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22,417 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Do not try to write RPC bodies for abstract methods Also fixed methods with explicitly typed [Sandbox.ClientRPC] not being detected as RPC methods by codegen
2 Years Ago
Post processing, render hooks, graphics
2 Years Ago
Add some documentation Fix chromatic aberration always set to 1 Fixed hooks creating a bunch of resolves Pass postprocessStencilDepth to AfterPostProcessing Fixed motion blur on by default 🙈 Pixelate effect from center of pixel Avatar editor view screen effects Tie GlowComponent.Active to Enabled RenderTarget.GetTemporary will automatically get the right hdr/sdr rt if ImageFormat.Default is passed Do our own ResolveFrameBuffer Add RenderDoc scopes for our RenderTool calls Post process shaders support transparency Home avatar post process so we keep everything working Unclamp some post post process vars
2 Years Ago
Old Skin is back! Plus some thumbnails for the buttoned shirt and Skin6
2 Years Ago
Fixed industrial strip light glass not being translucent Merge branch 'master' of sbox
2 Years Ago
New Outfit Piece! - White Buttoned Shirt https://files.facepunch.com/daniel/1b2911b1/Police_Shirt_V3.png LODs and Adjustments / Fixes to the Skinning coming ASAP. Plus some small adjustments to the police hat textures
2 Years Ago
Revert sweep normal fix, distance query result needs to be more reliable instead
2 Years Ago
Return DofPanel far point to 10k units, but will get to fix focal plane reprojection
2 Years Ago
Glass shader rewrite (#486)
2 Years Ago
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
2 Years Ago
Citizen/clothing: also reflected flannel shirt changes onto blue variant
2 Years Ago
Attempt to fix hit normals sweeping against meshes
2 Years Ago
Citizen/clothing: flannel shirt LOD2/3 remade
2 Years Ago
Also use the obsoleted `Active` on Glow to decide whether to render it or not
2 Years Ago
Hammer: Set current material from new asset browser on highlight Defer CKeepAssetCached::ReleaseAsset() until after we're done with the asset in CMapViewDropTarget::OnDrop( ... ) - fixes materials being dragged into the map not applying when they weren't being set to the current material
2 Years Ago
Replace PhysicsShape.Enable/Disable methods with properties Replaced with properties that are consistent with ModelEntity properties, i.e. EnableTouch, EnableSolidCollisions, etc., with getters. Methods are obsoleted. Fixed precipitation entity being active on spawn even when player is outside of its volume Added PhysicsBody.EnableTraceAndQueries/TouchPersists/SolidCollisions Added getters to ModelEntity.EnableSolidCollisions and others
2 Years Ago
Limit DoF ray since our focus is more physically accurate now, fix collision on it
2 Years Ago
More RenderHooks Remove a bunch of unused layers
2 Years Ago
Front blur support, reduce artifacts Correct orientation space for dof, more adjustments Merge branch 'post-processing-sucks' of sbox into post-processing-sucks Adjustments to adaptive dof, gets blurrier the closer you focus, use another formula for calculating downsample Discard backfacing samples Fix alpha plane on dof Don't remap to viewport depth range, we need the absolute values Mask alphatest while keeping the cool fade Remove debug crap and push the shader objects
2 Years Ago
CResourceAsset::CanRecompile - don't care about leafiness
2 Years Ago
RenderDoc API Early out of CPixEventScope if !IsRenderDocEnabled
2 Years Ago
Add convar to control CPixEventScope Delete water layer sc_log_submits depth buffers too Delete DrawOverWorld layers Optimize CPixEventScope Fixed render hooks resolving Clean up
2 Years Ago
Kill lpv_skycoverage and lpv_sdf from vrad3 too
2 Years Ago
Get rid of unused Bake SDF compile option that made map compiles always take forever and hide deterministic charting comptations option behind dev flag since that's what its for Cloud assets use PATH_ADD_TO_TAIL so they don't get prioritized over anything you have locally
2 Years Ago
Modeldoc morph frame (#548)
2 Years Ago
Stretch morph frame editor
2 Years Ago
Remove some obvious unused netvars from baseentity
2 Years Ago
Citizen/clothing: batch recursive recompile to reflect the removal of "m_pModelConfigList = null"
