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20,929 Commits over 1,522 Days - 0.57cph!

2 Years Ago
snd_soundscape editor icon
2 Years Ago
Fix lib files not copying over properly
2 Years Ago
Remove map_crack devtool
2 Years Ago
Another CBasePlayer cleaning pass
2 Years Ago
More cleanup
2 Years Ago
Delete unit tests, clean up groups.vgc It would be useful to set these unit tests up but right now they're too fragmented to be useful. Our long term move should be to re-implement them up in a more organised way that works for us.
2 Years Ago
Citizen/animgraph: added aim pitch component for movement animations See comments inside the animgraph group for thorough explanation.
2 Years Ago
Use collapsible group boxes to make face select tool property UI way less intimidating (expanded states get saved) https://files.facepunch.com/matt/1b1411b1/sbox_yAccfHxJFw.png
2 Years Ago
Fixes error where a local addon's meta won't deserialize strings to enums
2 Years Ago
Squashed commit of the following: commit 57ef41abe658b25faa777fd0d407ace0f3bfe9a7 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:53:39 2022 +0100 delete all py files I can find that aren't in thirdparty commit f12cd4c75f331c6e5e0e1d020fce270387ee8c73 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:40:51 2022 +0100 Remove python_base.vpc (wtf) commit 01ec386039ce05335c17ef44c3fb3c69b1b25d96 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:38:17 2022 +0100 Remove utils/source_builder commit e59f61e6fa19294a29287371e549bc54b3f8050c Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:36:52 2022 +0100 Remove pylib, pymathlib etc nonsense commit f92e9443127f93f5c0e8693096cf2917abc39505 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:31:28 2022 +0100 delete src/sdktools commit 19cb788b77d9de3c5945515e979c0b73b57ac622 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:28:54 2022 +0100 delete game/sdktools commit 0f18cd70c5b394403a0b66facf89be8ed5d12e80 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:26:19 2022 +0100 Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py
2 Years Ago
Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py delete game/sdktools delete src/sdktools Remove pylib, pymathlib etc nonsense Remove utils/source_builder Remove python_base.vpc (wtf) delete all py files I can find that aren't in thirdparty
2 Years Ago
Clean up minidumps Merge branch 'master' of sbox
2 Years Ago
Fixed Combobox actions not calling when setting up items
2 Years Ago
Launcher: Empty value targets <empty> instead of "", use config.TryGetMeta
2 Years Ago
delete minidumpcomment.cpp/h
2 Years Ago
Fix on purpose crash
2 Years Ago
Delete old crash reporter Delete steamwriteminidump.h If not retail, write the minidump to disk also
2 Years Ago
Slim down tier0/minidump Add reporter Delete crashhandler64.dll
2 Years Ago
Asset.OpenInEditor can specify an optional parameter to open assets in specific engine tools Add "Create model" to fbx assets in Asset Browser that opens ModelDoc same as legacy browser
2 Years Ago
snd_event_point should play from the entity instead of it's position, this way it'll behave correctly when parented to a moving platform. I think this was the original intention of this entity, but we'd opted for Sound.FromWorld because sounds were playing at 0,0,0 - this was very likely because this entity was never transmitted to the client, which it now is.
2 Years Ago
fix ident_size being wrong in all our .editorconfig
2 Years Ago
Hammer taglist supports editing multiple selected (as long as they don't have different values) Hammer map meshes use tag property editor for embedded Tags property
2 Years Ago
Switch to collision tags sbox-issues/discussions/2030
2 Years Ago
wall letter box - texture tweaks Merge branch 'master' of sbox Hoodie LODs + Skinning Adjustments Some smaller adjustments to the Hoodie. LODs all submitted. As well as some small adjustments to the textures. wall letter box - removed excess dirt from inside Merge branch 'master' of sbox Clean up AddonProperty, support Empty Map as a map option Fixed disabled addons showing up on AddonProperty's Package list Launcher: Clear ListView selection on refresh, so we're not selecting multiple items Games with "Empty Map" are supported by Launcher Editor errors list (#360) * Error list for the editor, gathers compile errors and takes you straight to them in your code editor * Right clicking error gives you a context menu of Open in Code Editor or Copy Error * Disable compile errors going to console whilst in tools mode * When a build error occurs make sure the errors list dock widget is open. https://files.facepunch.com/matt/1b1211b1/sbox_yu3L3pwgEx.png Citizen/animgraph: bunch of updates Implemented the new b_deploy parameter on the Pistol branch, renamed draw anims to deploy, & various other little tidbits Add Vector2 to RenderAttributes Do a full copy of path segments just in case for some reason they're cleaned up Merge branch 'master' into collisions Merge fixes
2 Years Ago
Fix issue in number.ToBytes() Delete RawJsonPage
2 Years Ago
Clean up AddonProperty package type
2 Years Ago
Merge fix
2 Years Ago
