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22,418 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Kill hitbox index from DamageInfo, there's probably room for hitbox tag filtering in here. Also adjusted some docs for that class.
2 Years Ago
Remove CSkeletonInstance.GetHitboxGroup interop
2 Years Ago
Started killing off a bunch of now useless hitgroup code
2 Years Ago
Allow non power of two textures in materials, strip some gameinfo image preprocessors code we'll never use too
2 Years Ago
Extension addon
2 Years Ago
Can publish materials to asset.party same way as models
2 Years Ago
Drop pre SM5 compile targets, GL, X360 Shaders: drop all #ifdef stuff for pre SM5 and GLSL No vfx_dx9 vfx: start stripping nCbStartRegDx9, there's some more around the serialized compiled shaders that need some thought on how to dissect
2 Years Ago
Add global:: to codegen EditorBrowsable attributes to avoid errors if the class has a property called System
2 Years Ago
Complain when sending too many console commands
2 Years Ago
Fix exception when uploading over 2gb
2 Years Ago
Fixes sbox/issues/554
2 Years Ago
fix docs for Material.AmbientOcclusion Fix Vector3 left & right documentation Fix anisotropy spelling error
2 Years Ago
Just code cleanup to make diffs easier, NULL -> nullptr that sort of shit Backport improved DX11 buffers; these changes mainly focus on structured buffer alignment Remove DX9 only concepts from binding buffers Kill IRenderContext::SetUserClipPlane (Not supported since DX9) vfx_dx: remove dead dx9 code Smarter binding of UAV slots to not conflict with RTVs Fix MAT_OP_STORE_RS_MULTI_SAMPLE_ENABLE never working Backport GPU Buffer methods ( we should be using these for tiled / transform buffers ideally ) DX11: IBs get their SRVs bound differently to VBs Merge fixes from Valve for DX11 renderer - nothing massively major here, some asserts, wrong enum fixes, CopyTexture can use DX11 CopySubresourceRegion instead of shaders DX11: ensure there is always a viewport set for a draw - fixes warning "There are no viewports currently bound. If any rasterization to RenderTarget(s) and/or DepthStencil is performed, results will be undefined." Delete all source files for DX9 & OpenGL renderers
2 Years Ago
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
2 Years Ago
Fix ConsoleSystem.SetValue not setting native convars
2 Years Ago
Drop the title label too since it's pointless now
2 Years Ago
Show only SM5.0 attributes in material editor
2 Years Ago
Queue scale changed for cloth, fixes child cloth not updating scale
2 Years Ago
Should fix OverflowException
2 Years Ago
Delete TraceResult.HitboxIndex, it'll be useless once I've deleted the hitbox groups. CSkeletonInstance::SBox_BoneToHitbox returns the hitbox itself, used for sweeps.
2 Years Ago
Add tags property to CModelDocHitboxBase Setup tags via string tokens for hitboxes, interop Hitbox.. still learning about all this, so need to go back and clean all this up later. Send over the hitbox handle when performing traces Don't forget to pass the tags when compiling resources Add TraceResult.Hitbox
2 Years Ago
PhysicsBody Trace (#553)
2 Years Ago
fix summary
2 Years Ago
Add TestHitboxesMultiple so TraceBodyMultiple can also check for hitboxes
2 Years Ago
Compute contact points for TraceBodyMultiple properly
2 Years Ago
Documentation pass Hides Breakables.ApplyBreakCommands
2 Years Ago
Clean up & hide SoundscapeSystem.SoundscapeFrame Documentation pass
2 Years Ago
Cleaned up lobby rich presence, fixed presence not updating when lobby gets made, update documentation
2 Years Ago
Fixed bunch of models not having the material set correctly
2 Years Ago
Update some glass materials Fix shatter glass broken material not really functioning
2 Years Ago
Support `steam_player_group` rich presence for lobbies https://files.facepunch.com/devultj/1b3011b1/Discord_tPmoEckwdL.png Fixed MenuOverlay popup pointer events, fixes lobby invites being inaccessible
2 Years Ago
Made Global.IsDedicatedServer obsolete
2 Years Ago
Trace body using our requested rotation Implement trace body multiple
2 Years Ago
Actually apply fog for valve standard shading again Optimized shader build
2 Years Ago
Add Trace.Body
2 Years Ago
Disable seamless fade for dof, better to keep the nice translucent sorting for now
2 Years Ago
Drop PixelOutput as a default
2 Years Ago
Compute contact point for body trace
2 Years Ago
Add generic shape physics Add TraceBody and TraceRotatedBody to game physics query interface
2 Years Ago
Allow setting network vars when client created
2 Years Ago
Handle ResolveDepthBuffer better
2 Years Ago
Fixed NRE in Entity.Components.Create with startEnabled=false
2 Years Ago
Documentation pass Cleanup Fixed compile warning, hide Particles.Dispose( bool ) Throw EditorBrowsable( Never ) on internal RPC methods
2 Years Ago
Leaderboard API documentation
2 Years Ago
Recursively recompiled all assets
2 Years Ago
0 isn't a valid depth buffer Fix vignette making everything greyscale
2 Years Ago
Fix DoF stuff
2 Years Ago
Put DoF autofocus a bit behind the subject Tweak backfacing value a bit
2 Years Ago
Double the dof resolution, fix massive slowdown on zooming in backfacing samples
2 Years Ago
Disable Dof in avatar menu