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16,823 Commits over 1,277 Days - 0.55cph!

2 Months Ago
Motion blur post-processing component Color adjustments post-processing component (saturation, hue rotate, brightness, contrast) Blur post-processing component Adjust new post-process component orders Remove unused attributes & clean up post-processing shaders
2 Months Ago
Remove ManagedSceneObject/SceneCustomObject, only causes problems now, use DynamicSceneObject if you use it Fix transforms on dynamicsceneobject Move VertexSceneObject to use SceneDynamicObject, upload queue to GPU when it wants a new instance Pass per transform index data to SboxVertex_t, I still don't like how this is not easily templateable though
2 Months Ago
Terrain: Import heightmaps PNG 8bit :( or RAW 8 or 16 bit
2 Months Ago
Delete deprecated anim nodes
2 Months Ago
Delete unused network related functions
2 Months Ago
Set Fog opacity
2 Months Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
2 Months Ago
Delete IsNetworkAuthority
2 Months Ago
Delete anim node network mode
2 Months Ago
Delete PropagateNetworkMode
2 Months Ago
IsNetworkAuthority always true until I remove this
2 Months Ago
Delete animnetvarbinding
2 Months Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
2 Months Ago
Use TextAreaAttribute for TextRenderer
2 Months Ago
Preview window
2 Months Ago
Terrain.RayIntersects transforms ray into local space Move brush list out of component editor, popup menu on brush preview Terrain: transform local normal by terrain world transform Editor tools can use SkiaSharp
2 Months Ago
ActionGraph: Fixed nodes calling methods returning Task<T> Enable laughter detection on lipsync, add laughter score property Add Material.RepresentativeTexture, some tools want to know the main color texture of a material Get rid of this, I hate it actually, should have a better way Codegen Engine assemblies (#1438) Remove unused codegen units Update CodeGen.Targets Don't report shutdown exceptions (proper) New native sentry dsn so we don't get entity branch errors Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty Fix decals being recreated every frame, scale properly with transform, light origin is projection point Use MakeDirty in a bunch of places, now we can Remove CreateWrappedMethod bs. Have VoiceComponent use [Broadcast] now. Remove manual RPC stuff from GameObject.Network. Set map physics shapes collider to map collider component so they get collision events Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface Initialize material.. but properly this time Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up Fix GameObject.Clone not setting parent Merge branch 'master' into stylesheet-stringtable
2 Months Ago
.scss and .prefab both valid small network files
2 Months Ago
Control mode
2 Months Ago
Align preview better
2 Months Ago
Open + GetDependants from rect
2 Months Ago
Fix GameObject.Clone not setting parent
2 Months Ago
Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up
2 Months Ago
Initialize material.. but properly this time
2 Months Ago
Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface
2 Months Ago
Set map physics shapes collider to map collider component so they get collision events
2 Months Ago
Clean up Active material panel Short cuts for grid better focusing context menu preview plane sized to material size
2 Months Ago
Do grid and material in a less stupid way
2 Months Ago
Remove CreateWrappedMethod bs. Have VoiceComponent use [Broadcast] now. Remove manual RPC stuff from GameObject.Network.
2 Months Ago
Use MakeDirty in a bunch of places, now we can
2 Months Ago
Fix decals being recreated every frame, scale properly with transform, light origin is projection point
2 Months Ago
Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty
2 Months Ago
Remove unused using statement
2 Months Ago
Remove unused method
2 Months Ago
Active Material window Material Reference > Active Material Scaling preview better Center better
2 Months Ago
Grid toggle + size, Preview Temp properties
2 Months Ago
New native sentry dsn so we don't get entity branch errors
2 Months Ago
Don't report shutdown exceptions (proper)
2 Months Ago
Remove unused codegen units Update CodeGen.Targets
2 Months Ago
Codegen Engine assemblies (#1438)
2 Months Ago
Tweak, generated files go in obj/.generated - which is better because a lot of the time find already ignores obj folder
2 Months Ago
Add CodeGen.Targets Added CodeGen project Codegen processes whole project, copies to .generated Don't compile CodeGen.exe into root Fix warnings in generated code
2 Months Ago
Apply factor to zoom
2 Months Ago
Focus point zooming
2 Months Ago
Translate view based on zoom factor
2 Months Ago
Renames + new rect view
2 Months Ago
Layout and some functionality
2 Months Ago
Get rid of this, I hate it actually, should have a better way
2 Months Ago
2 Months Ago
Add Material.RepresentativeTexture, some tools want to know the main color texture of a material