16,833 Commits over 1,277 Days - 0.55cph!
park bin - phys shape refinement
Park bin - paint finish adjustments
Merge branch 'master' of sbox
Don't invoke speech recognition callback on rejected speech
Added Jeans asset - ready to wear!
Jeans! We have updated jeans! LODs coming soon, and more pieces to complete the overall outfit...
FPArms: punching right hit 03 anim
Jeans - quick fix
Quick fix, now appropriately replaces the other trouser models when selected.
Fixed ClientOnly entities not spawning in properly from maps
Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter
So it's open source and easy to modify
CleanupFilter gets real classnames when deleting entities
Removed Library name override for ClientEntity
EntityManager.CleanUpMap works clientside too
Citizen: neck_clothing bone experiment
Delete rubat_test.vpk
Citizen: added neck_clothing bone
Through constraints, this bone effectively removes 65% of the "twist" of the neck, while keeping the tilt and the roll intact. This helps make clothing items look and deform better around the neck.
Merge branch 'master' of sbox
Update citizen.vmdl_c
Remove individual switches for video settings and group under shader quality
Jeans and Jacket shader adjustments and LODs
Jeans now have LODs, a slight adjustment to both the Jeans and the Jacket's shaders and textures.
Park bin - lod0
Fix obsolete warnings in gamemode template
Remove remaining references of fow
CClientInput::CreateVrMove: stop using tracked controller manager, removes reliance on vr_core and gives us more up to date values
Completely remove vgui and all game code
Delete tracked_controller_manager.cpp
remove vgui language resources
Remove a bunch of useless ifdefs
Remove PortraitEditor tool
Remove vtf2tga and vtfdiff utils
Remove unused nextbot code
Remove dota light manager from hammer
Remove crashdumpmailer - we use sentry
Remove smtpmail
Remove unused webvtt
Remove custommaterialslib
Remove captioncompiler
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
Remove studiorender folder, nothing in here
park bin - added paint finish to the frame
Removed old model (pavement trim)
Fixed gutter tileset (corner)
Merge branch 'master' into sceneobject2
Removed old model (pavement trim)
Fixed gutter tileset (corner)
park bin - added paint finish to the frame
Remove studiorender folder, nothing in here
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
Remove custommaterialslib
Remove crashdumpmailer - we use sentry
Remove dota light manager from hammer
Remove unused nextbot code
Remove vtf2tga and vtfdiff utils
Remove PortraitEditor tool
Remove a bunch of useless ifdefs
remove vgui language resources
Delete tracked_controller_manager.cpp
Completely remove vgui and all game code
Remove remaining references of fow
CClientInput::CreateVrMove: stop using tracked controller manager, removes reliance on vr_core and gives us more up to date values
Fix obsolete warnings in gamemode template
Jeans and Jacket shader adjustments and LODs
Jeans now have LODs, a slight adjustment to both the Jeans and the Jacket's shaders and textures.
Restored AddBoxShape, AddHullShape, AddMeshShape
Fix Physics entity handle lookup not working because it wasn't in a game dll
Spring constraint
Add PhysicsWorld.Body, PhysicsWorld.Group
EnableVisualDebugger unused
Gravity setter/getting works
Added PhysicsWorld.AirDensity
Cleaned up ForceNextObject shit
Initial support for FidelityFX Super Resolution
(it actually works this time)
Setup presets for resolution scaling instead of a slider
Implement RCAS
Fix viewport offsets for FSR
Remove remaining references of fow
Remove individual switches for video settings and group under shader quality
Remove remaining references of fow
Initial support for FidelityFX Super Resolution
(it actually works this time)
Setup presets for resolution scaling instead of a slider
Implement RCAS
Fix viewport offsets for FSR
Fix viewport offsets for FSR
Citizen: added neck_clothing bone
Through constraints, this bone effectively removes 65% of the "twist" of the neck, while keeping the tilt and the roll intact. This helps make clothing items look and deform better around the neck.
Merge branch 'master' of sbox
Update citizen.vmdl_c
Citizen: neck_clothing bone experiment
Fixed ClientOnly entities not spawning in properly from maps
Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter
So it's open source and easy to modify
CleanupFilter gets real classnames when deleting entities
Removed Library name override for ClientEntity
EntityManager.CleanUpMap works clientside too
Jeans - quick fix
Quick fix, now appropriately replaces the other trouser models when selected.
FPArms: punching right hit 03 anim
Added Jeans asset - ready to wear!
Jeans! We have updated jeans! LODs coming soon, and more pieces to complete the overall outfit...
FPArms: left punch miss anim
metal fences - git 129
Security light - adjusting emissive map
Merge branch 'master' of sbox
Fixed Event.Run with no arguments trying to run event handlers that have arguments
Hammer: Different icon for entities with missing classes in Outliner
Create entity_tool_icon_missing.png
Merge branch 'master' of sbox
FPArms: punching right hit 02 anim + minor wrist skinning updates
Fix CClientChangelevelState invalid client copy & not clearing causing the destructor to wrongly shutdown clients
Don't add EF_NOSHADOW in CBaseEntity::SpawnShared
FPArms: punching miss 02s and left hit 02
Merge branch 'master' of sbox
Satellite dish - added gibs and a prefab git #179
Merge branch 'master' of sbox
Merge branch 'master' into sceneobject2
Strip out GetMaxDeviceAccessThreads() limitation in render stuff - because imo this isn't the place to enforce it
NetRuntime survives init fail (utilities, unit tests)
CEntityInstance etc to engine
Restore PhysicsGroup, Add PhysicsBody.GetEntity
Remove unused
Define PhysicsSpring as a struct, setters/getters on base joint
PhysicsWeldJoint
Fix NRE in PhysicsBody.PhysicsGroup
PhysicsSpringProperty
Fix missing AddWeldJoint in PhysicsWorld
Satellite dish - added gibs and a prefab git #179
Merge branch 'master' of sbox
FPArms: punching miss 02s and left hit 02
Merge branch 'master' of sbox
Don't add EF_NOSHADOW in CBaseEntity::SpawnShared
Fix CClientChangelevelState invalid client copy & not clearing causing the destructor to wrongly shutdown clients
FPArms: punching right hit 02 anim + minor wrist skinning updates
metal fences - git 129
Security light - adjusting emissive map
Merge branch 'master' of sbox
Merge branch 'master' of sbox