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20,930 Commits over 1,522 Days - 0.57cph!

2 Years Ago
Reinstall crash handler after startup
2 Years Ago
Delete dead D3DX dlls
2 Years Ago
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID. This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us rendersystemdx11: stop linking d3d9 rendersystemdx11: stop linking nvapi LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit ) Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png - Enable CPixEventScope to record events, these are used to tell us our View / Layer - Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/ rendersystemdx11: don't link d3dx11 legacy stuff Fix ErrorReports::UpdateGpu usage from rebase conflcit
2 Years Ago
Add core.voip_3d for when the user can set the sound asset for voice chat
2 Years Ago
Pass the client pawn to player voice stream so voice emits from player when a 3d sound asset is used for voice chat
2 Years Ago
Add voice chat speaker UI element
2 Years Ago
Add core.voip.sound so voice chat works again
2 Years Ago
office desk - wip Merge branch 'master' of sbox
2 Years Ago
Remove magic number and reproject view for tiled light builder
2 Years Ago
Fix glows in Vr while we're at it, still pending rewrite Preliminary support for VR in tiled light builder, include objects
2 Years Ago
Capture GPU information before it crashes
2 Years Ago
Initial work for VR Instancing for tiled light rendering
2 Years Ago
Hammer: fix crash when closing editor sessions with active working sets
2 Years Ago
New Outfit Piece - Army Shirt New Army Shirt to help complete the Army Outfit, LODs and revised skinning coming ASAP. Plus a black version of the long hair and scruffy beard! https://files.facepunch.com/daniel/1b2811b1/Photoshop_9b7Nkf3uk9.jpg
2 Years Ago
EntityTarget struct can now be used as a target_destination [Property] Also added EntityTarget.IsValid() convenience function Warning fixes Increase trace ranges for ent_ commands, add ent_bbox
2 Years Ago
advertising board - moved LOD1 distance outwards
2 Years Ago
advertising board - removed burger self ilum
2 Years Ago
advertising board - missed orange self ilum
2 Years Ago
advertising board - removed self ilum until it works nicely with glass
2 Years Ago
telegraph pole lod0
2 Years Ago
advertising board - lod2 range tweak
2 Years Ago
Fix spritecard compilation
2 Years Ago
Reorganize steam audio scene shutdown
2 Years Ago
Attempt to fix all fatal errors grouping into one error
2 Years Ago
Possible crash fix in CBlendUpdateNode that seems to be popping up when joining boomer gamemode
2 Years Ago
Citizen/animgraph: some reorg & added left 90° shuffling (not working in-game yet)
2 Years Ago
Advertising board -Normal map adjustment -adjusted lods -adjusted glass position
2 Years Ago
Fix shader compilation
2 Years Ago
Looped paths with Hammer & path_platform support https://files.facepunch.com/rubat/1b2711b1/sbox-dev_dMCeMtJZMO.gif
2 Years Ago
CCTV globe - adjusted mount and globe Merge branch 'master' of sbox Merge branch 'master' of sbox
2 Years Ago
Internal allocator for steam audio, hopefully this fixes that annoying crash
2 Years Ago
Lets try crashpad
2 Years Ago
Close the session, hopefully that'll mark the session as crashed
2 Years Ago
Delete ihasowner.h
2 Years Ago
Remove particle_parse nonsense Remove physics_fx
2 Years Ago
Work on viewport level, optional single ratio, fixed bug with perfect fitting shadow maps
2 Years Ago
Remove te_worlddecal too, isn't doing anything
2 Years Ago
Remove a bunch of UTIL_ effects functions Remove te_projecteddecal, no longer does anything and projected decals should be done in C# anyway Same with te_decal
2 Years Ago
Fix shadow rescaler
2 Years Ago
Remove a bunch of shoot decal functions that were just empty functions
2 Years Ago
Crash reporting stats fix
2 Years Ago
Complain about Steam not running instead of crashing
2 Years Ago
Remove native ambient_generic
2 Years Ago
Try to preserve velocity of physics smashing through glass https://files.facepunch.com/layla/1b2711b1/sbox_0054.mp4
2 Years Ago
Fix base physics not applying damage to other entity it hit, causing glass not to shatter from physics impacts
2 Years Ago
If we collide with a static, make sure we use that as the hit surface so volume is lower
2 Years Ago
Only call VPhysicsCollision once, in C# we play sounds for both surfaces Remove VPhysicsCollision for CWorld so it uses base VPhysicsCollision Don't play hit surface impact sound 20 units down, assuming this was a test that was never removed
2 Years Ago
Remove surface property editor, we don't use this tool anymore
2 Years Ago
Remove break sounds from physics game system, nothing calls this on the native side and we should be doing break sounds on the managed side anyway
2 Years Ago
Remove native info_particle_system - we have this in C#