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22,418 Commits over 1,614 Days - 0.58cph!

2 Months Ago
Shading Complexity in ToolVis, quad overdraw isn't even working now, and certainly doesnt need it's own shading mode, can make all materials use same shader
2 Months Ago
Remove HighlightDeprecated from shaders, seems was never used?
2 Months Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Remove D_ENABLE_USER_CLIP_PLANE, complete bullshit, we use oblique projection matrices now
2 Months Ago
Moustache, Mutton Chops, Medium Beard and Female Mesh Tweaks
2 Months Ago
Remove this old sound capture code from soundsystem Lock mutex when encoding audio frame for videorecorder
2 Months Ago
Add position offset to icon Implement IconModes.Chest Rebuild icons Hide underwear in silhouette Position some hair icons
2 Months Ago
Obsolete Clothing.DressSceneObject Save/Restore feature tab status on Resources Make the clothing icon editor a proper editor Tag human skins for replacements Remove old icons Move clothing icons next to the clothing resource again Update greyslkin Clothing icon selector lets you choose specific body parts to target Model.MaterialGroupAttribute + Model.BodyGroupMaskAttribute can accept string model (will look up the model from the string path) Underwear material Human skin selections Clothing updates Fix eye material Include some citizen folder pngs with steam build, but try to not include all of them Revert "Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732)" This reverts commit db71195c4669b0dc2d9e3e6e9dcabfab0067a9bf.
2 Months Ago
Revert "Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732)" This reverts commit db71195c4669b0dc2d9e3e6e9dcabfab0067a9bf.
2 Months Ago
Obsolete Clothing.DressSceneObject Save/Restore feature tab status on Resources Make the clothing icon editor a proper editor Tag human skins for replacements Remove old icons Move clothing icons next to the clothing resource again Update greyslkin Clothing icon selector lets you choose specific body parts to target Model.MaterialGroupAttribute + Model.BodyGroupMaskAttribute can accept string model (will look up the model from the string path) Underwear material Human skin selections Clothing updates Fix eye material Include some citizen folder pngs with steam build, but try to not include all of them
2 Months Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732) * Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter. * Remove leftover comment
2 Months Ago
Use multi-bounce ambient occlusion Feathering goes outer rather than center, allow to have inner (negative) feathering again, fixes light leaks in maps
2 Months Ago
SQRTRoughness was correct behavior for sampling envmaps
2 Months Ago
Put debug spew behind convar Shader tweaks Not perfect yet, but definitely a step in the right direction https://files.facepunch.com/alexguthrie/1b1211b1/NVIDIA_Overlay_J85xCR3e3b.mp4
2 Months Ago
Citizen/animgraph: added 'static_pose' int parameter — set to '1' to display the A-pose but with open eyes. To be used when rendering item thumbnails.
2 Months Ago
Remove old DecibelsSlider and fix typo in the new one
2 Months Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter. Remove leftover comment
2 Months Ago
Remove leftover comment
2 Months Ago
Only reset Batch Publish Org if currently set to local Check asset directly along with references assets when checking differences in Batch Publish. Resolves Facepunch/sbox-issues#7151
2 Months Ago
Improve handling of RenderAttribute overrides/additions in Draw APIs Attributes passed to CommandList.DrawX and Graphics.DrawX now correctly merge with the "global" (CommandList.Attributes / Graphics.Attributes) attribute set. Replaced existing usages of Attributes.MergeTo, the existing usage could lead to defaults overriding more specific values. e.g. `Scene.RenderAttributes.MergeTo( camera.Attributes )` would potentially overwrite attributes in camera.Attributes with attributes from Scene.RenderAttribute we want it the other way around though. Fixed DrawModelInstanced using blacklisted Memory type as parameter.
2 Months Ago
Use Widget.Hidden for ControlSheetRow conditional visibility, avoids flicker on populate
2 Months Ago
Skybox material preview https://files.facepunch.com/matt/1b1211b1/sbox-dev_M57SmAq1uF.png
2 Months Ago
Add SceneRenderingWidget Render clothing from a scene Update all clothing icons
2 Months Ago
Male Head 02 & Female Body / Female_Head_01 and 02
2 Months Ago
Only move nav mesh agent on transform change if the position actually changed - Fixes agents not moving correctly with skinned meshes with bone objects enabled, transform changed is getting thrashed
2 Months Ago
Resave template prefabs, some of them have missing materials
2 Months Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Convert world position to projected position on FinalizeVertex, don't like that these are opaque, let's see what we can do about it
2 Months Ago
Deleted test assets, added finished jacket, hat and trousers Skinning, and .clothing files Santa hat lods
2 Months Ago
Model attachments has a dispose, use it on model reload
2 Months Ago
Add CookieContainer.TryGet<T>
2 Months Ago
Object menu filters out prefab assets that don't have a source file - some old compiled hammer prefabs are hanging around?
2 Months Ago
SQRTRoughness was correct behavior for sampling envmaps Use multi-bounce ambient occlusion Feathering goes outer rather than center, allow to have inner (negative) feathering again, fixes light leaks in maps
2 Months Ago
Check for array before lists when creating serialized collection - Fixes array properties (Broken by 3882ec7)
2 Months Ago
Fix Convert to/Break from prefab not updating Inspector (#1731) Fixes sbox-issues/issues/6596
2 Months Ago
Improved gather, only select the objects we want Shader re-write, output object depth and buffer depth for debug
2 Months Ago
Scan for resource compilers on properties, try and compile images
2 Months Ago
Fix Convert to/Break from prefab not updating Inspector Fixes sbox-issues/issues/6596
2 Months Ago
Don't read file twice in managed compile when there's a IResourceCompiler
2 Months Ago
Explicitly BreakFromPrefab if __Prefab is not set Fix gameobject clone not setting __Prefab when cloning prefab instances
2 Months Ago
Remove LAYERFLAGS_NO_APP_TILING (did nothing) Remove r_kick_dependent_views_early Remove "VrMonitor" attribute, this might add bloom to ScenePanel - if thats something we dont want it should be exposed in a more explicit way OffscreenParticleView isn't a thing
2 Months Ago
Line renderer supports texturing, the same as trail renderers https://files.facepunch.com/layla/1b1111b1/sbox-dev_R9xJvUmOpI.mp4
2 Months Ago
Obsolete HostSync, add SyncFlag, add codeupgrader
2 Months Ago
Revert "Fix undo for convert to prefab" This reverts commit da0efcc866f95b30fb02a988989ca165da263779.
2 Months Ago
Fix LINQ Exception when different typed objects are selected for inspection Fixes sbox-issues/issues/7106
2 Months Ago
Humans: added CrouchWalk_E & CrouchWalk_W
2 Months Ago
Humans: disabled AO proxy nodes now that AO proxy support has been removed
2 Months Ago
Fix undo for convert to prefab Fixes sbox-issues/issues/7009 This only converts the prefab back to an independent GO. It does not undo the creation of the prefab asset and that's good, I don't think we should ever delete files via undo.
2 Months Ago
Fix undo when dropping a Material on to an object
2 Months Ago
Explicitly set fields/props to null when deserializing
2 Months Ago
Reject occluded objects, tweak gather & shader Quite conservative right now and not perfect
2 Months Ago
Fix duplicate def