20,930 Commits over 1,522 Days - 0.57cph!
Don't set gamemode convar on launcher's SetActiveConfig
Make compile errors from publishing report to error list, catch this and report it properly on the publish window. Also make tool addons report to error list properly.
Correct box hit algorithm for tiled light builder
Initial work for tiled light sorter
Remove constant buffer transform code
Fire tiledlightbuilder compute shader on views
Iterate shader structure for tiled rendering, remove remaints of constant buffer transforms
Evaluate cubemaps and lights on compute shader
Allow for struct types in generic buffers in VFX
Properly index lighting and envmap info on tiled light buffer
https://i.imgur.com/5141J1x.png
Revert "Fix normals for valve standard shading"
This reverts commit 29c62c8422ec364a9acb104da4bc58a12e0ea8ae.
Tiled lighting for envmaps and lighting on standard shading model 🏃♂️💨
Use 128 lights for clustered instead of 256
Double the perfomance of tiled light build job
Pass radius of light to shader so we dont need a sqrt operation on culling
Sample shader to visualize tiled rendering
Revert "Pass radius of light to shader so we dont need a sqrt operation on culling"
This reverts commit 62ca1b89275c339f2db357781ab9cab0f6a8d525.
Fix driver crash on Nvidia
Fix 'LightSim_MaterialTint has inconsistent value' warning
Put tiled code on vr_lighting
Much simplify sphere and box intersection tests, add bounding area for nearby tiles
Tiled rendering for valve standard shading
tiled rendering for envmaps on valve standard shading
Include prerelease versions of Visual Studio when looking with vswhere
Fixes Facepunch/sbox-issues#2058
Accidentally removed 1 line too many, fixes non-tools not opening
Remove some obvious dead code and unused stuff from gameinfo.gi, update the DeveloperHelpURL to the wiki
Get rid of -toolsonly, didn't launch anything and our tools are so integrated with the editor it doesn't make sense
Remove GameUI interface
Cleanup native tools menu bars to match our C# editor, I'd do this entirely in C# but we don't have interop on every tool
Delete complicated / hacky pane modes from Hammer map views ( Game, Asset Browser, Object Properties, Entity IO )
Create a dock widget below the Hammer viewport for the asset browser
Create the new C# asset browser in Hammer, quite a few things work already with no effort :o
Reimplement the Hammer pane embedded asset browser as a dock widget, tabify it at the bottom alongside our new C# one, always show the legacy first (for now). And in general tidy up / simplify the implementation of this
Add these asset browser dock widgets to the View->Toolbars menu
Need to setObjectName on these so they saveState properly
Remove QHeaderView from asset browser grid layout, not useful takes up a shit load of space
Legacy asset browser icon sizes match our new asset browser icon sizes, makes the medium icons actually usable in embedded browsers
Don't bother showing the new asset browser at all in Hammer, have it opt in from View -> Toolbars so we can get some proper feedback on it
Asset browser dock widgets collapse properly on ToggleAssetBrowserDockWidget command
Add ToggleAssetBrowserDockWidget command to Hammer that does exactly that, default key bind Alt + A
Cleanup HammerAssetBrowser class location, move OnAssetHighlight / OnAssetSelected that inspect / open in editor to MainAssetBrowser
Setup default locations for Hammer dock widgets a bit better, open selection sets by default but tab them next to the Outliner since you're going to be using one or the other and not both.
Give asset browser dock widget a sane default size
Default Hammer map view port to single 3d pane since thats what 90% of people use all the time
Fix dodgy physics sim in modeldoc, incorrect substep interval
Fix "Assembly with same name is already loaded" caused by release mode compiling with non-unique assembly names. This is still the case when publishing to backend, and is intended
Sorry I left a test crash in holmzy was in my office mithering me
fuck sentry_handle_exception, lets do it ourselves
cctv globe - stopped gib fading away
Merge branch 'master' of sbox
Merge branch 'master' of sbox
advertising board - multiple skin options to change adverts
Merge branch 'master' of sbox
Prefixed downsample ratios, maybe we should make these dynamic from bottom up?