apartment letter box - new prefab and breakable doors Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Added right click option to create SupportsSolids entities in Entity Tool with the Block Tool Upon creating entity via Block Tool, select the entity, not the mesh New Clothing Piece - Hoodie Dark Green Hoodie - LODs and further skin weight adjustments to follow shortly. https://files.facepunch.com/daniel/1b1111b1/ApplicationFrameHost_gIIAhFRpnj.png Launcher (#355) * Add Launcher widget to the Editor, lists active addons for you to launch into without having to use the main game UI * Can also create your own configs * Set active gamemode on launcher config update - Hammer "Load in engine after building" will pick from Launcher https://files.facepunch.com/devultj/1b1211b1/178105449-7c4e6231-3c2a-4567-b0af-5aed3799578e.mp4 Animgraph: Fix condition sorting Fix Spritecard not clipping through user clip planes (Fixes physgun beam reflecting through water) Upgrade d3dcompiler library for client loading, fix reflection with version v7 Remove minimum size from launcher, add margin, validate SelectedConfig when buttons get updated Add ComboBox.Count If we've got absolutely no valid configs, generate one Animgraph: Fix condition sorting (again) Merge branch 'master' into collisions
2 Years Ago
Do a full copy of path segments just in case for some reason they're cleaned up
2 Years Ago
Add Vector2 to RenderAttributes
2 Years Ago
Citizen/animgraph: bunch of updates Implemented the new b_deploy parameter on the Pistol branch, renamed draw anims to deploy, & various other little tidbits
2 Years Ago
Editor errors list (#360) * Error list for the editor, gathers compile errors and takes you straight to them in your code editor * Right clicking error gives you a context menu of Open in Code Editor or Copy Error * Disable compile errors going to console whilst in tools mode * When a build error occurs make sure the errors list dock widget is open. https://files.facepunch.com/matt/1b1211b1/sbox_yu3L3pwgEx.png
2 Years Ago
Selected addon ident filters properly On build errors auto open the error list, show a little status bar message saying you fucked it. Was hoping to do this as a widget in the status bar but it would not work at all.
2 Years Ago
Launcher: Clear ListView selection on refresh, so we're not selecting multiple items Games with "Empty Map" are supported by Launcher
2 Years Ago
Clean up AddonProperty, support Empty Map as a map option Fixed disabled addons showing up on AddonProperty's Package list
2 Years Ago
wall letter box - removed excess dirt from inside Merge branch 'master' of sbox
2 Years Ago
Hoodie LODs + Skinning Adjustments Some smaller adjustments to the Hoodie. LODs all submitted. As well as some small adjustments to the textures.
2 Years Ago
Throw an error if can't load rendersystem instead of falling back to empty StructProperty uses displayinfo if available instead of struct's ToString Create RotationProperty.cs Fix PropertySheet showing properties it shouldn't EntityInspector start Fixed LineEdit updating while editing CanEdit falls back to base classes/interfaces Add constructors for Rotation Hide a load of entity properties that we won't ever want to edit Cleanup
2 Years Ago
wall letter box - texture tweaks Merge branch 'master' of sbox
2 Years Ago
Animgraph: Fix condition sorting (again)
2 Years Ago
Add ComboBox.Count If we've got absolutely no valid configs, generate one
2 Years Ago
Remove minimum size from launcher, add margin, validate SelectedConfig when buttons get updated
2 Years Ago
Fix Spritecard not clipping through user clip planes (Fixes physgun beam reflecting through water) Upgrade d3dcompiler library for client loading, fix reflection with version v7
2 Years Ago
Animgraph: Fix condition sorting
2 Years Ago
Launcher (#355) * Add Launcher widget to the Editor, lists active addons for you to launch into without having to use the main game UI * Can also create your own configs * Set active gamemode on launcher config update - Hammer "Load in engine after building" will pick from Launcher https://files.facepunch.com/devultj/1b1211b1/178105449-7c4e6231-3c2a-4567-b0af-5aed3799578e.mp4
2 Years Ago
Fixed ConfigEditor viewing configs twice on startup We've already got the newly added config here, don't bother with Configs.Last
2 Years Ago
Right clicking error gives you a context menu of Open in Code Editor or Copy Error Double line errors, path at bottom, more space for error at top. Make the colours less harsh (probs need more tweaking) https://files.facepunch.com/matt/1b1211b1/sbox_yu3L3pwgEx.png Get the right line numbers w/ mapped spans, make sure we +1 too In tools mode don't spam the console log with compile errors
2 Years Ago
Set active gamemode on launcher config update Hammer "Load in engine after building" will pick from Launcher this way
2 Years Ago
Initial work for single pass downsampling Iterate on single pass downsampler Add support to bind render buffers to attribute Initial work for GenerateMips and RenderBuffer support on managed code
2 Years Ago
Add ListView<T>.OnItemDoubleClicked virtual Error list for the editor, gathers compile errors and takes you straight to them in your code editor https://files.facepunch.com/matt/1b1211b1/sbox_abiaWO2Hpa.png Shit test for a status bar widget showing build result