reposboxcancel

20,764 Commits over 1,522 Days - 0.57cph!

2 Months Ago
Add ISceneLoadingEvents - Allows listening to events related to scene loading and creating loading tasks Add Game.TakeScreenshot ComponentFlags.NotSaved is ignored when networking Move ShouldSave logic to SerializeOptions
2 Months Ago
Adding OnUpdate etc will refresh directory on hotload - avoiding the need to stop and start the game for them to start working Change BufferedHashSet to use a ConcurrentDictionary under the hood This hopefully fixes issues occurring when iterating multiple times, inside itself, and Count not changing until iterating. We should rename this to ConcurrentHashSet at some point. Make objectindex a BufferedHashSet so Scene.GetAll<T> doesn't suffer from modified while iterating Add GameObjectSystem<T>
2 Months Ago
Fix Custom Cursors not being cleared when returning to S&box Main Menu.
2 Months Ago
GameObjectSystems can implement scene events * Replace Scene.GetAllComponents<T> with Scene.GetAll<T> * GameObjectSystems can implement scene events (Scene.RunEvent<T>) * GameObjectSystems can implement INetworkListener
2 Months Ago
Fixed joint sets linear angular spring maximum force to float max, this is the default, not zero
2 Months Ago
Fix prop gibs not making use of placementOrigin attachment when it exists, causing some gibs to be spawning at incorrect origin https://files.facepunch.com/layla/1b2111b1/sbox-dev_LApwRRrbZ8.mp4
2 Months Ago
Null check these too
2 Months Ago
Fix NRE caused by "Fix Duplicated Entries in Create GameObject Menu"
2 Months Ago
Improve search performance
2 Months Ago
List view shows time & modified date Those folders should have been blue Show file sizes in list view https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_fjHVEp2Awp.png
2 Months Ago
Just get rid of F_DISABLE_Z_PREPASS entirely, it's not applicable for users to set it, static overlay uses BoolAttribute( NoZPrepass, true ); directly
2 Months Ago
Fix action graph target types in resources
2 Months Ago
Nicer display info for interface types, icon for event methods Added scene.run node https://files.facepunch.com/ziks/2024-09-19/devenv_VvsrGGEi2v.png https://files.facepunch.com/ziks/2024-09-19/sbox-dev_JdyfR5LSEQ.mp4
2 Months Ago
animation: none clears animation Clear ragdoll bone initial positions after using them
2 Months Ago
use default depth_only combo for skin Remove F_DISABLE_Z_PREPASS from shaders except if you want it explicit, remove it from eyeao until we recompile shaders
2 Months Ago
Remove aoproxies ambient occlusion, it never looked too right and it's stupid to have artists authoring them manually, almost no one did I still think SDF AO works better than SSAO in most cases, but they should live as a renderhook and artists don't need to touch anything, the way it is now is very hard to maintain, it could be 10x simpler VrMonitor goes long unused since we removed SceneMonitor & VR Multiview Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao AO on lighting pass GTAO stub, remove sdf.hlsl (until we meet again 🫡 ) Iterate gtao
2 Months Ago
Fix Duplicated Entries in Create GameObject Menu
2 Months Ago
Clothing Updates
2 Months Ago
Add sbyte, short, ushort to IntegerControlWidget
2 Months Ago
Fix model physics positioning physics from render bones without the renderer world transform when scene model doesn't exist yet
2 Months Ago
Only enable physics system in editor while using physics tool
2 Months Ago
Auto start simulation on grab https://files.facepunch.com/layla/1b1911b1/sbox-dev_8C4a7S0Nfm.mp4
2 Months Ago
Block tool switches to object mode after creation
2 Months Ago
Add space shortcut to toggle simulation Stop simulation on selection change
2 Months Ago
Add physics tool to manipulate physics in editor https://files.facepunch.com/layla/1b1911b1/sbox-dev_d719Yy9fe4.mp4
2 Months Ago
Editor support for scene.run nodes https://files.facepunch.com/ziks/2024-09-19/devenv_VvsrGGEi2v.png https://files.facepunch.com/ziks/2024-09-19/sbox-dev_JdyfR5LSEQ.mp4 Nicer display info for interfaces, default icon for event methods
2 Months Ago
Implement chip tag filtering https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_0quPxgWO64.mp4 Reverse recent locations & limit to 10 to match Windows Explorer functionality
2 Months Ago
Added Filter Settings to Add Component Popup. Can hide base components. Resolves Facepunch/sbox-issues#6428 https://files.facepunch.com/CarsonKompon/2024/September/19_11-10-TransparentAmethystinepython.mp4
2 Months Ago
Prefabs marked as `ShowInMenu` will actually show in menu without having to be in `templates/gameobject/` subfolder. If a Prefab is marked `ShowInMenu` then you can give it `DontBreakAsTemplate` so it maintains the prefab reference when created via the GameObject Menu. Resolves Facepunch/sbox-issues#6035
2 Months Ago
Recent locations button Tweak styling, move current project to top of asset locations list https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_cY35ptbOcb.png
2 Months Ago
Show particle count like this so it doesn't show up as a prefab variable
2 Months Ago
Catch possible NRE This isn't needed anymore Add .source2/ to gitignore template If package is on disk just use asset directly when dragging into scene
2 Months Ago
WIP scene.run node
2 Months Ago
Add GetBoneTransforms and GetBoneVelocities to SkinnedModelRenderer Doesn't make a difference, but run ApplyStoredParameters here Add ModelPhysics.CopyBonesFrom( SkinnedModelRenderer ) Add Component.Invoke( seconds, action ) Add Renderer.CopyFrom( Renderer ) GameObject.Network.OwnerConnection becomes GameObject.Network.Owner
2 Months Ago
Add particle editor tool to debug playback in editor https://files.facepunch.com/layla/1b1911b1/sbox-dev_gymPdlXVD6.mp4
2 Months Ago
Clothing update
2 Months Ago
Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit
2 Months Ago
Clothing update
2 Months Ago
Human: removed Rust animations
2 Months Ago
Update Facepunch.ActionGraphs
2 Months Ago
Human: move staging to main
2 Months Ago
Chip count Tag friendly names
2 Months Ago
Split left / split right copies path
2 Months Ago
Split left / split right Chips from tags
2 Months Ago
Add Panel.Style.ResetAnimation and Panel.Style.StartAnimation Add Panel.FlashClass - which will add a class for a specified number of seconds Add Scene.RunEvent<T>
2 Months Ago
Refactor Asset locations - remove duplicated nodes, target Assets dir only, tweak styling https://files.facepunch.com/alexguthrie/1b1811b1/NVIDIA_Overlay_Uk3MO0IfOp.png
2 Months Ago
Fix Depth::GetLinear, be expressive about it for correctness before all, precompute these values later Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2
2 Months Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed
2 Months Ago
Can now pause SoundHandles the same way you can MusicPlayers. Resolves Facepunch/sbox-issues#5581
2 Months Ago
Fixed mix-blend-mode not working Fix mix-blend-mode not applying to layer if using filter: Fix filter: blur box cropping