20,927 Commits over 1,522 Days - 0.57cph!
Hammer: Move selection tool keybinds UI below all the buttons
Added a 'clear text' button to Hammer's entity tool filter text entry
Hammer: try to save some vertical space in property editor tab
Move CollisionRules to engine
Add ServerConfig and hot reload RuntimeGame's Config file
fire extinguisher - changed foam label to be cream coloured
Re-add icons to generated configs, add Generated suffix
Give display names to game / map, renamed MapIdent to MapName
Moved config name outside of Identity section
Pre/PostLaunchCommands as string, split by semi-colon params
Add footer with save/discard buttons to config editor
Remove redundant functions now that they are processed on the core shader
Fix typo
Context menu to delete tag
Popup widgets don't have shadows and have transparent backgrounds
LineEdit.RegexValidator
Can add new tags
https://files.facepunch.com/garry/d70eded3-8c03-4ffc-95e4-92994a5b63dc.mp4
Fixed AddStretchCell defaulting to -1
Added Paint.Rotate overload that takes a center point
Changed Layout.Spacing to float - it's not float but this avoids casting all the time
Started Collision Matrix
fire exit - removed default skin and adjusted transparency
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Modeldoc: box and cylinder helpers render edges with noZ
Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes
Citizen: additional fix on the physics joints for the legs
Citizen: recompiled AO proxies
Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled
Simplify that, and add d3dcompiler_47
Support for multiple d3dcompiler and their reflection types
Remove args from OnGameLoopStopped, as they're not needed
ModelDoc outliner tweaks
https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png
OnGameLoopStart -> OnGameLoopStarted
Launch Configs read addon metadata for compatible maps/games
Fix a typo in qtoolbar.css
Improve text contrast in WeighList ModelDoc node editor
Fixed a ModelDoc crash when adding an animation hold
Happens when all existing animation holds are set to hold for 0 frames
Add game actions for Launcher
Stash, gonna come back to it later. https://files.facepunch.com/devultj/1b0611b1/sbox_TKpD7YzbN7.png
Add Layout.InnerRect, Layout.InnerRect
Add Button.Primary
AddonConfig.GetPackageType() is PackageType
Make GetHashCode readonly on a bunch of structs
Add AddConfig.TryGetMeta, SetMeta
Restore font after Tools.Paint.DrawIcon
Add Widget.MinimumWidth, MinimumHeight, MaximumWidth, MaximumHeight
Create NavigationView.cs
OrganisationProperty opens on press instead of click
Add ProjectSettings
Add CollisionPage
Layout.Clear can optionally delete the widgets too
Remove prt_matrix type - unused
Remove qc_asset type - unused
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
Animgraph: Sort GetParameterChoiceList alphabetically
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
Execute Config.PostLaunchCommands on gameloopstart
Fire exit light - breakable prefab
apartment letter box - clean grey and silver skins
Apartment Letter Box
apartment letter box - AO adjustments
Merge branch 'master' of sbox
Add InGame, MapName, GameIdent to Tools.Globals
Inform tools when game loop starts / ends
Update Launcher icons on gameloop update
Stop button gets disabled when it's not needed, play button turns into a restart button when in-game
Allow [Change] callbacks for ConVars to be non-public
Modeldoc: Don't apply scale modifier to helpers if it's disabled
Removed settings button, embed it in the combo box list
Also added a check to ensure we're not displaying content/tool/model addons in generated configs
Removed unused code, cleanup
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
Moved Tools toolbar to the left of the Editor
Fire exit - lods, self illum and terry skin
Merge branch 'master' of sbox
Citizen/animgraph: hooked up swimming idle anim
Animgraph: Allow bone merged models to be enabled/disabled
Fix incorrect morph position delta scaling
Merge branch 'master' of sbox
Remove Legacy Compile Collision Mesh
Remove CBaseEntity::FVisible
Ceiling and round light - breakable light prefabs
Merge branch 'master' of sbox
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path.
https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
Silence steam audio Embree init message by default
mesh glue cleanup
Fix underwater fog when using FSR
fire extinguisher - mount lods
Merge branch 'master' of sbox
Citizen/animgraph: idle optimizations
Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
Fix baked volumetric fog
Fix glow outline on water
ModelDoc: Apply scale and mirror to helpers
Enable scale and mirrors on hitboxes again
Don't depth test on DebugShowHitboxes
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
Add clip planes for spritecard, should fix physgun trail clipping on water
Iterate on ModelDoc default layout widget sizes
Make asset inspector preview/dependencies take a bit less space
Fix up toolbar styling for dropdowns
Reduce default min width for qt combo boxes
causes issues in tools and auto shrinking
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
New Outfit Piece! Tactical Gloves
New tactical gloves to finish off the Tactical Gear outfit! Including LODs.
https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg
As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket.
Merge branch 'master' of sbox
ModelDoc UI tweaks
MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars
RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars
Animations Controls widget/tab - reduced minimal required horizontal width
Merge branch 'master' of sbox
Fix depth prepass not working
ScenePanels now handle MSAA properly
Reserve launcher toolbar in EditorMainWindow
Add launcher widget, remake it and add to toolbar on refresh
First draft for launch config editor UI
Pass toolbar ref through event instead of exposing singleton
Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie
https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4
Can generate launch configs from addon configs
Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons
Add PropertySheet.PropertyUpdated
Remove Auto prefix from generated options, give them icons instead
Remove unnecessary layout on LaunchConfigEditor
Fixes "Attempting to add QLayout" warning every time it's being made
Update launcher combobox style, button style, clean up
Fixed launch combo box vertical alignment
Persist the last selected config and select it on load
Stop selecting multiple list view items, scroll to item if possible
Additionally, select our new config when creating it
Merge branch 'launcher' of sbox into launcher
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix
Merge branch 'master' of sbox
Start implementing rule system
ScenePanels now handle MSAA properly
Fix depth prepass not working
Strip out as much collisiongroup stuff as I can stand right now
Enable BaseWeapon shooting players
Fixed terrible mistakes
Reduce default min width for qt combo boxes
causes issues in tools and auto shrinking
ModelDoc UI tweaks
MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars
RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars
Animations Controls widget/tab - reduced minimal required horizontal width
Merge branch 'master' of sbox
New Outfit Piece! Tactical Gloves
New tactical gloves to finish off the Tactical Gear outfit! Including LODs.
https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg
As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket.
Merge branch 'master' of sbox
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
Iterate on ModelDoc default layout widget sizes
Make asset inspector preview/dependencies take a bit less space
Fix up toolbar styling for dropdowns
Stop selecting multiple list view items, scroll to item if possible
Additionally, select our new config when creating it
Persist the last selected config and select it on load
Obsolete CollisionGroup & CollisionLayer
Rewrite CRnCollisionFilter, strip out CIntersectionController