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20,927 Commits over 1,522 Days - 0.57cph!

2 Years Ago
Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab
2 Years Ago
Move CollisionRules to engine Add ServerConfig and hot reload RuntimeGame's Config file
2 Years Ago
fire extinguisher - changed foam label to be cream coloured
2 Years Ago
Re-add icons to generated configs, add Generated suffix Give display names to game / map, renamed MapIdent to MapName Moved config name outside of Identity section Pre/PostLaunchCommands as string, split by semi-colon params Add footer with save/discard buttons to config editor
2 Years Ago
Remove redundant functions now that they are processed on the core shader Fix typo
2 Years Ago
Context menu to delete tag Popup widgets don't have shadows and have transparent backgrounds LineEdit.RegexValidator Can add new tags https://files.facepunch.com/garry/d70eded3-8c03-4ffc-95e4-92994a5b63dc.mp4
2 Years Ago
Fixed AddStretchCell defaulting to -1 Added Paint.Rotate overload that takes a center point Changed Layout.Spacing to float - it's not float but this avoids casting all the time Started Collision Matrix
2 Years Ago
fire exit - removed default skin and adjusted transparency Merge branch 'master' of sbox Merge branch 'master' of sbox
2 Years Ago
Modeldoc: box and cylinder helpers render edges with noZ
2 Years Ago
Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes Citizen: additional fix on the physics joints for the legs
2 Years Ago
Citizen: recompiled AO proxies
2 Years Ago
Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled
2 Years Ago
Simplify that, and add d3dcompiler_47
2 Years Ago
Support for multiple d3dcompiler and their reflection types
2 Years Ago
Remove args from OnGameLoopStopped, as they're not needed
2 Years Ago
ModelDoc outliner tweaks https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png
2 Years Ago
Cleanup
2 Years Ago
OnGameLoopStart -> OnGameLoopStarted Launch Configs read addon metadata for compatible maps/games
2 Years Ago
Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames
2 Years Ago
Add game actions for Launcher Stash, gonna come back to it later. https://files.facepunch.com/devultj/1b0611b1/sbox_TKpD7YzbN7.png
2 Years Ago
Add Layout.InnerRect, Layout.InnerRect Add Button.Primary AddonConfig.GetPackageType() is PackageType Make GetHashCode readonly on a bunch of structs Add AddConfig.TryGetMeta, SetMeta Restore font after Tools.Paint.DrawIcon Add Widget.MinimumWidth, MinimumHeight, MaximumWidth, MaximumHeight Create NavigationView.cs OrganisationProperty opens on press instead of click Add ProjectSettings Add CollisionPage
2 Years Ago
Layout.Clear can optionally delete the widgets too
2 Years Ago
Remove prt_matrix type - unused
2 Years Ago
Remove qc_asset type - unused
2 Years Ago
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
2 Years Ago
Animgraph: Sort GetParameterChoiceList alphabetically
2 Years Ago
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
2 Years Ago
Execute Config.PostLaunchCommands on gameloopstart
2 Years Ago
Fire exit light - breakable prefab
2 Years Ago
apartment letter box - clean grey and silver skins
2 Years Ago
Apartment Letter Box apartment letter box - AO adjustments Merge branch 'master' of sbox
2 Years Ago
Add InGame, MapName, GameIdent to Tools.Globals Inform tools when game loop starts / ends Update Launcher icons on gameloop update Stop button gets disabled when it's not needed, play button turns into a restart button when in-game
2 Years Ago
Allow [Change] callbacks for ConVars to be non-public
2 Years Ago
Modeldoc: Don't apply scale modifier to helpers if it's disabled
2 Years Ago
Removed settings button, embed it in the combo box list Also added a check to ensure we're not displaying content/tool/model addons in generated configs Removed unused code, cleanup
2 Years Ago
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
2 Years Ago
Moved Tools toolbar to the left of the Editor
2 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Citizen/animgraph: hooked up swimming idle anim Animgraph: Allow bone merged models to be enabled/disabled Fix incorrect morph position delta scaling Merge branch 'master' of sbox Remove Legacy Compile Collision Mesh Remove CBaseEntity::FVisible Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now Silence steam audio Embree init message by default mesh glue cleanup Fix underwater fog when using FSR fire extinguisher - mount lods Merge branch 'master' of sbox Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches. Fix baked volumetric fog Fix glow outline on water ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog! Add clip planes for spritecard, should fix physgun trail clipping on water Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns Reduce default min width for qt combo boxes causes issues in tools and auto shrinking Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox Fix depth prepass not working ScenePanels now handle MSAA properly Reserve launcher toolbar in EditorMainWindow Add launcher widget, remake it and add to toolbar on refresh First draft for launch config editor UI Pass toolbar ref through event instead of exposing singleton Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4 Can generate launch configs from addon configs Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons Add PropertySheet.PropertyUpdated Remove Auto prefix from generated options, give them icons instead Remove unnecessary layout on LaunchConfigEditor Fixes "Attempting to add QLayout" warning every time it's being made Update launcher combobox style, button style, clean up Fixed launch combo box vertical alignment Persist the last selected config and select it on load Stop selecting multiple list view items, scroll to item if possible Additionally, select our new config when creating it Merge branch 'launcher' of sbox into launcher
2 Years Ago
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Merge branch 'master' of sbox
2 Years Ago
Start implementing rule system
2 Years Ago
ScenePanels now handle MSAA properly
2 Years Ago
Fix depth prepass not working
2 Years Ago
Strip out as much collisiongroup stuff as I can stand right now Enable BaseWeapon shooting players Fixed terrible mistakes
2 Years Ago
Reduce default min width for qt combo boxes causes issues in tools and auto shrinking ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox
2 Years Ago
New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox
2 Years Ago
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
2 Years Ago
Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns
2 Years Ago
Stop selecting multiple list view items, scroll to item if possible Additionally, select our new config when creating it
2 Years Ago
Persist the last selected config and select it on load
2 Years Ago
Obsolete CollisionGroup & CollisionLayer Rewrite CRnCollisionFilter, strip out CIntersectionController