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17,067 Commits over 1,308 Days - 0.54cph!

2 Years Ago
Add Sandbox.Tools.Test MetaData class, tests
2 Years Ago
Traffic cone - normal map adjustment
2 Years Ago
Asset Inspectors gets passed the asset info the constructor AssetType has type statics (Model, Animation, Texture) AssetInspector add publish UI for model
2 Years Ago
traffic cone - inside adjustment
2 Years Ago
Traffic cone - lod0 Merge branch 'master' of sbox
2 Years Ago
FPArms: added parameters for left fingers & to blend either hand to neutral pose (This would allow you to do finger adjustments on top of the bind pose if you wish, meaning you would be posing the hand entirely through parameters.)
2 Years Ago
Added Momentary property to ent_button Also added OnProgress and OnReleased outputs Replaces momentary_rot_button but also works with non rotating buttons. Minor debug text fix for map IO debug
2 Years Ago
adding decals textures/materials, fixed files name/location Merge branch 'master' of sbox Merge branch 'master' of sbox
2 Years Ago
New Hair! - Ponytail You asked for it, we have female hair! Better yet, something abit more androgynous. Should work well with both masculine and feminine outfits!
2 Years Ago
Apply fog on eyeballs
2 Years Ago
Create video command, bind to f6, press to start recording, press to stop recording
2 Years Ago
Try to register/unregister procedural texture allocation for swap chain textures
2 Years Ago
Register swapchains as procedural allocations x2
2 Years Ago
Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now
2 Years Ago
Only copy fog attributes on RenderScene
2 Years Ago
Fix fog in game
2 Years Ago
Revert "Register swapchains as procedural allocations" This reverts commit 289fd4e86ee1a87e7acae60d7cef095195e68482.
2 Years Ago
Allow blendable shader to set world mapping
2 Years Ago
Register swapchains as procedural allocations fixes assertion on game close
2 Years Ago
Multithread DXT compression Swap BC7 encoder and multithread it Breaking up logic Merge pull request #194 from Facepunch/texcompile-speedup Multithreaded texture compilation
2 Years Ago
Flush our scratch render targets on the moment we first initialize the gameso that it matches the size of the main window When running on tools mode at least, the game will allocate a scratch render target the size of the monitor, rather than of the running viewport until we resize the window, this causes problems on effects that use framebuffer grabbing, and should save us VRAM space by having the texture not overscan
2 Years Ago
Added SetPosition inputs to DoorEntity and PlatformEntity Updated dynamic_door_generic animgraph to allow setting position at any time Using ent_text on an entity will now also display its map IO for targeted debugging PathPlatformEntity works better with map cleanups Merge branch 'master' of sbox
2 Years Ago
FPArms: more finger adjustment layer stuff + fixed stray vert skinning on ring fingernail
2 Years Ago
FPArms: fixed incorrect bone markup + added example pistol mesh (rescaled)
2 Years Ago
Create inherited map node types MapEntity, MapMesh, etc. Can remove map nodes from managed document Add PolygonMesh for creating map mesh nodes from polygons in C# Add a simple perlin noise mesh generator to Hammer using PolygonMesh Fix a few small bugs with feeding polygon meshes into map meshes Add a window with noise parameters, update map mesh on change
2 Years Ago
New Clothing - Balaclava Mask! A new simple balaclava mask, perfect for keeping you warm and anonymous. Will be needing to sort out potential blendshapes, which will be sorted soon. Will need abit of development of sorting out blendshapes for clothing to work alongside the already existing face blendshapes. Potential coloured variations soon. Merge branch 'master' of sbox
2 Years Ago
Fix Vector3.LerpTo change breaking addons
2 Years Ago
GameServices.SubmitScore - push individual score to leaderboard GameServices.SubmitScore Push individual score to leaderboard
2 Years Ago
Cleaned up - not tested in game
2 Years Ago
FPArms: more work on the finger adjustment layer feature
2 Years Ago
Breaking up logic
2 Years Ago
Swap BC7 encoder and multithread it
2 Years Ago
Add Editor > Help > Widget Debugger Add Layout.Clear() Changed where custom inspectors are created so they can take over the whole inspector Cache GetLargestMonitorDimensions Minimal SceneWidget, widget that renders a SceneWorld
2 Years Ago
FPArms: initial commit for base/template animgraph + adding new parameters to punching animgraph
2 Years Ago
Fixed startup errors after asset is removed
2 Years Ago
adding decal/ material color variation. tweaked prefab vis contribution
2 Years Ago
bInMonitorLayer no longer used, calculation of what was used for it is now in rendergamesystem Fix non-viewmodel entities being invisible
2 Years Ago
FPArms: sequences & weightlists for finger adjustment layers + more prefabbing
2 Years Ago
Release MouseCapture on delete
2 Years Ago
Destroy mesh instance chain in CMeshSystem::DestroyMeshInstance instead of destructor. Fixes static props using first compiled vmdl on map recompiles.
2 Years Ago
GameServices.SubmitScore - push individual score to leaderboard
2 Years Ago
FPArms: moved animations to subfolder
2 Years Ago
Deleted temp_punch
2 Years Ago
Added new version of ladder with materials https://files.facepunch.com/louie/1b2811b1/sbox_6hgmwJIpuB.png Updates asset tags with new gibs Merge branch 'master' of sbox
2 Years Ago
park bin - scale adjustment
2 Years Ago
park bin - adjusted scale slightly and reduced normal map gradient
2 Years Ago
Shirt - Integrated w/ LODs A long sleeve shirt, which later on will come n handy for more modular outfits. Extra colour variations and graphic designs for this shirt possibly soon.
2 Years Ago
Fix EntityList filtering not working Fix post process screen size not applying, but for real this time Tweak Post Process (note @samzanemesis - still doesn't seem to be real world units, seems to be half distance) Fix devcam post process not getting removed Fix exception trying to remove component that doesn't exist
2 Years Ago
Right click create when AssetList source is a folder Add TreeView.SelectSingleRow, Treeview.ScrollTo
2 Years Ago
Asset Browser, filter history, back forward mouse nav Asset browser nav buttons Add Toolbar.ButtonStyle Add Option.IconText, Option.Menu Menu.OpenAt can specify non modal Asset browser options