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17,155 Commits over 1,308 Days - 0.55cph!

2 Years Ago
Remove Plat_IsWindowsGameDVREnabled, doesn't seem to be used for anything and adds misleading info to crash logs
2 Years Ago
Encode frames with correct timestamps
2 Years Ago
Include the dimensions in start movie log so I know what they are
2 Years Ago
Load valve_wmf in non tools mode too
2 Years Ago
Proof of concept video recording speed up using GPU h264 encoding
2 Years Ago
Cleaned AssetPublishWidget Remove Package.UpdateDetails from menu Add Package.UpdateValue Can edit name/description/release state
2 Years Ago
traffic cone - lods, gibs and width of cone made slightly wider Merge branch 'master' of sbox
2 Years Ago
Package download code wip
2 Years Ago
Do not refresh the Map Problems widget if it is disabled in View menu Delete CleanUpMap from EntityManager It is now Map.Reset, EntityManager was hidden from addons
2 Years Ago
Flex copy code now works on partial flex sets, as long as they share the same name
2 Years Ago
strip glass normal
2 Years Ago
Recompile blur shader & bump up to SM_50
2 Years Ago
Recompile materials for glass
2 Years Ago
Flush our scratch render targets on the moment we first initialize the gameso that it matches the size of the main window When running on tools mode at least, the game will allocate a scratch render target the size of the monitor, rather than of the running viewport until we resize the window, this causes problems on effects that use framebuffer grabbing, and should save us VRAM space by having the texture not overscan
2 Years Ago
Allow game code to query packages Allow access to package metadata Rename PackageVersion to Revision
2 Years Ago
Got eyebrow blendshapes working
2 Years Ago
Fixed missing rails on catwalk tileset Updated asset tag list (gibs)
2 Years Ago
Reduce aliasing on edges of mask
2 Years Ago
If bonemerging a model and it has the same amount of morphs as its parent, copy the morphs over too
2 Years Ago
Fix top down gradients
2 Years Ago
Delete main menu lobby bar
2 Years Ago
Hiding junk files in the assert browser also hides trivial children (like the vtex files that are generated by materials)
2 Years Ago
Allow text gradients to not override text shadows
2 Years Ago
adding decal, material variation, tweaked prefabs Merge branch 'master' of sbox
2 Years Ago
Fixing unused keyvalues map problems now properly marks the map as changed
2 Years Ago
FPArms: added all remaining finger adjustment controls
2 Years Ago
ParticleSystemEntity works better with map cleanups
2 Years Ago
Stylish Glasses, with 2 variations! Some lovely glasses with 2 colour variations!
2 Years Ago
Can publish individual models to s&works Fix placeholder text
2 Years Ago
Hackily wait for a while for the real thumb (we'll fix this don't worry)
2 Years Ago
Asset meta info
2 Years Ago
Explicitly recompiled citizen.vmdl_c
2 Years Ago
Cleanup and namespace map editor stuff under Tools.MapEditor, MapDoc class -> MapDocument SimplePolygonMeshDescription (mouthful) defines a set of n-gon polygons that can be turned into a half edge Hammer mesh. Explicitly this is simple because vertices are repeated, this isn't performant but it's 1000x easier to do simple things, I'll probably add an additional advanced API for nerds. This will merge coincident vertices on the Hammer mesh if set and within a tolerance.
2 Years Ago
Opening menu on org property waits for account information AddonManifest accepts single assets AddonUpload show error if manifest post returns Add Pixmap.GetPng(), GetJpeg, GetBmp Upload asset thumb
2 Years Ago
Add Button.ButtonType Tweak org property
2 Years Ago
Use propertysheet for this
2 Years Ago
Add Asset.MetaData Formalising "valuechanged" stuff If make used by/using lists in inspector need double click to inspect Save publish info to meta on change
2 Years Ago
New eyebrows WIP - Fixes to blendshapes soon The base eyebrows for Terry have been hidden and a new pair of eyebrows can be used.
2 Years Ago
Add Sandbox.Tools.Test MetaData class, tests
2 Years Ago
Traffic cone - normal map adjustment
2 Years Ago
Asset Inspectors gets passed the asset info the constructor AssetType has type statics (Model, Animation, Texture) AssetInspector add publish UI for model
2 Years Ago
traffic cone - inside adjustment
2 Years Ago
Traffic cone - lod0 Merge branch 'master' of sbox
2 Years Ago
FPArms: added parameters for left fingers & to blend either hand to neutral pose (This would allow you to do finger adjustments on top of the bind pose if you wish, meaning you would be posing the hand entirely through parameters.)
2 Years Ago
Added Momentary property to ent_button Also added OnProgress and OnReleased outputs Replaces momentary_rot_button but also works with non rotating buttons. Minor debug text fix for map IO debug
2 Years Ago
adding decals textures/materials, fixed files name/location Merge branch 'master' of sbox Merge branch 'master' of sbox
2 Years Ago
New Hair! - Ponytail You asked for it, we have female hair! Better yet, something abit more androgynous. Should work well with both masculine and feminine outfits!
2 Years Ago
Apply fog on eyeballs
2 Years Ago
Create video command, bind to f6, press to start recording, press to stop recording
2 Years Ago
Try to register/unregister procedural texture allocation for swap chain textures