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22,418 Commits over 1,614 Days - 0.58cph!

2 Months Ago
InputAction can't use control sheet yet, it exists sandbox.system and now it can't be moved from there to be exposed
2 Months Ago
Move input actions back to sandbox.system
2 Months Ago
Expose ControlModeSettings Supported Control Modes uses control sheet
2 Months Ago
Add CustomEditor for NamedEditor "keybind" InputActionPanel modal uses control sheet
2 Months Ago
Move InputAction and enums from sandbox.system to sandbox.engine so they can be exposed
2 Months Ago
CompilerPage uses control sheet
2 Months Ago
Get rid of property sheet usage in widget gallery
2 Months Ago
Shadergraph: Use control sheet for preview settings popup
2 Months Ago
OpenPropertySheet -> OpenControlSheet
2 Months Ago
Don't adapt ActionBasedSerializedProperty for this, create a ReflectionSerializedProperty instead
2 Months Ago
ActionBasedSerializedProperty can provide attributes Page scene view uses control sheets Page notifications uses control sheets
2 Months Ago
Set tooltips for static control sheet properties Page networking uses control sheets
2 Months Ago
Add ControlSheet.AddProperty for expression to easily add static properties Add code editor control widget delete preferences.build event Title current code editor so it can show up titled in settings Page general uses control sheets
2 Months Ago
Remove legacy loop
2 Months Ago
Citizen/animgraph: fixed broken crouch states (oops)
2 Months Ago
Fixed NRE in code upgrader for HostSync in scenario where no sibling Sync is found
2 Months Ago
Use custom mip filter that samples from neighbors for cubemapper https://i.imgur.com/nn23dRG.png
2 Months Ago
More unused render pipeline Remove SceneSystemStats (snapshots for external debugger) Begin migrating CRenderingPipelineStandard to managed RenderPipeline with RenderLayer & ProceduralRenderLayer (w/ callback). Starting with depth prepass layer.
2 Months Ago
Stash shader before I re-write to use AABB Switch to using bboxes for slightly more accurate results, hi-z mip checks
2 Months Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
2 Months Ago
Fix parsing <see> with langword / href
2 Months Ago
Give some hitbox depth bias to capsule collider gizmo
2 Months Ago
Fix undo for convert to prefab (#1730) We need to explicitly unset PrefabSource by calling BreakFromPrefab if __Prefab is not specified.
2 Months Ago
Make comment more explicit
2 Months Ago
Shadergraph: Fix preview ShowSkybox option
2 Months Ago
Fix SceneRenderingWidget not calling PreRender
2 Months Ago
Only add query flag is property was set to true - otherwise remove the query flag
2 Months Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
2 Months Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
2 Months Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
2 Months Ago
This stuff shouldn't be public
2 Months Ago
Replace SetRoot call with MergeToPreserveExisting
2 Months Ago
Fix typo in comment
2 Months Ago
Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling
2 Months Ago
Add native CRenderAttributes merge function that preserves existing values Use that function to merge render attributes in managed
2 Months Ago
Obsolete HostSync, add SyncFlag, add code upgrade / fix (#1729)
2 Months Ago
Explicitly set fields/props to null when deserializing (#1728)
2 Months Ago
Fix deserialize no longer being called
2 Months Ago
Only breakfromprefab during serialization when undoing
2 Months Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
2 Months Ago
Have Sync.Query set the SyncFlags.Query flag
2 Months Ago
Update fix titles to be more specific
2 Months Ago
SyncFlag -> SyncFlags. Support SyncFlags.Query - replacement for Query = true. Add Code Fixer for Query named argument - auto combine flags in fix if already exists.
2 Months Ago
Expose category tree and package properties to package find results Package category tree WIP filter, allow discovering WIP games
2 Months Ago
Always define vTexCoord2 by default Shader rebuild
2 Months Ago
Fur fix Fur tweaks
2 Months Ago
Fix CameraComponent.ScreenNormalToRay
2 Months Ago
Always define vTexCoord2 by default santa outfit
2 Months Ago
Shader build
2 Months Ago
Humans: port over more animations from the Citizen set