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17,135 Commits over 1,308 Days - 0.55cph!

1 Year Ago
Launcher (#355) * Add Launcher widget to the Editor, lists active addons for you to launch into without having to use the main game UI * Can also create your own configs * Set active gamemode on launcher config update - Hammer "Load in engine after building" will pick from Launcher https://files.facepunch.com/devultj/1b1211b1/178105449-7c4e6231-3c2a-4567-b0af-5aed3799578e.mp4
1 Year Ago
Fixed ConfigEditor viewing configs twice on startup We've already got the newly added config here, don't bother with Configs.Last
1 Year Ago
Right clicking error gives you a context menu of Open in Code Editor or Copy Error Double line errors, path at bottom, more space for error at top. Make the colours less harsh (probs need more tweaking) https://files.facepunch.com/matt/1b1211b1/sbox_yu3L3pwgEx.png Get the right line numbers w/ mapped spans, make sure we +1 too In tools mode don't spam the console log with compile errors
1 Year Ago
Set active gamemode on launcher config update Hammer "Load in engine after building" will pick from Launcher this way
1 Year Ago
Initial work for single pass downsampling Iterate on single pass downsampler Add support to bind render buffers to attribute Initial work for GenerateMips and RenderBuffer support on managed code
1 Year Ago
Add ListView<T>.OnItemDoubleClicked virtual Error list for the editor, gathers compile errors and takes you straight to them in your code editor https://files.facepunch.com/matt/1b1211b1/sbox_abiaWO2Hpa.png Shit test for a status bar widget showing build result
1 Year Ago
Trim some now unused masks
1 Year Ago
Remove duplicate PropertyUpdated
1 Year Ago
Trimmed interacts from TraceFilter, which snowballed into a bunch of other stuff
1 Year Ago
Reserve launcher toolbar in EditorMainWindow Add launcher widget, remake it and add to toolbar on refresh First draft for launch config editor UI Pass toolbar ref through event instead of exposing singleton Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4 Can generate launch configs from addon configs Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons Add PropertySheet.PropertyUpdated Remove Auto prefix from generated options, give them icons instead Remove unnecessary layout on LaunchConfigEditor Fixes "Attempting to add QLayout" warning every time it's being made Update launcher combobox style, button style, clean up Fixed launch combo box vertical alignment Persist the last selected config and select it on load Stop selecting multiple list view items, scroll to item if possible Additionally, select our new config when creating it Reserve launcher toolbar in EditorMainWindow First draft for launch config editor UI Pass toolbar ref through event instead of exposing singleton Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4 Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons Add PropertySheet.PropertyUpdated Moved Tools toolbar to the left of the Editor Removed settings button, embed it in the combo box list Also added a check to ensure we're not displaying content/tool/model addons in generated configs Removed unused code, cleanup Add InGame, MapName, GameIdent to Tools.Globals Inform tools when game loop starts / ends Update Launcher icons on gameloop update Stop button gets disabled when it's not needed, play button turns into a restart button when in-game Execute Config.PostLaunchCommands on gameloopstart OnGameLoopStart -> OnGameLoopStarted Launch Configs read addon metadata for compatible maps/games Cleanup Remove args from OnGameLoopStopped, as they're not needed Re-add icons to generated configs, add Generated suffix Give display names to game / map, renamed MapIdent to MapName Moved config name outside of Identity section Pre/PostLaunchCommands as string, split by semi-colon params Add footer with save/discard buttons to config editor Add static AddonConfig.GetPackageType so we can convert anywhere Added addon editor properties, and addon selector window We've got a few windows that are doing the same thing here, so I'm gonna look into unifying it shortly. https://files.facepunch.com/devultj/1b0711b1/sbox_ICOQ0r16AU.mp4 Use package information for local addons where possible Don't query local addons in OnPaint, use Package.IsRemote Grey out Save button by default Refresh config list when local addons are changed Add IntSliderProperty Clamp LaunchConfig.MaxPlayers Fix error when commands are null Focus AddonSelector search filter when it opens Changed AddonProperty to LineEdit to support write-ins, made LineEdit.Value virtual Only show launcher refresh icon when the current game matches the selected configuration
1 Year Ago
New Clothing Piece - Hoodie Dark Green Hoodie - LODs and further skin weight adjustments to follow shortly. https://files.facepunch.com/daniel/1b1111b1/ApplicationFrameHost_gIIAhFRpnj.png
1 Year Ago
Added right click option to create SupportsSolids entities in Entity Tool with the Block Tool Upon creating entity via Block Tool, select the entity, not the mesh
1 Year Ago
Strip GameTrace.DidHitContents
1 Year Ago
Remove debug output
1 Year Ago
Merge fix
1 Year Ago
Remove Legacy Compile Collision Mesh Remove CBaseEntity::FVisible Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now Silence steam audio Embree init message by default mesh glue cleanup Fix underwater fog when using FSR fire extinguisher - mount lods Merge branch 'master' of sbox Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches. Fix baked volumetric fog Fix glow outline on water ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog! Add clip planes for spritecard, should fix physgun trail clipping on water Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns Reduce default min width for qt combo boxes causes issues in tools and auto shrinking Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox Apartment Letter Box ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Fix depth prepass not working ScenePanels now handle MSAA properly Merge branch 'master' of sbox Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them