Either we fixed all crashes or our crash reporting stopped working.. fact check that
Default Hammer map view port to single 3d pane since thats what 90% of people use all the time
Don't bother showing the new asset browser at all in Hammer, have it opt in from View -> Toolbars so we can get some proper feedback on it
Asset browser dock widgets collapse properly on ToggleAssetBrowserDockWidget command
Add ToggleAssetBrowserDockWidget command to Hammer that does exactly that, default key bind Alt + A
Cleanup HammerAssetBrowser class location, move OnAssetHighlight / OnAssetSelected that inspect / open in editor to MainAssetBrowser
Setup default locations for Hammer dock widgets a bit better, open selection sets by default but tab them next to the Outliner since you're going to be using one or the other and not both.
Give asset browser dock widget a sane default size
Reimplement the Hammer pane embedded asset browser as a dock widget, tabify it at the bottom alongside our new C# one, always show the legacy first (for now). And in general tidy up / simplify the implementation of this
Add these asset browser dock widgets to the View->Toolbars menu
Need to setObjectName on these so they saveState properly
Remove QHeaderView from asset browser grid layout, not useful takes up a shit load of space
Legacy asset browser icon sizes match our new asset browser icon sizes, makes the medium icons actually usable in embedded browsers
Calculate & Pass LODs for shadows but don't do anything with them yet
New Outfit Piece- Army Cargo Pants + Army Reskins
Army Cargo Pants outfit piece, plus some army reskins of the tactical helmet and vest. As well as this, some fixes to skinning of the hawaiian shirt, thanks to the lovely Maxime. A full Army outfit, including tactical glove reskin and a new Army Coat to finish the full outfit.
Fixed ErrorList margins, given more space for item text
Add Game Category to project settings
For spot & ortho lights, calculate the closest points between the fustrums
Doesn't make sense to use radius for ortho
Account for distance when light sorting
Remove light count tracking
Delete complicated / hacky pane modes from Hammer map views ( Game, Asset Browser, Object Properties, Entity IO )
Create a dock widget below the Hammer viewport for the asset browser
Create the new C# asset browser in Hammer, quite a few things work already with no effort :o
Update Templates ListView so the scrollbar isn't always showing
Add Control Modes to Project Settings
- Add Input page to project settings, set up ControlModes meta
- Use generated input tags in GameScreen/GameList
- Update WarningBox to support one-line widgets
https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
Add display name to ControlModeSettings.Keyboard
Use generated input tags in GameScreen/GameList
Add Input page to project settings, set up ControlModes meta
Update WarningBox to support one-line widgets
Could probably do this a better way
Allow created sound to be looped
Sound glue stubs
First pass at creating sound resource
Bind the create sound glue function
Add bullshit function to create sound resource from managed to test it
fix dodgy memcpy of sound data
Move create sound to Sound instead of SoundFile for now https://files.facepunch.com/layla/1b2411b1/sbox-dev_EXUbMAAhf6.mp4
AssetPicker explicitly plays sound files and sound events, these are normally handled w/ the inspector previews of them.
Remove CAnimSkeletonConstPtr typedef from physics interface (why was this here)
Add IAssetSystem::OpenPicker( IAssetType* type, IAssetPickerListener* pListener ) which opens our AssetPicker from tools addon
CQAttributeEditor_SoundPicker ( used in Hammer and probs other shit ) uses the managed AssetPicker, this is way easier to use, doesn't show duplicate entries and shows all sound events not just base ones.
Old: https://files.facepunch.com/matt/1b2311b1/sbox_yEIejKDxCd.png
New: https://files.facepunch.com/matt/1b2311b1/sbox_8xvDTdEb0c.png
Remove Get/Set HeightMap from physics world interface, nothing uses it
Remove CreateXConstraints from physics interface
Remove CVPhys2Spring, Remove CreateSpring and DestroySpring from physics interface
Add Audio/Mute for when you don't want sound at all https://files.facepunch.com/layla/1b2311b1/sbox-dev_rMbBnXxmZR.png
moving asset, updated skybox/textures
Animgraph: Revert parameter choice sorting to see if it fixes crash in steam build
Abandon frameless window ambitions, use a normal window but force dark mode on it
Addon creator will derive a path from the provided ident
Fix Widget.ConstrainToScreen()
Assetbrowser improvements
Widget debug overlay can be enabled with alt and pause/break
Fixed historylist trimming too many items when navigating from a previous position
Keep asset type filter control in sync with history
BaseItemWidget - only call ItemActivated if double clicking with the LEFT mouse button
Fix NRE
Right clicking an item selects it without events