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20,924 Commits over 1,522 Days - 0.57cph!

2 Years Ago
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
2 Years Ago
Delete LAYER_INDEX_CONTENTS_SERVER_ENTITY_ON_CLIENT, CONTENTS_SERVER_ENTITY_ON_CLIENT Explicitly forbid triggers from colliding with the world
2 Years Ago
Traces don't hit client only entities by default, added IncludeClientside to opt in By default traces only hit entities and world that also exist on the server. This is the most common scenario as if you hit client only entities during prediction you will get prediction errors. You might however want to opt into including client entities in specific traces.
2 Years Ago
Trimming redundant tracefilters, EFL_USE_PARTITION_WHEN_NOT_SOLID, LocatableEntity system, RNQUERY_OBJECTS_NON_COLLIDEABLE
2 Years Ago
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
2 Years Ago
ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes
2 Years Ago
Delete unused unit test Trim unused code Add UseHitboxes to RnQueryShapeAttr_t - ask for them explicitly, don't use CONTENTS_HITBOX mask
2 Years Ago
Fix glow outline on water
2 Years Ago
Fix baked volumetric fog
2 Years Ago
Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
2 Years Ago
fire extinguisher - mount lods Merge branch 'master' of sbox
2 Years Ago
Remove CollisionGroupOverride from prop_physics Add m_SeenTags to intersectiondictionary
2 Years Ago
Fix underwater fog when using FSR
2 Years Ago
Refactor m_Tags to m_PhysicsTagStrings, so it's more searchable Remove debug
2 Years Ago
mesh glue cleanup
2 Years Ago
Add TraceResult.Tags
2 Years Ago
Physics Shape partial tag Access Move Tags to top of property window since it's pretty important Collapse the help section of the object property window by default
2 Years Ago
Remove Hammer Mesh PhysicsGroup, PhysicsInteractsAs, PhysicsInteractsWith, PhysicsInteractsExclude - replace with Tags
2 Years Ago
Silence steam audio Embree init message by default
2 Years Ago
Support tag queries in RnCollisionAttr_t If a shape doesn't have tags then add solid for now Pass trace tag filters straight to rubikon, delete SandboxTraceFilter, Trace.ResolveEntities Make player movement tags consistent
2 Years Ago
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
2 Years Ago
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
2 Years Ago
Remove unnecessary layout on LaunchConfigEditor Fixes "Attempting to add QLayout" warning every time it's being made
2 Years Ago
Remove Auto prefix from generated options, give them icons instead
2 Years Ago
Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox
2 Years Ago
Split mapbuilder.tags Material compiles Temporary ladder rule check your code you dumb cunt
2 Years Ago
Update mapbuilder.passbullets, blocksound mapbuilder.npcclip mapbuilder.sky mapbuilder.teleportclip mapbuilder.navclip Cleanup
2 Years Ago
Remove CBaseEntity::FVisible
2 Years Ago
Remove Legacy Compile Collision Mesh
2 Years Ago
Update toolsblock_los delete mapbuilder.infectedladder
2 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Fix tool camera ALT + right click being incredibly sensitive Hammer default layout remove auto vis, selection sets, undo history, map problems Hammer: Reset camera speed mul with middle mouse button Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level Remove CBaseTrigger Remove heatmapviz, smoke_fog_overlay, warp_overlay Remove base_curve_over_time, point_entity_fader, point_render_attr_curve Remove physics_npc_solver Remove textstatsmgr Remove last remaining references to vscript hanging around Another cleaning pass on BasePlayer Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png Citizen: fixed LOD3 eyes + more animgraph comments Citizen/animgraph: hooked up swimming idle anim Animgraph: Allow bone merged models to be enabled/disabled Fix incorrect morph position delta scaling Merge branch 'master' of sbox Merge branch 'master' into collisions
2 Years Ago
Remove unused Clean up CMaterialCollisionGroupParams, use tags Pass collision tags to physics builder ShapePage show tags Update playerclip material Compile fix
2 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Merge branch 'master' of sbox
2 Years Ago
Fix incorrect morph position delta scaling
2 Years Ago
Animgraph: Allow bone merged models to be enabled/disabled
2 Years Ago
Citizen/animgraph: hooked up swimming idle anim
2 Years Ago
Add PropertySheet.PropertyUpdated
2 Years Ago
Can generate launch configs from addon configs Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons
2 Years Ago
Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4
2 Years Ago
Pass toolbar ref through event instead of exposing singleton
2 Years Ago
Reserve launcher toolbar in EditorMainWindow Add launcher widget, remake it and add to toolbar on refresh First draft for launch config editor UI
2 Years Ago
Citizen: fixed LOD3 eyes + more animgraph comments
2 Years Ago
switch triggers over to be tagged
2 Years Ago
Tell entity its collision rules changed when tags added/removed Tag water with water Cleanup Mock up collision rules ThirdPersonCamera trace for solids
2 Years Ago
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
2 Years Ago
Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
2 Years Ago
Another cleaning pass on BasePlayer
2 Years Ago
Remove unused Get rid of CCollisionAttributeWriter and VPhysicsCollisionAttribute_t clusterfuck
2 Years Ago
Remove last remaining references to vscript hanging around
2 Years Ago
Remove textstatsmgr