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22,418 Commits over 1,614 Days - 0.58cph!

2 Months Ago
Pull latest changes from FP recastnavigation fork Among upstream recast changes this also includes a change to: Bump RC_SPAN_HEIGHT_BITS from 13 to 16 Increasing the bits used, will yield more accurate height information in the generated navmesh voxels & polys. This does not change the size of rcSpan on x64 platforms. (See https://godbolt.org/z/4eKq45daK) Therefore, this is free accuracy improvement without perf or memory impact.
2 Months Ago
Restore this fbx blend shape normals code, at the time it was fucked but now it looks correct, recursive destroy on fbx mesh copies may have been causing it - Fixes incorrect normal smoothing on fbx meshes that include morphs that aren't being used
2 Months Ago
Allow create model context menu item for fbx, obj, dmx
2 Months Ago
Asset preview dmx
2 Months Ago
Call WriteProgramToBuffer from c# Fix old compile routine crashing ByteStream WriteArray optional count Fix shader compile
2 Months Ago
Delete infectedwoundrenderdata
2 Months Ago
Delete more from common
2 Months Ago
Delete public/assetrename
2 Months Ago
Remove some unused code from src/common
2 Months Ago
Move VCS writing code to CVfx
2 Months Ago
Dead cubemap rendering code
2 Months Ago
Remove dead code Pass VfxCompiledShaderInfo_t straight into CVfxByteCodeManager
2 Months Ago
Fix warning
2 Months Ago
Expose navlink ConnectionRadius
2 Months Ago
Fix updating tags removing trigger contacts, only shapes that ignore each other should have contacts removed Position editor tool only smooth moves rigidbodies that have motion enabled
2 Months Ago
Fix collision events returning incorrect per triangle surfaces
2 Months Ago
Remove unused r_tiled_rendering_depth_cull Unused VR rendering layers (probably)
2 Months Ago
AbsolutePath is required only for registering the asset Added Multiedit to RangedFloat (so you can edit all your sounds at once) AudioDistanceFloatProperties now support Multiedit ButtonControlWidget now supports Multiedit, will invoke the function on all selected Components GradientEditorWidget now supports Multiedit CurveControlWidget now supports Multiedit
2 Months Ago
Remove confusing, unused arguments
2 Months Ago
Hair Updates
2 Months Ago
Clean up Move g_pResourceCompilerSystem to engine, bind CUtlBuffer Add CResourceCompilerSystem::GenerateResourceBytes Add resilient retry to shader cache save Start shader writing
2 Months Ago
Temporarily comment skid lines out in MoveMode while they're not accounting for the latest changes to the parameters
2 Months Ago
This makes more sense Gather objects Split logic into COcclusionCullingStandard
2 Months Ago
Don't use absolute path when creating sounds from mp3s
2 Months Ago
Copy over properties when bulk creating multiple nav links
2 Months Ago
Link connection radius should be internal not private
2 Months Ago
Make sure SoundEvent is compiled before we try to add sounds to it. Fixes Right Click MP3 -> Create Sound Event(s)
2 Months Ago
Avoid loading the same includes from disk over and over again Fix shader cache concurrency Use shader compile context
2 Months Ago
Remove debug #pragma optimize statements
2 Months Ago
NavLink doc comments Format
2 Months Ago
Proper object.Equals overrides for AssetBrowser entries Asset browser: fixes for thumbnails not displaying/regenerating properly
2 Months Ago
Modify default agents to behave better when traversing nav links (They still suck though) https://files.facepunch.com/lolleko/1b0611b1/sbox-dev_xO6m7sWLTo.mp4
2 Months Ago
Bind IVfx Bind IVfx Remove unused Shader compile, support passing in pre-loaded, pre-masked code
2 Months Ago
Hair Updates
2 Months Ago
Citizen/animgraph: flipped order of compositing operations in skidding to fix arms pose (wish_*-based flailing comes after addition) + rewrote and updated some comments around the graph
2 Months Ago
Keep version, we'll use it in a different way
2 Months Ago
Citizen/animgraph: reworked the skid parameters. Values are normalized. 'skid' (0,1) should now be only purely derived from 'skid_x' & 'skid_y' (-1,1) and would be a function of distance from center in their 2D blendspace. Made the layer into a model-space additive.
2 Months Ago
Citizen: disabled AO proxy nodes now that AO proxy support has been removed
2 Months Ago
vfx: remove unused HEADER { } carp vfx: remove GetDefaultBlock which is randomly not used for any but MODES block, default modes = just Default() everything else is too magic bullshit This seems bad
2 Months Ago
Add Graphics.Draw from GpuBuffer<T>
3 Months Ago
Another fix what is this
3 Months Ago
Expose CVfxProgramData
3 Months Ago
Fix ssao shader include
3 Months Ago
GpuBuffer obsoletes ComputeBuffer to prevent confusion that it's compute exclusive * Non templated version because sometimes your buffer will have various types * Usage flags can be combined now, e.g a buffer can be used as an IndexBuffer but also ByteAddress for compute shader * Added additional error checking, exposed readonly properties for count/size/usage * Added CodeUpgrader for ComputeBuffer -> GpuBuffer * Fix Terrain materials buffer overflowing its gpu buffer
3 Months Ago
Be explicit AmbientOcclusion is ScreenSpaceAmbientOcclusion, attribute AmbientOcclusionIndex -> ScreenSpaceAmbientOcclusionTexture
3 Months Ago
Center ameObject when navlink start/end changes
3 Months Ago
ToolAppSystem [interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Let us do new Shader() List shaders, work out programs, find out of date
3 Months Ago
Use custom Qt styling/preferences in Launcher as well Launcher: this is a sort not a filter so don't call it one Move DefaultProjectLocation from editor cookie to launcher cookie, since we stopped saving that at some point Fix project location label being squished
3 Months Ago
Bindless shader API class
3 Months Ago
Imrpove nav link visualization https://files.facepunch.com/lolleko/1b0511b1/sbox-dev_NU9m49nbd2.jpg