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17,196 Commits over 1,308 Days - 0.55cph!

1 Year Ago
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
1 Year Ago
Supply correct dimension and shorthand for background-size transitions Add transition for background-position
1 Year Ago
Citizen/animgraph: added aim matrix for CrouchIdlePose_Default
1 Year Ago
Some node renames max suggested
1 Year Ago
Stop node menu from auto closing when not desired
1 Year Ago
Fix node context menu not being able to create nodes
1 Year Ago
Return file processing to template creation Fixes Facepunch/sbox-issues#1988
1 Year Ago
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png
1 Year Ago
Trim unused gameui stuff Render HUD, UI, VROverlay, DebugOverlay on main thread
1 Year Ago
Add icons to Sound and Gameplay categories in Hammer Fixed Entity Tool's Collapsed Sidebar setting not saving
1 Year Ago
Renamed Hurt/Teleport Volume, give all c# entities categories
1 Year Ago
Templates added to Addon Creator * Show project templates in the addon creator * Updated game.minimal to use file-scoped namespaces * Templates can provide a list of resource paths to get added to AddonConfig * .addon now gets written after the template is copied over, instead of before https://files.facepunch.com/devultj/1b3011b1/sbox_tieYMXnNC5.png
1 Year Ago
Cleanup, use ListView<ProjectTemplate>, second order templates alphabetically
1 Year Ago
Added PushVolumeEntity as replacement for trigger_push Minor cleanups drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group Update these materials give Prop and PropGib 'prop' and 'gib' tags on spawn
1 Year Ago
Fix normals for valve standard shading
1 Year Ago
Added Office Tools startup option for Sandbox.Engine solution
1 Year Ago
Don't strip extension for which shader to compile trying to compile "my_shader" would end up compiling other shaders with the same prefix such as "my_shader_poop_version"
1 Year Ago
Fix Surface not loading AudioMaterial properly making sounds extra wanky cause no material surfaces were defined Add internal virtual GameResource.PostLoad( GameHost ) for GameResource in Sandbox.Engine to know what host to grab any dependency GameResource from Defer calling GameResource.PostLoad until after all GameResource are "loaded" and can be grabbed with Resource.Get. Not really a hack and lets people do the most obvious thing
1 Year Ago
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted
1 Year Ago
Citizen: fixed IdlePose_Default having been exported with 11 frames instead of 30 This fixes idle animations playing too fast.
1 Year Ago
Citizen/animgraph: reenabled standing long idle poses that I'd disabled for testing
1 Year Ago
Citizen/animgraph: added generic standing aim matrices IdlePose_Default is now properly symmetrical as was intended, and comes with 3 different aim matrices (normal, fully halved, vertical halved; the latter being the one in use) that solve limitations of the procedural Look At chains.
1 Year Ago
Allow multi dimensional arrays on VFX Initial work for tiled light sorter Support for 3D arrays in VFX
1 Year Ago
Fix per-frame cleanup taking a long time
1 Year Ago
Update title truncate limit since items are smaller
1 Year Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox
1 Year Ago
Speed improvement to lod selection when rendering large amounts of objects
1 Year Ago
Templates can provide a list of resource paths to get added to AddonConfig .addon now gets written after the template is copied over, instead of before
1 Year Ago
Templates cleanup, removed unnecessary code, sized down template items ty @handsomematt for review
1 Year Ago
Tactical Helmet LODs Lods for Tactical Helmet, up and working!
1 Year Ago
DrawMaterialIcon -> DrawIcon
1 Year Ago
Show project templates in the addon creator Update game.minimal to use file-scoped namespaces
1 Year Ago
Managed asset browser shows real file extensions Internally still use the "asset type" file extensions, except for images (png, etc) so they can be found via Texture.Load
1 Year Ago
piss. fix DrawMaterialIcon -> DrawIcon
1 Year Ago
Add category count / filters to tools console widget so people can see they have errors and easily see them https://files.facepunch.com/matt/1b2911b1/sbox_neEB3rhcQI.png
1 Year Ago
New Outfit Piece - Tactical Helmet! Very exciting new head piece! Tactical Helmet! LODs to come ASAP. https://files.facepunch.com/daniel/1b2911b1/Photoshop_lfRUolHqEX.png
1 Year Ago
Handle DrawText, MeasureText with empty text ClassProperty, StructProperty - update title properly GameResource promises Clear the event loop on shutdown Adding some ambient stings Soundscape supports stings https://files.facepunch.com/garry/bafaabae-bda6-405e-80ea-655db2618bb7.mp4
1 Year Ago
Set sequence cycle zero time only on first update
1 Year Ago
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
1 Year Ago
Fix foliage having no subsurface, disable GS from foliage entirely for now, unlikely to yield much gains Fix shading on blendable Cleanup, give support to Transmission on Material API
1 Year Ago
ceiling halogen -gib material fix Merge branch 'master' of sbox
1 Year Ago
Panel system optimization
1 Year Ago
SceneModel now uses animation helper internally so it can support all the animation features (constraints, physics bones, etc)
1 Year Ago
Revert "Managed Asset Browser shows real file extensions" This reverts commit 43fe539cd88e4f031a56ecdf5c1017873cb06627. Revert "Asset Picker uses real file extensions" This reverts commit 85f1584f031118e88db08d7cc303920cb2a57312.
1 Year Ago
Fixed possible exceptions in FontManager
1 Year Ago
Delete material that referenced old cookieslice
1 Year Ago
New glow based on outlines rather than normal extension Do a full cycle on the glow to close last mesh gap sbox_glow_stencil > glow_stencil, push C++ side of glow Remove non-cs version of sbox_cookieslice, never used Some adjustments to glow, fix projection viewport being messed up, render them before translucents https://i.imgur.com/0uvh7xX.png Also kill old sbox_cookieslice shader source
1 Year Ago
Some adjustments to glow, fix projection viewport being messed up, render them before translucents https://i.imgur.com/0uvh7xX.png
1 Year Ago
Add TypeForwardedTo for EventAttribute
1 Year Ago
Update citizen.vmdl_c