2 Years Ago
Citizen/clothing: flannel (& blue) shirt LOD0/LOD1 improvements & neck seam fix
2 Years Ago
Glass shader Grime implementation & let grime cast shadows Grime implementation & let grime cast shadows Blur Blur Allow fogging of grime & glass Allow fogging of grime & glass Allow fogging of grime & glass Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg Allow tweaking of the specular of the glass for its reflections Allow tweaking of the specular of the glass for its reflections Delete core glass shader & sbox_glass, new shader becomes glass Fix glass not working properly with tiled rendering off Cleanup & lower default opacity so we don't shadow by default Update some existing glass materials https://files.facepunch.com/ognik/1b0211b1/sbox-dev_QPGRwiTZTq.jpg Missed this shader removal whoops Refraction glass color tint now works with opacity Drop max refraction distance, doesn't need to be an artist tuned. Fix glass tint not working in non refraction mode Allow switch to multiply for color tinting in refraction mode because it can look better in some situations Blur masks Remove grime as a feature and have it on by default, reorganize attribute layout Remove glass from shader compiler Fix grime masks not behaving as expected Recompile with stripped shaders Add attributes to disable blur & refraction we can expose this as a convar is needed then Reorganization & name cleanup - Reorganize all sections within the shader - Refraction can have its own normal map now - Fresnel can be toggled - Fixed an ambiguity with tint color Fix specular not being taken into account on glass transparency Lets get rid of these for now, fixes translucency sorting Update some glass materials again Initial work on new glass shader Initial work on new glass shader Grime implementation & let grime cast shadows Grime implementation & let grime cast shadows Initial work on new glass shader Grime implementation & let grime cast shadows Grime implementation & let grime cast shadows Blur Blur Allow fetching diffuse & specular separately for valve shading model Use valve standard for the time being Fix reflections oops Remove grime prefix Make sure we're always within our framebuffer copy rect fix sort mismatching Update glass materials Allow refraction & blur to be visualized in the material editor Optimized compile Fix framebuffer copies in material editor Closes sbox-issues/issues/1204
2 Years Ago
Fix anim decode cache being used elsewhere even when it's disabled
2 Years Ago
Sandbox.Engine: Added Dedicated Server launch config
2 Years Ago
Fixed concommands being omitted when run through dedicated server console
2 Years Ago
Front blur support, reduce artifacts Correct orientation space for dof, more adjustments
2 Years Ago
Hammer cloud models (#469)
2 Years Ago
Simplify this since Package.Fetch can handle a asset.party url
2 Years Ago
Handle widget deleted while fetching packages
2 Years Ago
Package -> view in browser Custom render the model thumbnail
2 Years Ago
Fix game_packages being stomped by migration propery this time Progress update when downloading game package in Hammer
2 Years Ago
AssetSystem.InstallAsync can do games, but ignore downloading assemblies Don't stomp game_packages each load
2 Years Ago
Disable bone decode cache because it's completely fucking animgraph performance, find out why later
2 Years Ago
Refactor game packages to use metadata, and use AssetSystem.InstallAsync to make sure we have any game assets avaliable which will resolve Facepunch/sbox-issues#1748
2 Years Ago
Don't limit framerate while smooth scrolling Asset Party activated using filter text, auto pagination
2 Years Ago
Citizen/clothing: posh dress LOD3 remade
2 Years Ago
Fix NRE when loading a map with metadata but no cloud_packages
2 Years Ago
Double clicking a cloud asset installs and opens it
2 Years Ago
ModelDoc: Set anim file start and end frame to unset when changing takes
2 Years Ago
Fix Api queries not caching Add Package.Query.GetCountAsync() Show layout/paint time in listview debug (alt + pause) Delete CToolService::ThrottleRenderingToYieldCPU
2 Years Ago
Fix framebuffer copies in material editor Closes sbox-issues/issues/1204
2 Years Ago
TextEntry.Value setter fixes up numerics, fixes sliders not displaying correct number format #535