Modeldoc: Don't apply scale modifier to helpers if it's disabled Allow [Change] callbacks for ConVars to be non-public apartment letter box - AO adjustments Merge branch 'master' of sbox apartment letter box - clean grey and silver skins Fire exit light - breakable prefab Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it Animgraph: Sort GetParameterChoiceList alphabetically Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time Remove qc_asset type - unused Remove prt_matrix type - unused Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames ModelDoc outliner tweaks https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png fire exit - removed default skin and adjusted transparency Merge branch 'master' of sbox Support for multiple d3dcompiler and their reflection types Simplify that, and add d3dcompiler_47 Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled Citizen: recompiled AO proxies Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes Citizen: additional fix on the physics joints for the legs Modeldoc: box and cylinder helpers render edges with noZ Merge branch 'master' of sbox Remove redundant functions now that they are processed on the core shader Fix typo fire extinguisher - changed foam label to be cream coloured Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it Fix our CopySamples16 bind messing up memory for ADPCM sounds Update Tools to .NET 6, remove .NET 5 dependency Got rid of Webview (unused) while we're having fun over here Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions) updated fire extinguisher gibs Make modeldochelper_attachment work with scale and mirror modifiers Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers Merge pull request #356 from Facepunch/d3dcompiler_47 Add support for the latest version of D3D11 shader compiler Fix double depth prepass due to viewmodel depth pass Force EditorWindow resize when editor is first shown Resolves odd windowed state when the editor boots up. There has to be a better way to handle this. Update Path tool UI Also removes duplicate/redundant entities https://files.facepunch.com/rubat/1b0811b1/sbox-dev_D7XWFcKoCZ.png Give categories/names to default path entities Fix hotloading filling path tool ui with whitespace Add small icons to entity list for SupportsSolids and Solid only entities Also adjust a entity list tooltips https://files.facepunch.com/rubat/1b0811b1/nuBjMOroOt.png Add video_scale (percentage) convar to downscale video recording - quality will suck until we do some filtering on it Restore mesh groups for entities on model hotload UpdateSceneObjectMeshInstances restores previous mesh group mask Hammer's Outliner & Map Problems refresh on hotload Merge branch 'master' into collisions
1 Year Ago
apartment letter box - new prefab and breakable doors Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox
1 Year Ago
Obsolete CollisionGroupOverride, add CollisionTags
1 Year Ago
Replace modeldoc physics node collision_interact_* with collision_tags
1 Year Ago
navlib generation uses tags instead of collision masks/layers
1 Year Ago
Hammer's Outliner & Map Problems refresh on hotload
1 Year Ago
Player movement treats player as as solid by default again
1 Year Ago
Add Trace.TestPoint Fixed shooting water and underwater
1 Year Ago
Clean up HierarchyId collision stuff Fix TraceResult.Tags being fucked
1 Year Ago
UpdateSceneObjectMeshInstances restores previous mesh group mask
1 Year Ago
Restore mesh groups for entities on model hotload
1 Year Ago
Only show launcher refresh icon when the current game matches the selected configuration
1 Year Ago
Changed AddonProperty to LineEdit to support write-ins, made LineEdit.Value virtual
1 Year Ago
Add video_scale (percentage) convar to downscale video recording - quality will suck until we do some filtering on it
1 Year Ago
Focus AddonSelector search filter when it opens
1 Year Ago
strip collision group from intersectiondictionary
1 Year Ago
Delete interaction + collision group functions from RnQueryShapeAttr_t + RnCollisionAttr_t
1 Year Ago
Strip out server_valve logic Strip out snd_das (I probably missed some, there's a LOT here) strip m_nCollisionGroup, m_nInteractsAs, m_nInteractsWith, m_nInteractsExclude from RnCollisionAttr_t and RnQueryShapeAttr_t
1 Year Ago
Fix hotloading filling path tool ui with whitespace Add small icons to entity list for SupportsSolids and Solid only entities Also adjust a entity list tooltips https://files.facepunch.com/rubat/1b0811b1/nuBjMOroOt.png
1 Year Ago
Fix PublishWindow not working
1 Year Ago
Publish Window is a BaseWindow GameResourceEditor use BaseWindow
1 Year Ago
Give categories/names to default path entities
1 Year Ago
Update Path tool UI Also removes duplicate/redundant entities https://files.facepunch.com/rubat/1b0811b1/sbox-dev_D7XWFcKoCZ.png
1 Year Ago
Refactor so Widget can be a frameless window Tweak ProjectSettings into a window Move BaseWindow to tools addon Make ProjectSettings a BaseWindow
1 Year Ago
Force EditorWindow resize when editor is first shown Resolves odd windowed state when the editor boots up. There has to be a better way to handle this.
1 Year Ago
Fix error when commands are null
1 Year Ago
Fix double depth prepass due to viewmodel depth pass
1 Year Ago
Add IntSliderProperty Clamp LaunchConfig.MaxPlayers
1 Year Ago
Refresh config list when local addons are changed
1 Year Ago
Support for multiple d3dcompiler and their reflection types Simplify that, and add d3dcompiler_47 Remove redundant functions now that they are processed on the core shader Fix typo Merge pull request #356 from Facepunch/d3dcompiler_47 Add support for the latest version of D3D11 shader compiler
1 Year Ago
PopupWidget can have a shadow Add Label.Color Add documentation to the collision page https://files.facepunch.com/garry/5cfd42ca-d9c5-4420-a082-68e6485ab5e6.png Add Layout.AddRow, Layoiut.AddColumn
1 Year Ago
Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers
1 Year Ago
Make modeldochelper_attachment work with scale and mirror modifiers
1 Year Ago
updated fire extinguisher gibs
1 Year Ago
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)