalPlayer Particle system attachment basics
2 Years Ago
Citizen export test Rust export test Unity prefab/material to Source2 export script
2 Years Ago
Testing webhook
2 Years Ago
Testing webhook
2 Years Ago
Move PropertyClass Move PropertyClass to game Added LibraryClass, NetworkClass Correctly tick WriteNetworkEntities Entity derives from NetworkClass Network PlayerController (mockup) Fix NetRead/NetWrite now public PlayerControl is set serverside and networked down to client Library class lookup dictionary Debug remove Don't shoot when dead
2 Years Ago
Bind Get/SetLifeState Strip unused damage stuff from native Added Entity.OnKilled Fixed Player.Local not getting null when player destroyed Remove gamestats Gamemode picks our respawn point
2 Years Ago
Can't make GLST's for sandbox right now so use the DS Ip instead of steamid Allow access to System.Nullable Add Panel.BindToMethod Add Entity.Health Create MethodBind.cs Health UI
2 Years Ago
Fixed UTIL_GetLocalPlayer in shatterglass server Apply prediction rules to EmitSound
2 Years Ago
Enable Steam Sockets Added option to join Garry's SteamId Added DamageInfo
2 Years Ago
Debug print fixes
2 Years Ago
Fixed exception in Trace.Ignore TraceResult propertly returns the hit entity Health + TakeDamage binds Do actual damage in test addon gun (shatter glass etc) Asset updates
2 Years Ago
Implement .Ignore( ent ) for traces
2 Years Ago
Entity.Rot PlayerController.Rot Citizen skin tweaks
2 Years Ago
Moved codegen .gen folder to addon root (it's only used for diagnostics right now) Update .gitignore Content List is flat and organised by type instead of folder based
2 Years Ago
Addon dependancies caps insensitive Add Content to Sandbox.Generator Citizen addon: generate code so we get a content list MyAddon - depend on citizen, use generated content path
2 Years Ago
Buffer up native console prints until newlines Disable ESP Clean up this code
2 Years Ago
Move hotloadmanager into Gamedll
2 Years Ago
Bot code Entity Flags binds Create EntityFlag.cs
2 Years Ago
Fixed eye angles on server
2 Years Ago
Allow model Just In Time loading Add CBaseModelEntity binds Crash todo in CModel::SetupAttachmentTransform Bind CSkeletonInstance Tweaked managed entity creation order so we can do stuff in Spawn Added ModelEntity Player derives from ModelEntity Don't call SetCollisionBounds from native baseplayer
2 Years Ago
PET: Don't give us any of the mod mismatch warnings
2 Years Ago
Test light impact, sound impact
2 Years Ago
Added gameglue Added Decals class Glass fixes Fixed exceptions due to LIGHTING_ORIGINS 0 testmap update Compiles
2 Years Ago
shatterglass materials/textures
2 Years Ago
Added "decalSpecularExp" to sheet.h so decal sheet will build
2 Years Ago
decalstests
2 Years Ago
Created IRuntimeAsset (this is bad naming, review) SoundEvent now an IRuntimeAsset, so static definitions get full name and are created at loadtime
2 Years Ago
Compiled sounds Added JsonToKeyValues3 to EngineGlue Added Entity.EmitSound Create keyvalues3.def Create soundeventmanager.def WIP can define sound events in code
2 Years Ago
A bunch of Rust sounds Deleting these soundstacks Deleting these soundevents Add soundstacks_hlvr_core to the manifest
2 Years Ago
post process test
2 Years Ago
Added Player.Input Added Player.Tick Warn us about not precached stuff instead of popup assert GetParticleSystemIndex by default calls FindExistingResourceByNameLoadingJustInTime Interop gen treats anything starting with global as a global Bind DispatchParticleEffect Test tracer/impact particles
2 Years Ago
Fixed panorama keybinds not being set (hardcoding them in CUIInputEngine::ReloadKeyBindings instead)
2 Years Ago
Tool maps
2 Years Ago
ghost
2 Years Ago
Fixed modeldoc not opening models Updated testmap more rust models Unused
2 Years Ago
smg viewmodel
2 Years Ago
Removing unusable tools
2 Years Ago
contentbuilder, reconstruct addon path when copying compiled files If we have a content_src but no content, create it Don't tother adding not in leaf tags to stuff