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16,833 Commits over 1,277 Days - 0.55cph!

2 Years Ago
park bin - phys shape refinement
2 Years Ago
Park bin - paint finish adjustments Merge branch 'master' of sbox
2 Years Ago
Don't invoke speech recognition callback on rejected speech
2 Years Ago
Added Jeans asset - ready to wear! Jeans! We have updated jeans! LODs coming soon, and more pieces to complete the overall outfit... FPArms: punching right hit 03 anim Jeans - quick fix Quick fix, now appropriately replaces the other trouser models when selected. Fixed ClientOnly entities not spawning in properly from maps Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter So it's open source and easy to modify CleanupFilter gets real classnames when deleting entities Removed Library name override for ClientEntity EntityManager.CleanUpMap works clientside too Citizen: neck_clothing bone experiment Delete rubat_test.vpk Citizen: added neck_clothing bone Through constraints, this bone effectively removes 65% of the "twist" of the neck, while keeping the tilt and the roll intact. This helps make clothing items look and deform better around the neck. Merge branch 'master' of sbox Update citizen.vmdl_c Remove individual switches for video settings and group under shader quality Jeans and Jacket shader adjustments and LODs Jeans now have LODs, a slight adjustment to both the Jeans and the Jacket's shaders and textures. Park bin - lod0 Fix obsolete warnings in gamemode template Remove remaining references of fow CClientInput::CreateVrMove: stop using tracked controller manager, removes reliance on vr_core and gives us more up to date values Completely remove vgui and all game code Delete tracked_controller_manager.cpp remove vgui language resources Remove a bunch of useless ifdefs Remove PortraitEditor tool Remove vtf2tga and vtfdiff utils Remove unused nextbot code Remove dota light manager from hammer Remove crashdumpmailer - we use sentry Remove smtpmail Remove unused webvtt Remove custommaterialslib Remove captioncompiler Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest Remove studiorender folder, nothing in here park bin - added paint finish to the frame Removed old model (pavement trim) Fixed gutter tileset (corner) Merge branch 'master' into sceneobject2
2 Years Ago
Removed old model (pavement trim) Fixed gutter tileset (corner)
2 Years Ago
park bin - added paint finish to the frame
2 Years Ago
Remove studiorender folder, nothing in here
2 Years Ago
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
2 Years Ago
Remove captioncompiler
2 Years Ago
Remove custommaterialslib
2 Years Ago
Remove unused webvtt
2 Years Ago
Remove smtpmail
2 Years Ago
Remove crashdumpmailer - we use sentry
2 Years Ago
Remove dota light manager from hammer
2 Years Ago
Remove unused nextbot code
2 Years Ago
Remove vtf2tga and vtfdiff utils
2 Years Ago
Remove PortraitEditor tool
2 Years Ago
Remove a bunch of useless ifdefs
2 Years Ago
remove vgui language resources
2 Years Ago
Delete tracked_controller_manager.cpp
2 Years Ago
Completely remove vgui and all game code
2 Years Ago
Remove remaining references of fow CClientInput::CreateVrMove: stop using tracked controller manager, removes reliance on vr_core and gives us more up to date values
2 Years Ago
Fix obsolete warnings in gamemode template
2 Years Ago
Park bin - lod0
2 Years Ago
Revolute joint basics
2 Years Ago
Jeans and Jacket shader adjustments and LODs Jeans now have LODs, a slight adjustment to both the Jeans and the Jacket's shaders and textures.
2 Years Ago
Restored AddBoxShape, AddHullShape, AddMeshShape
2 Years Ago
Fix Physics entity handle lookup not working because it wasn't in a game dll Spring constraint
2 Years Ago
Add PhysicsWorld.Body, PhysicsWorld.Group EnableVisualDebugger unused Gravity setter/getting works Added PhysicsWorld.AirDensity Cleaned up ForceNextObject shit
2 Years Ago
Cleanup post rebase
2 Years Ago
Initial support for FidelityFX Super Resolution (it actually works this time) Setup presets for resolution scaling instead of a slider Implement RCAS Fix viewport offsets for FSR Remove remaining references of fow
2 Years Ago
Remove individual switches for video settings and group under shader quality
2 Years Ago
Remove remaining references of fow
2 Years Ago
Initial support for FidelityFX Super Resolution (it actually works this time) Setup presets for resolution scaling instead of a slider Implement RCAS Fix viewport offsets for FSR
2 Years Ago
Fix viewport offsets for FSR
2 Years Ago
Citizen: added neck_clothing bone Through constraints, this bone effectively removes 65% of the "twist" of the neck, while keeping the tilt and the roll intact. This helps make clothing items look and deform better around the neck. Merge branch 'master' of sbox Update citizen.vmdl_c
2 Years Ago
Delete rubat_test.vpk
2 Years Ago
Citizen: neck_clothing bone experiment
2 Years Ago
Fixed ClientOnly entities not spawning in properly from maps Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter So it's open source and easy to modify CleanupFilter gets real classnames when deleting entities Removed Library name override for ClientEntity EntityManager.CleanUpMap works clientside too
2 Years Ago
Jeans - quick fix Quick fix, now appropriately replaces the other trouser models when selected.
2 Years Ago
FPArms: punching right hit 03 anim
2 Years Ago
Added Jeans asset - ready to wear! Jeans! We have updated jeans! LODs coming soon, and more pieces to complete the overall outfit...
2 Years Ago
FPArms: left punch miss anim metal fences - git 129 Security light - adjusting emissive map Merge branch 'master' of sbox Fixed Event.Run with no arguments trying to run event handlers that have arguments Hammer: Different icon for entities with missing classes in Outliner Create entity_tool_icon_missing.png Merge branch 'master' of sbox FPArms: punching right hit 02 anim + minor wrist skinning updates Fix CClientChangelevelState invalid client copy & not clearing causing the destructor to wrongly shutdown clients Don't add EF_NOSHADOW in CBaseEntity::SpawnShared FPArms: punching miss 02s and left hit 02 Merge branch 'master' of sbox Satellite dish - added gibs and a prefab git #179 Merge branch 'master' of sbox Merge branch 'master' into sceneobject2
2 Years Ago
Strip out GetMaxDeviceAccessThreads() limitation in render stuff - because imo this isn't the place to enforce it NetRuntime survives init fail (utilities, unit tests) CEntityInstance etc to engine Restore PhysicsGroup, Add PhysicsBody.GetEntity Remove unused Define PhysicsSpring as a struct, setters/getters on base joint PhysicsWeldJoint Fix NRE in PhysicsBody.PhysicsGroup PhysicsSpringProperty Fix missing AddWeldJoint in PhysicsWorld
2 Years Ago
Satellite dish - added gibs and a prefab git #179 Merge branch 'master' of sbox
2 Years Ago
FPArms: punching miss 02s and left hit 02 Merge branch 'master' of sbox
2 Years Ago
Don't add EF_NOSHADOW in CBaseEntity::SpawnShared
2 Years Ago
Fix CClientChangelevelState invalid client copy & not clearing causing the destructor to wrongly shutdown clients
2 Years Ago
FPArms: punching right hit 02 anim + minor wrist skinning updates
2 Years Ago
metal fences - git 129 Security light - adjusting emissive map Merge branch 'master' of sbox Merge branch 'master' of sbox